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Guild Ties Registration

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Post by JerriLeah7 8th May 2017, 2:28 pm

Guild Ties Registration Thread

RPM:  @JerriLeah7
RPH:  @JulietHasAGun

Any and all are welcome to join, but non-posters will be ignored and the role-play will continue without.  Additional RP Info can be found here:  
https://www.gatewaytoroleplay.com/t1642-guild-ties-discussion-info#112076

You don't have to be a magic user or a guild member, if you don't wish to be.  Additionally, your rank will be of your choosing, so long as you have a viable back story to have good reason for whichever one that you prefer.  Guild Ranks are F, D, C, B, A, and S.  (F is an unstable, less practiced ability and S is generally a Guild Master.)

Rules:
•  You may have up to three characters--each with no more than three separate abilities.
•  Follow the RP Guidelines & GtR Rules.
•  Be specific in your character creation--I want ability details and examples.  The clearer you can make it to me, the better.  If your ability is too vague, your character will not be approved.
•  All Guild Creation and Guild Masters should be first approved by me.
•  You must have approval to be of Rank S.
•  Respect the RPM.
•  Each character's magic ability must have a negative "side affect." (For each separate ability.)
•  Humans only, but physical appearance is not limited to realistic colors.  
•  All available alignments are:  Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, & non-blatant, evil characters that will not be any other PC's enemy.
•  If you wish to regularly use any NPC, they must be listed in this topic.
•  If you submit an NPC, you must be willing to relinquish control of the NPC to the RPM at any time.

Side Effect Examples:

The Nine Alignments:


Character  Layout:

Code:
[h2]Player Character[/h2]
[b]Name:[/b]

[b]Gender:[/b]

[b]Age:[/b]

[b]Alignment:[/b]

[b]Guild:[/b]  

[b]Symbol/Tattoo Location:[/b]  

[b]Desired Guild Rank:[/b]

[b]Appearance:[/b]

[b]Home Country:[/b]

[b]Occupation (if any):[/b]

[b]Combat Skills/Magic Ability (if any):[/b]

[b]Non-Combative Skills/Hobbies:[/b]

[b]History/Back Story:[/b]



NPC Layout:

Code:
[h2]Non-Player Character[/h2]
[b]Name:[/b]

[b]Gender:[/b]

[b]Age:[/b]

[b]Alignment:[/b]

[b]Guild:[/b]  

[b]Symbol/Tattoo Location:[/b]  

[b]Desired Guild Rank:[/b]

[b]Appearance:[/b]

[b]Home Country:[/b]

[b]Occupation (if any):[/b]

[b]Combat Skills/Magic Ability (if any):[/b]

[b]Non-Combative Skills/Hobbies:[/b]

[b]History/Back Story:[/b]


Last edited by JerriLeah7 on 15th July 2017, 10:51 pm; edited 1 time in total
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Post by xenolion 8th May 2017, 4:42 pm

I will be posting my characters separately for ease of editing if necessary.

Player Character

Color code is cc9999
Name: Kaimele Manistique
Gender: Female
Age: 23
Alignment: Neutral - She cares for people, but is not involved in politics. She is just living out her life.
Guild:  Star Sound
Symbol/Tattoo Location:  On her left forearm, visible only when she is Kaimele, not Clementina.
Desired Guild Rank:  not yet set (New to guild), but looking at C.
Appearance: Kaimele is on most people classify as gorgeous. She is 5’9 and with long black hair and sky blue eyes. She has a well-toned dancer’s body.  Look at the link below in the blue dress =)
https://www.gatewaytoroleplay.com/gallery/Roleplay-Art/Guild-characters-pic_35.htm?full=true
Home Country: Holstein Kingdom
Occupation (if any): Dancer and Farmhand/caretaker for Grandmother
Combat Skills/Magic Ability (if any): Her magic ability is healing.  She is a very agile fighter.  She was trained by her brothers.  However she let that slide since moving away.
**Since it was asked for more details on her negative effects** Currently she is not a strong healer, so she cannot completely heal any life or death injuries. If there are complications to physical injures (such as poison or other things), she will take on those affects too. As she gets stronger, the more complicated injuries she can heal. Also the less the negative affects will damage her. She will never be able to regenerate any body parts. If an arm is cut off, it is cut off. As far as healing from magical damage. It is the same as the physical. So if she is trying to heal paralyze, she won't be able to move a body part. If she tries to cure blindness, her vision will be affected.***
Non-Combative Skills/Hobbies::  She is a dancer and also a farmhand.  They sell their items to the market.  She also knows how to cook and keep house.
History/Back Story: She grew up in a very tumultuous house. She is the only girl from a large family. Her brothers were always overprotective of her and that prevented her from having many close relationships. Once she became of age she moved away from them, wanting to become her own person. She keeps in contact with her youngest brother and parents. She changed her name and fled to the Sarrice Kingdom where she lives with her grandmother. Under her grandmother’s tutelage she discovered her healing magic. She now lives on her grandmother’s farm outside of the city and takes care of her and the farm. She does get into the town where she entertains the people with her dancing. She uses a fake stage name when she dances, Clementina. She also uses wigs when she is performing, to hide her true identity. She also hides her beauty when working on the farm and when she isn't performing.  She just joined Star Sound.


Last edited by xenolion on 10th May 2017, 7:24 pm; edited 1 time in total
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Post by xenolion 8th May 2017, 4:48 pm

Player Character

Color Code cc6600
Name: Jacobi Rovegno
Gender: Male
Age: 27
Alignment: Neutral Evil
Guild: Valoria
Symbol/Tattoo Location: The symbol and tattoo of Valoria rests on his face, around his left, yellow eye. When his eyes is closed, the guild symbol is "complete."
Guild Rank: S
Appearance: Tall, broad-shouldered with one green eye and one yellow one. He has a long scar that runs from the outer corner of his right eye down across the bridge of his nose and down to his left jaw line. His black hair is extremely long--generally kept in a simple ponytail. He's always seen with a serious face--rarely smiles.
Home Country: UMS
Occupation (if any): Street Fighter for Valoria and competes in general tournaments professionally of various genres.
Skills/Magic Ability (if any): Jacobi has the magical ability known as "Eye of the Beast King," which grants him the ability to induce primal fear, despair, and dread into a target. The target(s) will experience things such as hallucinations, coldness, shivers down the spine, goosebumps, the overall feeling of "wrongness" on all levels, possible paralysis, and other such symptoms than can be brought on by fear.

This ability works best through eye contact, but it is not required. The stronger affects, such as wanting someone to flee, would require this eye contact with the target. However, merely looking at someone can induce the lesser powers. (Chills, goosebumps, etc.) The most targets Jacobi can affect at one time is generally thirty-forty people.

Additionally, he has been banned SPECIFICALLY by both councils to have or own any physical weapons of any kind. Period. Ever. However, he is very well trained in street fighting. Note: Jacobi generally keeps his yellow eye closed so as to not use his power constantly and without control. (This ability CANNOT be turned off.) Due to this, it causes vision issues, such as depth perception and the causing of fighting "tilted." This causes a blind spot until his eye is opened again.
History/Back Story: Jacobi is a former of the UMS Council Security Force. He has guarded the former members of "The Unfortunate Thirteen." He has participated in several large-scaled battles (including a war) under their authority. As his power has grown, he has become more prominent within the common knowledge of not only his guild, but the councils and the general population of non-magic users. His reasoning for retirement from the SF was to join the creation of the Guild Games. He enjoys the ambitions of his guild and is often one of the main model fighters, both within Guild Games and without. (It is not uncommon that he 'challenges' the younger/newer members of Valoria--presumably to 'increase guild strength.')
The cause of the scar upon his face is unknown, the story changes often and generally depends on the amount of liquor he has consumed. His guild buddies do generally like him, finding him to be fun, outgoing--but serious and somewhat cold the moment a battle or challenge has begun. It is almost as if he is two different people.
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Post by xenolion 8th May 2017, 4:58 pm

Player Character

Color Code 6633ff

Name::  Daisan Zeruko - WIP
Gender: M
Age: 20
Alignment: Chaotic Good
Guild:  Sheherazade
Symbol/Tattoo Location: Back right shoulder by neck
Desired Guild Rank: C
Appearance: Daison has shoulder length chestnut brown hair.  He is about 6 ft tall and 165 lbs.  He does have some muscles, but not a lot.  He has almond shaped light brown eyes.  *May post pic later*
Home Country: Unknown
Occupation (if any)::  He is an archeologist.  He is currently only at Sheherazade between digs.  Newer people there know of him, but have not seen him that often.
Combat Skills/Magic Ability (if any):  He can fight if necessary with a crossbow.  He is agile and has knowledge of getting out of traps (there are a lot in sites).  His magic ability is Memory Trace. He can, upon contact with a relic or object, recall memories of object and people surrounding it.  He doesn’t just 'remember' it, he experiences it.  He is sent to that moment in time, mentally, as if he is standing right there.  He can also take a small group of people with him like 3 others tops.  He and the group are not physical in that time period, only observing.  

The drawback is that his body, and those of others are totally vulnerable in the present time.  They are frozen and unable to defend themselves if attacked until they come back.  It also exhausts him, even more when ‘traveling’.  The people need to be within close proximity to him and the object.

Non-Combative Skills/Hobbies:  He is an avid reader and story teller.  He is a published author, and historian.  He obviously loves to travel and is knowledgeable of other cultures.  He is very curious and has been known to pry.

History/Back Story: Daisan does not know his real family.  He was dropped off at the orphanage in Sarrice as a young child.  When his ability was discovered, as a young child, the mistress introduced him to Rex.  He split time between the guild and the orphanage until he became of age.  He was the unofficial mascot until he grew up.

He was not an actual member of Sheherazade until he became of age.  A few years ago.  The mistress gave Rex a medallion that Daisan had on him upon his arrival.  However Daisan has never seen or touched it.  He is sociable, but private about himself.  He has been on digs with the members, but not on dangerous missions.


Last edited by xenolion on 13th May 2017, 4:37 pm; edited 1 time in total
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Post by HikariKuragari 8th May 2017, 9:32 pm

Player Character


color : 00CC66

Name: Ryla Tarslen

Gender: Female

Age: 17

Alignment: Chaotic Good.

Guild: Sheherazade

Symbol/Tattoo Location: Left thigh.

Shazeer Tattoo Location : Slightly under the left collarbone.

Desired Guild Rank: C (Due to some events, she will soon be an S class)

Appearance: Long golden blonde hairs that are always tied up in two ponytails, one on each sides. Her eyes are of hazel brown color and is about 5'4''. Her clothes usually are mid-long skirt and t-shirt and she also like wearing gloves. Although since she often end up in ruins or other things like that, she always have with her some kind of loose and unattractive brown one piece suit in her bag as well.

Home Country: UMS

Occupation (if any): Find more about old ruins and artifacts, mostly for her research, but also because she's a freak of these things. Not often seen at the guild actually, except to pick info on new site to explore actually.

Skills/Magic Ability (if any): Knowledge. A power to randomly get info on others such as their name, their biggest fears, obsessions, weakness, secrets, ect. However she does not control the info she'll get and need to touch the person. She always however get the name of the person and often randomly start speaking to people like she have met them before and them backing away from the girl.


UPGRADE of the ''Knowledge'' ability : Additionally to the fact that she may obtain information or see vision from touching a person, she will also be able to do so with some objects that have or had strong bond with someone who is alive or dead. It may also happens with some artifacts at times given that some magical artifacts may be sort of alive and have a will of their own so to speak. Drawback : Does not control at all the when her ability activate aside from taking a gamble of touching someone. And so if in a dire situation, seeing a vision that would be a bit too long could slow down her fighting and give the enemy the advantage.

NEW ABILITY ''Storm Raze'' : The nickname of that ability was given due to the fact that it stopped a gigantic storm and saved countless of people. However the initial activation was triggered by the Shazeer themselves, the ability stayed within her, just in a lower version in term of power if she is alone to activate it. Basically she can now start and stop storms, however she has no idea how it works nor how to control it. She also sometimes have some accidental spark of electricity happen. It will often activate depending on her strong emotions. Due to that ability, the council have been pestering her to register as an S class. Drawback: The drawback for now is that she doesn't not control the ability at all.


**Since this ability is a passive one, she will also have a weapon, a fighting staff. (very much like the one of Aang from avatar or whatever others you can think of.)

Non-Combative Skills/Hobbies:She is one of the best when it comes to explore or dig into some kind of ruins. She also love making experimentation in her lab wether it is on object she found or else. (might add on to that after I re-read some old post, if I forgot anything. Of course with permission from leah to add on to it if I remembered some stuff after =p)

History/Back Story: Ryla was originally born into Ventya State in a family of merchant. She was taken care of by them within their main shop and she met a man that would often come and shop there and bring her sweets from time to time. She was always so happy to see him as he would often talk with her for a bit. At five, she was taken with the travelling merchants of the family. They thought her the ways of a merchant and she followed, but honestly she didn't feel like it was her thing. Around seven, she started to read about ruins and artifacts a lot and it made her curious for more. She wanted to be one of these people that explored and found treasures, it seemed to trilling. As she came into contact with more people along the travels, she had more reactions like the ones she sometime had back at home. It seemed like she was able to get random information from touching people. Her thirst for knowledge became quickly an automatic and she just had to poke people whenever to know more.

In her 10th year, she met again the old man who would sometimes come to the shop before on a party the family would hold sometimes to reassemble at the shop. She was very happy to see him again as she missed him the few last time they came around since they weren't staying for long and just restocking. She eventually learned that Sarrice Kingdom had amazing ruins of vast variety and it just hit her that she had to absolutely go there ! One of her uncle lived closed to Sherehazade Guild and so her parents encouraged her to go live with him if she wished when she reached twelve. When she reached her uncle, this one welcomed her with opened arms, although a lot of the people around there were not getting to close to her as she could be weird sometimes. Her uncle seemed to love her a lot however and as soon as she was installed, he asked her if she wanted to learn how to fight with a staff. She gladly accepted and was a quick learner at it.

It wasn't rare for her to go explore ruins on her own at first and somehow was really good at it. She kept getting good findings and although her stamina wasn't what it is today, she was still a beast. Soon enough the Sheherazade Guild invited her themselves and she accepted, however it was more so to have better access on ruins and get more information whenever she researched on treasures she found. Although whenever she did those research, things would often blow up in her face making her have heart attacks. She quickly became more attached to Rex and the whole guild even though she wasn't always interacting with a lot of people. But the people of the guild seems to like having her around and she was happy to know she belonged.


Last edited by HikariKuragari on 7th November 2017, 10:49 pm; edited 4 times in total
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Post by HikariKuragari 8th May 2017, 9:33 pm

Player Character


color : 9999ff

Name: Ryushi Hirose

Gender: Male

Age: 22

Alignment: Chaotic Good

Guild: White Cross

Symbol/Tattoo Location: On the top of his right hand.

Desired Guild Rank:  A (Guild Master, but he's not an S class as he's still learning.)

Appearance:He is about 5'6'' and have a build that is rather normal/May look delicate even. Costume wise he would be pretty much like the costume on both of the pictures, the first one showing well how everything looks, but would have the hair and eyes color of the second.
Spoiler:

Home Country: Sarrice Kingdom.

Occupation (if any): Mostly his duties as a guild masters and going into missions to help spirits or people alike. He puts others over himself for most time. When he does have free time however, it is spent mostly into researching new spells for those who are weaker to help them out if they were in danger.  He also loves to play violin or the flute when time allows it.

Combat Skills/Magic Ability (if any):As said in the other section of non combative, Ryushi and see and interact with spirits and spiritual creatures. He have no physical combat abilities other then random hitting something that may attack him. He is able to make powerful spiritual barriers though, but he doesn't like using it unless his life is in danger since it might affect weaker good spirits around. Although even today he have trouble fully mastering it, he is able to seal evil spirits as well, but depending on the strength of this one it sometimes need helps of others to accomplish. If he was to try and seal a powerful evil spirit on his own, he most surely would faint from exhaustion. There is various spell circles that can be used to seal spirits and he know a few, but does not master them all. He also is able to track a particular spirit with a piece of paper holding some of his spiritual powers in, but results may be different depending on how precise his information may be. If he saw and felt the spiritual power of a precise spirit he will be able to track it with a high precision level, if he only have a description and felt the spiritual power from the places the spirit could have gone to/attacked, it may be more difficult.

EDIT :
SPIRITUAL AWAWERENESS is a non combative ability.  He will also be able as a non-comtive ability to call the spirit who is now following him from anywhere if he was seperated from it and in a pinch. I decided to split his initial power in two since it makes more sense anyways.

Magic ability 1 : Exorcism : A collection of different ways to track or exorcise evil spirits. Some example would be to trap them within an object and seal them, some other method would be to purify the spirit if possible to do. Tracking a spirit requires knowing the spiritual wavelenght of said spirit, focus and a paper doll. The paper doll will follow the spirit that needs to be tracked in a subtle way. Drawback : Having rather a weak body, when he uses too much of his power at once, he can either fall sick easily or get light headed and need to rest.

Magic Ability 2 : Holy Barriers : He is capable to produce barriers that will keep evil spirits at bay, however it is so powerful that it may affect weaker good spirit as well. He usually use this one only when he really needs to. The barrier however can also block physical shocks until it reach a certain limit and shatters. The limit varies depending on the stress level applied to it. It can also be used in a reverse side around a target as an attempt to try and trap them, however this requires even more focus to keep stable. Drawback is the same as ability 1.

Some clarification points in the spoiler.
Spoiler:

Non-Combative Skills/Hobbies: Have high spiritual energy and is able to see spirits and spiritual creatures that normal people may not be able to see. Ryushi can also interact with them fully, but that brought him in trouble more than once as not all spirits are good ones. He can play violin and flute pretty well and loves to when he have free time to himself. Ryushi have also good knowledge of how to treat wounds and most guild members want to be treated by him when they are hurt since apparently he is very gentle. Now has a pact with a spiritual white Fennec Fox who now follow him and help him in his quests. (See the NPC file for more detail)

History/Back Story:Born in the Sarrice Kingdom, his mother was from the UMS and his dad from Sarrice Kingdom. His mother however died from complication when giving birth to him and his dad did his best to raise the boy alone. At the age of four however his dad body was found, the carriage he was in had fallen victim to a rock slide and his dad was not lucky. He was taken into one adoptive family to the next, but being a bit more aware of his surrounding as a child around the age of five, often he would point a corner of the room asking if this guess would join them or who it was. This strange behavior was one of the main reason why he was always moved from one place to the next. He was bullied a lot no matter where he would go, people having a hard time to understand his weird sides. Even as a teenager it was all the same, however he was starting to have more awareness of what he could do with his powers and even started to have spiritual friends from time to time. At the age of sixteen however he was attacked by something quite dangerous, an evil spirit that wanted to make him its pet and devour everyone around him. Some people had been on his way when he was being chased and he had to push more than one person out of the way. This is when he managed to create a barrier out of defense once he was cornered. It had been enough to repel the spirit at the time, but it brought him a lot of troubles due to what damage the pursuit had caused. He was accused for most of it and the family that was taking charge of him just had enough and threw him out.

He was scared and lonely outside alone, but after about a week in the streets with close to nothing in the stomach, a lady that appeared to be in her late thirty found him and shook him awake. ''Ryushi, Ryushi !'' With a lot of efforts, he managed to wake up, feeling weak. He only looked at her with confusion, even more when the husband of this one showed up after she called him. They help him up and brought him to the closest hospital to take care of him. They gave him food, new clothes to replace the wet ones and after some recovery, they told him they were family on his mother's side and they had tried to find him for quite some time now to welcome him in their home. They were kind and insisted to take care of him, they truly cared and it made him open up to them and finally let out this stress he had on his shoulder go out in tears. Ryushi gladly accepted to be part of their family and somehow managed to make friends after he moved to the UMS with them. He had helped those two friends with their spirit problem, one of them had a high spiritual awareness, just not to the same level as he did, but knew more into the topic exorcising spells. The other needed the help of magic circles in order to even see spirits if they were to walk in those. They both were studying music as well and showed him how to play the violin and the flute. More allies came on later which made it possible to be able to create his guild no later than last year when he was twenty-one. In that same period of time he finally came to tell his adoptive family about his powers, saying he didn't say anything before in fear these would go after them. But since he was now moving he felt it may be safe, they supported him and his choice, even offered a bit of starting money for the guild.

Their guild grew faster than expected and they were able to get a base for it about two weeks ago, a temple in the town of Aer between the borders of UMS and Sarrice kingdom. Ryushi thought this would be a perfect area due of it being right between the two places he lived and also due to the fact of it being the center of many other guilds which might ask their help when needed.


***

Non-Player Character


Name:Eaden

Gender:Male

Age: Not known to others, but he is over a thousand years old.

Alignment:Neutral Good

Guild:None, but is following the leader of White Cross around.

Symbol/Tattoo Location: N/A

Desired Guild Rank: N/A

Appearance:When in miniature form, it looks like a white fennec fox. His larger form will be a more bestial and geant form of a fennec fox. Big enough for a human to ride it.

Home Country: Unknown

Occupation (if any): Ever since he met Ryushi, he's been with him always to protect him from harm.

Combat Skills/Magic Ability (if any):Is able to push away spirits weaker than him with his power and can also transform into a powerful beast that still look like a fennec fox, but only more giant and strong. A Human or two could easily be carried by him. It can fly up and run on water as well.

Non-Combative Skills/Hobbies:Can take a small white fennec fox form for better convenience of movement and energy saving. /Will improvise hobbies on the go and add them here.

History/Back Story:Eaden is a powerful spirit who was well respected within Chanda Lake(I wasn't 100% sure of the spelling due to the letter font used), although he wasn't always living there. The war brought by Dark ascension within a close by guild of those humans had caused quite a lot of imbalance within the area. There had been a raise of spirits turning evil due to the negative energies it had brought. When the war was over, Eaden looked at his once peaceful and pure sacred land turn into one that was unstable, full of evil roaming with sadness. It is then that he saw a curious human almost dragging himself toward the lake, this human cried and tried his best to purify as many spirit as he could until he just got grabbed by one of them that was more aggressive. Eaden watched as the human was thrown within the lake like it was nothing, but he registered his effort and talent regardless. Eaden went into the lake without hesitation and grabbed the human carefully in its mouth without doing any bad move to hurt the frail being. Stopping itself close to infinity edge, the spirit gently let go of the human in its mouth and transformed into its fennec fox form that took less effort to make so humans sees him.

Eaden nudged one of the humans and when he got their attention he brought them to the attention of Ryushi who was left on the ground all wet. He wasn't breathing yet, but somehow the one who came to him knew him and was a doctor. It wasn't long till the human came back to himself gasping for air.

In the same night Eaden went to visit the human and thank him for doing his best to purify the land he ruled before the war. However he also told the human it was unwise to try to purify the surface only, he would burn himself before he even reached the bottom. Eaden then offered his help at the condition that this human would make it his quest to find the source of the negative energy that has been covering the world slowly lately. Ryushi obviously accepted the terms as it was already his intent since he saw a raise in evil spirit appearance. The human apparently suspected it had to do with one of the quest listed by the council in fact. Eaden started to follow the frail human ever since.


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Post by Ink 9th May 2017, 4:04 am

1:
2:
3:


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Post by EphPhoenix 10th May 2017, 9:06 am

Player Character



Name: Sylmeria Groff

Gender: Female

Age: 18

Alignment: Chaotic Good/Chaotic Neutral

Guild: Blazing Swords

Symbol/Tattoo Location: Upper right arm

Desired Guild Rank: D / A

Appearance:

Her eyes and hair glow when in "Valkyrie" mode. Her eyes also crackle with lightning.

Home Country: Holstein

Occupation: Aristocrat, accountant and occasional reluctant diplomat for Blazing Swords

Combat Skills/Magic Ability:

Valkyrie
An ancient magic that amplifies the user's physical and cognitive capacities exponentially. It is activated by touching any weapon, giving the user intimate knowledge of the weapon as well as the skills and reflexes with the weapon as if they were born using it, as well as strategic battle knowledge. If separated from the weapon, they have a limited time to reclaim the weapon or grab another before the power disperses and they revert to their original form -- though they retain the knowledge about any weapon they've come into contact with.

Valkyrie increases what is already there on the wielder. Thus, an average human wielding the power would be pushed to the peak of human potential, while an athletic human would become superhuman. At the lower levels, there is a backlash, however, when reverting to normal -- all the worse the less in shape the person is. They experience fatigue and/or exhaustion depending on the duration and level of activity engaged while in Valkyrie. This becomes less as they get more adjusted and higher in level. Further, while as Valkyrie they are more durable and heal faster, the same cannot be said once they revert. Wounds that Valkyrie can shrug off may be debilitating -- or even fatal -- if the power disperses before they can heal to a certain point.

Their cognitive capacities are also increased, granting them exceptional reaction and processing speed, as well as improved senses, diminishing of needless emotions, raising of emotions better suited for combat/survival, and advanced survival/combat tactics knowledge.

This combination allows the wielder to fight as a combatant 2-3 levels higher than they actually are. Thus a rank D Valkyrie could stand a chance against, possibly even toe-to-toe with, a rank B or A user.

Non-Combative Skills/Hobbies: Bookkeeping, languages, ancient languages, accounting, diplomacy, calligraphy, interior decorating, horse riding, knitting. Basically what a young noblewoman would be brought up in. She also plays the harp and can sing.

History/Back Story: Great neice to the king of Holstein. She was a favored neice and doted upon by both the king and queen. Sheltered, she grew up shy and demure, avoiding conflict and argument.

However, all of that changed one day when she had lunch with her liege. An assassination attempt was made; armed brigands had been slipped into the palace and made to kill the king. Sylmeria was terrified and huddled in a corner while the king did his best to try and stave off the brigands. One of the men made for the women and the queen pulled out two knives, one for her and one for Silmeria to defend herself to the last.

It was then that Sylmeria's lineage was revealed. A golden light flashed from her as the knife touched her hand and in an instant, she was making quick work of the brigands as if she'd been fighting all her life. However, they weren't enough to satisfy her battle lust and ten guards suffered at her hands before Sylmeria could regain control of herself.

It was the magic of Valkyrie, an ancient magic limited to the women of the royal bloodline and thought to have been lost. It terrified young Sylmeria, however, and she withdrew into herself. Unfortunately, her power made her a target. Other members of the royal family feared she'd be bumped up in line for the throne. Assassins and cutthroats assailed her. Fearing for their niece's safety, the king and queen sent her into seclusion. There, she was met with another attack and the house burned down.

Feeling she could not return to the castle and put further burden on her wonderful relatives, she disappeared into the night, determined to survive on her own. She went into the city and joined the local guild, though she hasn't been very successful due to her timid nature. Mostly, her room and board are covered for by the guild master, as she is great with records and his bookkeeping sucks. She is a favorite at the guild for her polite and sweet nature.
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Post by JerriLeah7 10th May 2017, 9:21 pm

JerriLeah7's Guild Masters


Lady Aurella de Gant:

Connor Elriddien, "The Shield":

Original "Rex" (Now Deceased):

Mia Alverowich:

Alexander H. Grey:

Rodimus Penn:

Rook "Battlemaster" De Ro'dchester:

Ilyana "Justice" Tsundre:

Lord Arumand Crye:


Last edited by JerriLeah7 on 13th May 2017, 10:06 am; edited 4 times in total
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Post by JerriLeah7 13th May 2017, 9:46 am

Non-Player Character

Name:  Iasrite Tsundre
Gender:  Male
Age:  35
Alignment: NG

Guild:  Sheherazade
Symbol/Tattoo Location:  
Guild Rank:  S
Appearance:  Silver Hair, Pale Skin, Violet Eyes, and standing at 5'11ft tall, looking quite similar to his sister, Ilyana.  With a slim build, he's hardly what anyone would call "physically adept" or well trained.  He's almost always in simple, loose clothing and almost always dresses casually, rather than wearing anything nice or "dressy."  

Home Country: Sarrice
Occupation (if any): New Guild Master

Combat Skills/Magic Ability (if any): Selective Intangibility - Temporarily intangible, Iasrite is able to choose what he does and does not phase through.  This allows him to phase through walls, object, or people at will.  Additionally, this is helpful in battle, should be attacked with a physical weapon, where he can simply phase through it.  He cannot breathe when is phasing, so he can only phase through things for as long as he is holding his breath.
Echolocation - This magic allows the user to use sound waves to see in an area around him for up to 30ft around him, though the range can vary depending on the materials around him and his environment.  
Soul Link Magic: Commune Magic - Unlike his older sister, Iasrite is unaware of the spirit that he is bound to due to the fact that he has never been able to communicate with it via words.  This spirit has never made any effort to introduce itself, nor has it ever answered any of his questions regarding who or what it is.  Still, he is able to ask this spirit questions and receive answers that, by all experience, have proven to be reliable in a precognitive sense.
Non-Combative Skills/Hobbies:  Archaeology, Linguistics, Historic Studies, Hunting, Calligraphy, Meditation

History/Back Story:  Born after his sister Ilyana, he was raised by good parents that loved him greatly as his sister was.  Although it wasn't long before his sister had moved away and headed into a Guild, Iasrite has always heavily avoided them.  He's not fond of a "cult mentality" and as far as he is concerned, Guilds are building too closely to that.  He also believes this is the cause why such a great evil power like that of Dark Ascension was ever able to arise.  Despite this, he has recently accepted the offer to become a Guild Master--at the request of his dear sister.

He and Ilyana have never seen eye-to-eye on most matters, but that's largely due to the fact that she's so sociable, kind, and generous.  Comparatively, Iasrite is selfish, introverted, and unlikely to share his finds.  Regardless, as a favor to his sibling, he has taken it upon himself to force himself to a new position that he neither desires, nor expects to succeed in.  However, he has decided that this position will be temporary, at best, until a member of the Guild reaches the S-Rank requirement for the position.


Last edited by Zenyatta on 31st October 2017, 1:24 am; edited 2 times in total
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Post by Luna 13th May 2017, 4:51 pm

Color #ff99000


Player Character


Name:Claire Alexandra Lokhorst

Gender:female

Age:25

Alignment:Lawful Good

Guild: Infinity Edge

Symbol/Tattoo Location: right hand

Desired Guild Rank:B

Appearance: Short brown hair, 5'3, hazel eyes. Can usually be found wearing her suit of armor

Home Country: Sarrice

Occupation (if any): Mercenary for the good people.

Combat Skills/Magic Ability (if any):

Combat skills
~Fights using sword techniques. She uses a long sword to fight and has been taught by her father to use it well.

Magic ability
~Armored Ursa Major: Can turn into an armored bear to fight against an opponent

Drawbacks
~is slow in battle due to heavy armor
~Will turn into a small cub when weary or weak in battle

Non-Combative Skills/Hobbies:Studies law,cooks, plays checkers, tries to practice diplomacy

History/Back Story: Clair grew up in a town in Serrice where her father was a soldier. He had always wanted a son but got a daughter instead. So he taught her what he knew. He taught her how to fight with the long sword so that she could always defend herself. Her mother had died when she was giving birth to her and she never knew her.

One day a great band of thieves came through their town demanding that they give all they had to them. Clair's father had told her to stay hidden so that he and the other soldiers could do their jobs but it was not to be. During a talk they were poisoned and killed. When she came out of hiding half of the town had been slaughtered and the others inconsolable. After she found out what happened that day, she found her fathers sword and left that town. She never went back. From that day forward all she wanted was for justice to be had.  She would always fight for the defenseless and the weak. No matter what it took.

After a year on the road and finding out she had a magical ability, she joined Infinity Edge so that she could hone her magic skill and continue helping those weaker than her. She knew this was what she wanted so she started hiring herself out to those who needed her. This made her happy and knew what she was doing was right.
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Post by JerriLeah7 13th May 2017, 8:38 pm

Player Character

Name:   Nadleeh Thessalonica ((Nod-lay))
Gender:  Female
Age:  23
Alignment: NG

Guild:  White Cross
Symbol/Tattoo Location:  Central Back (Between the shoulder blades w/ large size)
Guild Rank:  B
Appearance:  Short, black hair, 6'1 Tall, Blue-Grey Eyes, Deep Voice (Often mistaken for a man.)

Nadleeh in Armor:

Home Country: Holstein Kingdom
Occupation (if any): Priestess/Evangelist of the Viorian Church

Combat Skills/Magic Ability (if any): Gauntlet Fighting & Defense Skills
Viorian Link Magic (Holy Scripture Magic) - Nadleeh's primary ability is to receive magical abilities from her deity, Vioria, whom grants her the gift of her Holy Scripture Magic.  With this ability, Nadleeh  possesses an in-depth knowledge of holy scripture, instantly quoting the appropriate verse to exorcise a Demon before it has fully manifested.  Much of this ability is used at the same time as physical combat, keeping the demon at bay with actions, as well as words until it is banished back into its realm.

History/Back Story:  Nadleeh is rather new to the Guild, but she is not new to her magic or to her business with Exorcism. Though she does separate her religion from the Guild entirely and never preaches within the Guild Hall, she does still do a lot of work within her own Church on the side. As someone with a lot of experience with spirits and demons, she usually also has a few contacts from the Church that assist her in gaining certain materials, such as Holy Water.

Nadleeh usually receives "quests" or jobs through her Church, rather than the Guild, since most of the people commonly link an Exorcism to her religion and Deity, Vioria. Vioria is the Deity of Justice and Light, and Nadleeh's magic has allowed her to link with her Deity and her Domains to use the words of the Holy Scripture to exorcise, temporarily bind, and guide spirits to the proper realm where spirits belong. However, this does not stop Nadleeh from trying to bring clients to the Guild, rather than her Church, when the spirit is not entirely evil after investigation.
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Post by Vye 14th May 2017, 9:17 pm

1 #ff3333
2 #9933ff

Player Character


Name: Nymeria Sonata(Edel Sonata)

Gender:Nymeria's main body is female while her Edel body is male

Age: 102

Alignment: Chaotic Neutral

Guild: Blazing Swords

Symbol/Tattoo Location: Nymeria has hers on her right ankle. Edel has his on his right shoulder. 

Desired Guild Rank: D

Appearance: Appearing to be 20 years old, Nymeria is 5ft 2in tall, 118lbs with short, well kept, auburn hair falling just below her jaw-line. She bears red eyes, pale white skin, and likes to wear a red, knee-length robe shrouding her leather vest and close-fitting shorts. She usually walks barefoot but on hot days, she wears a pair of sandals. The scabbard for her sword-hilt dagger is strapped to her waist under her robe while the front of her vest has 4 containers for small blades or tools.      

Edel looks like a young, athletic teenager at 6ft tall, 130lbs with fair skin, short brown hair, and the same red eyes as Nymeria. He wears a simple, beige tunic over a white, collared undershirt, along with a pair of faded gray slacks and leather boots. In combat, he dawns light armor strapped around his torso, shins, and lower arms.

Home Country: Holstein Kingdom

Occupation (if any): Assassin, Mercenary

Combat Skills/Magic Ability (if any):Blood manipulation:
Spoiler:
Nymeria is skilled with her dagger and close-quarters combat. As such, these skills are extended to any body she manifests.

Non-Combative Skills/Hobbies: Experienced with human physiology and medical aid. Able to treat most non-lethal wounds with a medical kit, as well as conduct blood transfusions. Enjoys reading medical textbooks and literature on spirituality. Often spends time relaxing by napping out in the wilderness.

History/Back Story:Nymeria was actually born approximately 55 years ago and lived a good life. She had plenty of money, a boyfriend, and lots of friends who loved to have a good time. At least, it was all good until one party turned to chaos. A savage fight broke out over two women, which then turned into an all-out brawl. Nymeria searched desperately for her boyfriend, but ended up getting a knife through the chest. When the fight subsided, Nymeria's boyfriend found her on the floor, bloody and gasping for air. Wretched with guilt and despair, the boyfriend turned to the only person who could help Nymeria; a sorcer. In exchange for much gold and treasures, the sorcerer agreed to place a magic curse on Nymeria's spirit. Her soul would forever be bound to the blood inside the next host body. The boyfriend forsake his integrity by kidnapping a young woman and offering her to the sorcerer. The magic user went through the ritual, killing the woman and binding Nymeria to the host blood. The perk of enhanced healing was also added.

When Nymeria saw her lover again, she embraced him as much as she could. As the years passed by, the boyfriend grew older, and it was evident Nymeria would outlive him. When her boyfriend died, Nymeria moved on to wander the land, feeling an ever present emptiness. She tried to fill that emptiness and make some money by doing something interesting with her life. She became a hired weapon for anyone to use for the right price. During that time, she discovered her powers and developed it to make it lethal. Her powers consumed her curiosity as she learned more about her body. Later, she became interested in learning as much about the human body as she could. She attended lectures, read literature on science and magic, and conducted experiments on herself to amass more knowledge. As years went by, she learned how to defy death by injecting her blood into an empty, younger body. Nymeria's travels took her to Sarrice, where she found an old library full of ancient books that caught her fancy. She then decided to join the nearby guild to have some food and shelter, as well as a few companions to chat with.


Last edited by Goetia on 23rd May 2017, 7:41 pm; edited 1 time in total
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Post by MethosArchaic 16th May 2017, 9:09 pm

https://www.gatewaytoroleplay.com/t1386-guilds-registration#93382

Color:  #4A966F

Name: Xiax Vemiborpela (Pronounced Xi-ox Vemi-bor-pel-ah)

Gender: Male

Age: 43

Alignment: Neutral Good

Guild: Infinity Edge; One of the Shazeer (Bound to The Nine)

Symbol/Tattoo Location: Infinity Edge: Xiax has the symbol done twice on his right arm. They stretch from the front and back of his hand all the way up his arm, the sword hilts both cover his hand/palm. --- Bears the Shazeer Compact symbol branded over/slightly left of his heart

Desired Guild Rank: F+/C (His Control is improving from training under the Nine, and Infuse's strength has increased up to C rank from D from the compact)

Appearance: Xiax has ratty dark brown long hair, that he sometimes ties back with bits of old bootlaces, rags, or what ever comes on hand. Once often seen in ratty or heavily patched clothes, most of those have been recycled by his new hosts at Infinity Edge. Though he doesn't much care what kind of color his clothes are he does seem to prefer dull colors rather than bright and vibrant ones. It is readily apparent that Xiax is used to the dirt and grime of his former homeless lifestyle. His nails show the marks of a habitual nail bitter, and his hands/body bears many scars where ever they can be seen. Xiax has only 9 fingers, 5 on his left, and 4 on his right, but he is glad to say that he has all his toes, teeth, eyes, ears and a nose. His brown eyes are his only oddity, the pupils appear an off milky white, like he has glaucoma, though this isn't the case even if he is slightly near sighted and the damn things glow in the dark. Standing at 6ft 2inches, Xiax weighs somewhere over 230Lbs with a stocky build hiding a growing amount of muscle from his rigorous training under his teachers at Infinity Edge.

Home Country: UMS

Occupation (if any):Doer of odd-jobs, garbage scrounging, etc

Combat Skills:Learned from necessity: Brawling, and knife-fighting, strangling (Both with his hands and with tools), and using a sling though he doesn't think of it as a weapon (just something to catch food)

Magic Ability: Infuse- The ability to transfer mana to other people and objects through touch. This ability also gives an understanding of the object or creature that receives the mana to Xiax, as his aura links to the creature/object during the process. Stronger denser objects seem to hold a better charge, though clear objects such as crystal or glass tend to glow more noticeably from the process. His control is solid enough that he doesn't effect most things he touches or ordinary people very often, however he has to worry about coming into contact with another magic user for his power automatically triggers until he passes out or the contact is broken. This power temporarily strengthens a creatures/object's aura. An object affected by infuse can emit a glow if it is fairly transparent, while the eyes of a creature affected by Infuse will glow. This glow is most noticeable at night and areas of poor light, and can easily go unnoticed during the day and fades as Infuse wears off. This glow accounts for the unusual appearance of Xiax's eyes.

Side effects include: Mental stress, rambling (often describing the object/persons traits or powers), shakes, trembling, forgetfulness/poor memory retention, nosebleeds, potentially rising to even more serious versions of those mentioned - Seizures, amnesia, etc. This does not include the bizarrely strange magical side-effects that often pop-up after Infusing people, these tend to be be along a similar if inverted line of reasoning to the person touched.
Xiax's aura regenerates unusually fast, and when left unused tends to infuse Xiax. This tends to make him more healthy though he thinks nothing of it since it goes unnoticed. This might explain why he often avoids sickness even considering his life style and the sometimes questionable conditions he lives in.

Shazeer (Bound to the Nine): This compact with the entity known as the Nine offers Xiax some limited form of reducing the negative aspects of Infuse by instead suffering mental fatigue and trauma. This fatigue/trauma comes from the fact that each use of Infuse when assisted by the Nine causes him to actually experience multiple different uses of infuse as the Nine cause him to experience a kind of temporal loop of many different possible futures that he still suffers through. They can also assist in the recovery process. Other than this Xiax has developed no other strange abilities or magic from his interactions so far with the Nine. He also shares some sort of bond to other members of the Shazeer such as Ryla.

Non-Combative Skills/Hobbies: Fishing, Basket weaving, sewing, rope making, begging, listening, sneaking and visiting soup kitchens. Xiax also has a very advanced sense of smell, jokingly to the point of actually being able to smell himself.

History/Back Story: Xiax wasn't always among the homeless. He used to help out on a fishing boat, that was until his illness started. At first it wasn't that bad, it hardly ever happened, but as he got older it got progressively worse. That is his powers developed further then he could live with and he was fired. It was hard to get more work when word got around to other people that he often kept spacing out for long periods of time. It didn't help that many of them thought he was a lazy good for nothing, since he often skipped work or was sick. Attempts to explain didn't really help much, how does one explain that his magic wasn't under control when he couldn't remember using it?

Well that was back when he was a young man, gosh that was ages ago. Xiax has been scrounging his way through life, a man of meager everything, forced away from society with each encounter. He knows he has magic, but it's practically useless as far as he can tell. At best he can make somethings glow but that's about it. When he tried to go to one to the guilds, all it took was for him to accidentally touch the wrong person and that was it. Xiax didn't really know what had happened but he couldn't remember it either, the guy must have just left him there spaced out thinking he was on drugs or something.

It was pretty hard, well it's still hard just a tiny bit easier to survive now that he's made it closer to where the Council has set up and taken roots. Sure he has to watch out for bad food, cheats, knifers, and all the other stuff someone in his situation deal with but at least he knows what he is doing.

More recently Xiax as been taken in and sort of adopted by Infinity Edge. They constantly are pushing him to be better and the two months have been physically and mentally draining. He hasn't come to terms with his new lifestyle completely but Infinity Edge has been super careful with his magical training despite the attacks from Dark Ascension and the guild war that has been happening. He is very grateful of this new guild and may in time come to view everyone as family, instead of the incorrect view point of community outreach or hobo rehabilitation that it occasionally joked about among some of the rougher members of IE.


Last edited by MethosArchaic on 13th August 2017, 3:33 pm; edited 5 times in total (Reason for editing : Updated to Current RP timeline)
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Post by LightningFang 18th May 2017, 4:47 pm

Non-Player Character

Name: Nekron "Shadow Caster" Scarlet

Gender: Male

Age: 41

Alignment: Chaotic Evil

Guild: The Darkness Shrouds

Symbol/Tattoo Location: Forehead

Desired Guild Rank: S

Appearance: 6'5", looks like this, (without the open chest that revels his heart and more like a human than a zombie.)
Guild Ties Registration 220?cb=20091028225611

Home Country: Holstein Kingdom

Occupation (if any): Guild Master for The Darkness Shrouds guild

Combat skills/Magic Ability: Can use Scythes and can create anything from shadows while doing this he turns more un-dead. For example he can create a scythe from the shadow of a tree or plant, but it must be the width of the shadow he is creating it from. So if he were to do this from a flower it would be very skinny, but doing it from a big tree would make it more usable by him. He can also create things like walls from the shadows, this would create a wall as strong as if it was made of stone or a metal that is used to make walls, it would last for a very long time. The duration is however long Nekron wishes for it to last or for a few minutes when out of the shadows, making the use of weapons he creates limited for a short amount of time. Downside is that living things become more dead around in a 5ft radius around him.

Non-Combative Skills/Hobbies: Reading, watching over his wife and daughters, running the guild, doing anything for his daughters, training guild members, and playing/singing songs for his kids

History/Backstory: He was a villain that has somehow escaped and no one really knows how he did or what his crime was. At least he thinks that but his daughter knows that he did something, and all the members of the unfortunate thirteen know as well.
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Post by LightningFang 18th May 2017, 4:51 pm

Non-Player Character

Name: Miguel Antonio "Beast Boy" Jalapeno Vanderez

Gender: Male

Age: 18

Alignment: Lawful good

Guild: The Darkness Shrouds

Symbol/Tattoo Location: On the back of his right shoulder

Desired Guild Rank: C

Appearance: Looks Brazilian (at least if he was on our earth) wears shorts and a t-shirts mostly

Home Country: Sarrice Kingdom

Occupation (if any): Works at the guild

Combat Skills/Magic Ability: Can turn into any animal he has seen (doesn't have to have been recently, just at some point in his life), downside is that must stay in that form for at a minimum of 10 minutes

Non-Combative Skills/Hobbies: Eating, protecting his friends, reading about animals, and protecting others

History/Back Story: Is in love with Christy Night, and his dad works as an animal researcher and his mom as an archaeologist. Works to protect the guild, and joined at request of the guild master as he thought Miguel and Elizabeth were friends. He has learned about many animals on his travels being with the guild. He will protect anyone he feels has a good heart
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Post by LightningFang 18th May 2017, 4:52 pm

Non-Player Character

Name: Christy Night

Gender: Female

Age: 16

Alignment: Chaotic good

Guild: The Darkness Shrouds

Symbol/Tattoo Location: Upper right thigh

Desired Guild Rank: C

Appearance: Blonde hair, green eyes, pink shirt, and white skirt

Home Country: Sarrion Kingdom

Occupation (if any): N/A

Combat skills/ magic ability: Can turn her body into any material she touches at will, side effect is that she has to have the material in her hand before she can turn back, she is good with swords.

Non-Combative Skills/Hobbies: Protecting her brother and Miguel, writing in her diary, talking about anything and everything.

History/Back Story: Her dad died when she was young and doesn't remember him that much, she will do anything to protect her brother and keep him safe, even if it where to mean to kill someone, she currently lives with her mom and brother, she also likes Miguel Vanderez.
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Post by LightningFang 18th May 2017, 4:53 pm

Non-Player Character

Name: Alexander (Xander) Night

Gender: Male

Age: 17

Alignment: Chaotic Neutral

Guild: The Shrouds of Darkness

Symbol/Tattoo location: Right shoulder

Guild Rank: C

Appearance: Brown hair, blue eyes, green shirt, black leather jacket, blue jeans, shoes, two pistol gun belts with two pistols in them (one black, the other white)

Home Country: Sarrice Kingdom

Occupation: Blacksmith/Gunsmith

Combat Skills/Magic Ability: Guns (mostly pistols), and a baton, magic ability is that he can put any specific magic effect on his bullet, side effect, it can only be used on pistols. The magic he can put on the bullet is fire, water, air, and earth. Fire summons a flamethrower like fire in shape and size. Water does the same as the fire, but as water. Air summons a blast of air, and earth summons a "rain" of rocks towards the opponent.

Non-Combative Skills/Hobbies: Reading, doing stuff for the guild, training with his guns, protecting his sister, and hanging out with Miguel

History/Back Story: Lost his father when he was young, he was given his father's pistol to remember him, but now uses it to protect his sister at any means necessary. He works at the guild and is in a team with his sister.
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Post by LightningFang 18th May 2017, 4:54 pm

Player Character

Name: Elizabeth [NLG](Nekron's little girl) (Death's Demon) Scarlet

Gender: Female

Age: 16

Alignment: Chaotic Neutral

Guild: The Shrouds of Darkness

Symbol/Tattoo Location: Above the cleavage of her breasts

Desired Guild Rank: B

Appearance: Black hair with blue highlights, wears an eye-patch over her left eye, which is in fact brick red though the only people that know this is her family. Her right eye is blue, black shirt with a white skull and cross bones on it, a black jacket over it, white shorts, with black shoes. (very goth if you couldn't tell)

Home country: Sarrion Kingdom

Combat skills/Magic Ability: Has the ability to teleport up to 5 people at one time for a distance of 120ft. When she does teleport people, she will open up a portal at the location she is at and one at the location she is going to teleport to. She also uses her portals to attack people using their own attacks against them. For example when someone is shooting something at her she can use her portals to send them straight back at the attacker. She uses the same tactics when fighting someone in melee, only having the part of the weapon go through the portal that would have hit her. She has the down side of multiple personalities after use, she has seven other personalities in total. These other personalities act out as one of the seven deadly sins. Not trying to destroy the world but in short, acting more like them, more angry when wrath is out, etc. for the others. This generally lasts for about 10-15 minutes.

Non-Combative skills/Hobbies: Reading, writing, playing games, hanging out with Xander or her family (other than her dad), protecting her little sister, doing stuff for the guild

History: She is the daughter of a villain who tried to take over the world, she knows how peole will see her and does her best to stop that. She is in love with Xander, but doesn't know how to express this feeling or how to tell him, she is also afraid of how he will respond to her telling him. She is afraid of the evil that may lie in wait within her. She does her best to suppress her feelings towards everyone and everything, after having done this for many years she doesn't feel much towards anyone or anything and feeling something has become very rare for her. Most people call her Elizabeth, which is what she prefers, those who call her "Nekron's Little Girl" do it to piss her off. When on jobs that require stealth she prefers the name "Death's Demon".


Last edited by LightningFang on 27th May 2017, 3:33 am; edited 1 time in total
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Post by JulietHasAGun 18th May 2017, 5:39 pm

Player Character


Name: Hamlet 'Ham' Napolitano

Gender: Male

Age: 27 (Looks Older)

Alignment: Neutral Good

Guild:  Infinity Edge

Symbol/Tattoo Location:  Back of his left hand

Desired Guild Rank: S

Appearance: 6'4, with olive skin and black hair with few grey streaks, muscular and broad shouldered, his dedication to physical training is apparent to anyone who looks at him. His tousled black hair is rarely gelled back, and he has recently taken to growing in a slight beard.
Clothing:

Home Country:
Spoiler:
Karnaca, a city on the edge of the world. With its gothic, Mediterranean architecture and aristocratic society, Karnaca is a jewel of the coast it nestles itself in. With its tall buildings, it made apt training grounds for Ham and Juliette, who ran and snuck across its rooftops, pretending to be master assassins. Its warm weather is only offset by three, colder months. It snows very little, though rain is fairly common in the more humid months. High winds make sailing an apt hobby off the coast.

Occupation (if any): Nobleman/Guild Member

Combat Skills/Magic Ability (if any): An agile and skilled swordsman, people who have faced him in combat or training have described him as a hurricane. His deft, precise movements and physical prowess make him a master class swordsman who can dispatch multiple foes in seconds. Originally eyed as a bodyguard for the rich and famous, Hamlet chose to dedicate his life to more noble pursuits, following in his mothers footsteps to become a righteous guardian of the people. Nimble and an adept climber, Hamlet can scale buildings with ease and hide atop buildings and in the shadows as need be.

His folding blade has no name, though his sister has taken to calling it 'The Wrench'; as it 'always ends up screwing over other peoples plans'.

He wields a pistol he named 'Coffin Nails', which muffles the sound of the gun blast; as well as a crossbow he named 'The Red Twins' which can be moved to aim at two targets at once with relative ease.

His magic ability, Bend Time, allows Hamlet to slow and stop time for short intervals. This enables him to dispatch enemies frozen in stasis, or move by them quickly without being detected. It also enables him to save allies from attacks, negate surprise attacks, position himself for a tactical advantage and quickly clear multiple enemies off the battlefield. This ability can be activated by the wave of a hand or extreme focus. The drawback of his ability is that he ages quicker than his peers. With him looking years older than his twin sister. He accepts this drawback as a price to pay to keep people from harm with such a useful and powerful skill.

His secondary ability Blink, is a short range teleportation ability. Used to close short distances or traverse up to ledges otherwise inaccessible.

Non-Combative Skills/Hobbies: Hamlet is an intelligent man of many hobbies. An avid chess master, and a fan of card games, anything that can test his mind, he is more than happy to indulge in. He reads books in his spare time and him and his sister boast an enviable personal library. He is a fan of morning jobs, so early that he can see the world start to wake up, and of playing the harp. His family tutored him in his youth to be what some would call 'a renaissance man', in the arts, the sciences, and just plain social etiquette. As such, to most he is the picture of a cultured gentleman, to his sister, this part of his image makes him seem an incorrigible snob. He enjoys time spent with his sister, sparring with her, and going on rooftop jaunts. A master tactician and a level head in a crisis, he is a person many turn to for sound advice.

History/Back Story: Born to a wealthy family, their sole son and heir, Hamlet was groomed to be the progeny of success and venture. He was tutored, groomed, made to be the very picture of a noble gentleman. In his youth, despite it all, he was frequently caught getting into trouble with his sister, Juliette, a child set on a very different path. The two loved each other above all else, sneaking off to visit each other when the other was sitting through their lessons. Hamlet was told to focus, and to not let his sister drag him into trouble; but that was the one point of advice he never bothered to listen to. As he grew older, and as his combative and magical abilities began to manifest, he became an object of adoration for many, many ladies, and some gentlemen. A dashing, handsome and fearsome warrior? Who could resist? Hamlet, however, did not bask in such superficial adoration, dedicating himself to honing his abilities.

And that he did, quickly rising in terms of skill, far above that of his unfortunate sister. Who struggled to keep up with him, but was determined to do so. Despite all this, he never forgot her, and the two were, as always, joined at the hip. Sparring and laughing, making mischief despite their parents pleas. But, where Juliette got tattoos and crashed through windows, Hamlet played chess games with masters and snuck through entire parties undetected. The two strayed to very different paths.

Hamlet was, and still is, aware that part of his sister resents him for being so 'above' her for their entire lives. It saddens him greatly, and though he wishes that he could fix the situation, he knows any pity on his part would make the situation worse. He is a man dedicated to his guild and his duty, often staying back at the guild hall to take care of the cities people rather than seek glory on quests; though when needed for a mission, he answers the call without fail, proving a deadly and efficient adversary. His skills in stealth remain invaluable to those wishing to make a quick, deft impression. 


Last edited by JulietHasAGun on 4th June 2017, 11:18 pm; edited 1 time in total
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Post by JulietHasAGun 18th May 2017, 6:33 pm

Player Character

Name: Juliette 'July' (Pronounced like the month) Napolitano

Gender: Female

Age: 27

Alignment: Chaotic Good

Guild:  Infinity Edge

Symbol/Tattoo Location:  Back of her left hand

Desired Guild Rank: B

Appearance:
Spoiler:
Clothing:
6'0, muscular but slender, with a darkly magnetic air about her, she has intense eyes, a peculiar swagger, and moves with the predatory drawl of a cat. Her hair falls a little below her shoulders, lightly tousled, with slight layering at the bottom.

Home Country: Karnaca* See Hamlet's post above.

Occupation (if any): Noblewoman, would be assassin, guild member.

Combat Skills/Magic Ability (if any): A nimble, adept, and aggressive fighter, Juliette is a terror to those who cross her path. An expert in assassinations and takedowns, she can dispatch enemies without them ever realizing she was there. Fond of brutal, quick, kills and hard hitting assaults; her combat philosophy is an aim to be the last thing you never see. Not averse to actual combat, she, much like her brother, is a whirlwind and a flurry of blades, taking on multiple opponents. Her large detractor is her recklessness, a fondness for charging in for the kill too early, her impulsive tendencies her brother has to rescue her from, more often than not. She is a nimble climber and a shadow when it comes to moving unseen, making her all that more appropriate and invaluable for stealth based tasks.

She wields the same kind of collapsable, folding blade as her brother, naming it 'The Occult Kiss'.

Among her arsenal is a semi-automated pistol named 'The Insistent Gentleman' and a scoped, long distance crossbow she dubbed 'The Long Distance Lover'.

Her magical ability Mesmerize allows her to summon a floating, bristly apparition in a visible location of her choice. This apparition 'mesmerize's' anyone who happens to look upon it or stand too close. It reduces them to standing, catatonic, drooling zombies, unable to defend themselves or move out of dangers way, enabling July to take down her targets with ease. Victims of this ability will feel an intense, overwhelming apathy and depression which, even after the apparition disappears, will stay with them for a short while, forcing them to occasionally take a moment to recover. The black, bristly presence disappears after a short while, or until July dispels it. The con to this ability is that it will also effect allies within its reach.

The side effect of Juliette's ability is mental decay, madness. The more she strains this ability, the more she begins to see hallucinations and have nightmares, though terrors might be a better word in the more dramatic stages. She hears things, senses things that aren't there, and in the later stages, will start to see visual hallucinations. She manages to keep it mostly under control, but the panic it can incite in her is undeniable.

Her secondary ability Void Reach, enables her to extend a long, black, tendril-like claw to quickly pull her to her destination. She remains visible, unlike her brothers teleportation, and can travel longer distances.

Non-Combative Skills/Hobbies: An avid reader herself, she is often seen in her and her brothers shared personal library, sitting or laying atop a bookshelf, deeply involved in her latest find. She is a fan of word scrambles, puzzles and painting. She also allows herself to be dragged into whatever games her brother is now dabbling in. She is a fan of midnight roof or stealth runs to test her skills, looking down at the city from above, as a silent watcher.

History/Back Story: While her brother was being groomed for success, Juliette was being groomed for marriage. As a young lady of her family, the only thing her parents saw fit for her to do was to marry and produce progeny for their family; a sentiment and 'life goal' Juliette detested. She was taught how to entertain, to sing, to play the harp and the piano; how to entertain guests, how to properly curtsey, how to cook, how to manage accounts; she loathed all of it. So she, instead, chose to shirk her studies and sneak off to join her brother, who in turn snuck out to join her.

Her brother proved to be her only friend, and the two manifested their abilities at almost the exact same time, which is why it proved almost painful when it started to become apparent that he brother was leaving her in the dust in terms of skill level, of proficiency.

Her and her brother both agreed and were determined to strike out on their own and join Infinity Edge, a guild that had been home to some of their braver, more courageous ancestors. While her brother rose quickly through the ranks; Juliette's own ascension seemed almost stunted in comparison.

She frequently branches out, leaving the guild hall for days or weeks at a time to complete arduous quests or difficult journeys. Though she is always sure to write home, and bring souvenirs back for her brother.


Last edited by JulietHasAGun on 4th June 2017, 11:14 pm; edited 1 time in total
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Post by Phirron 21st May 2017, 11:27 pm

#7272ff Corona

#00ccff Sonja

Italics=Thought/Internal conversation with Corona.

Player Character

Name: Princess Sonja Kristine Rosenburg

Gender: F

Age: 12

Alignment: Neutral Good

Guild: Quinsenterra

Symbol/Tattoo Location: Left shoulder blade

Desired Guild Rank: D

Appearance: Sonja is the court butterfly of the the Holstein Kingdom. This affectionate title comes more from her appearance than from any social habits, though she can be rather chatty at times. She has a small, light, and narrow frame with porcelain white, flawless, skin. Her hair flows down to her waist and is sky blue in color, and is generally kept in simple loose pigtails adorned with various accessories stylized after butterfly wings. Her eyes are a few shades of blue bright than her hair and brimming with the electric spark of life making them practically glow. As would fit any proper Lady Sonja’s wardrobe is filled exclusively with dresses, which is all she would want to wear even if she weren't a princess, shoes, and jewelry. Her movements, whether walking, running, dancing, or simply waving, are filled with elegance, grace, and divine fluidity much in the same way as a butterfly drifting on a gentle breeze.

Sonja:

Corona & Final Fusion Form:

Home Country: Holstein Kingdom

Occupation (if any): Princess of Holstein

Combat Skills/Magic Ability (if any):

Guardian Soul: Corona - It is often said that people have otherworldly guardians looking after them, whether by means of angels, dead loved ones, or simply primal force personified, but in Sonja’s case her guardian is her soul given life through magic. In most people their soul is a hidden facet of their self that is never directly interacted with, but somehow Sonja’s soul has gained sentience and its own identity, while simultaneously being just another part of Sonja’s identity. How or why this happened is a mystery to all, especially to Sonja and Corona. The prevailing theory is that the magic manifesting within Sonja’s body was so powerful that it had to resort to unconventional means to not exceed its host’s limits and thus killing her. This theory is both an explanation of the unconventional nature of the magic and of the constant sickly state Sonja was in for the first ten years of her life.

The true nature of the magic appears to be in fusing together Sonja and Corona into a single new entity wholly different from both separate identities, but once again Sonja’s body seems to be a limiting factor. Sonja can clearly see what the finalized fusion will look like in her mind and it takes the form of a fully grown woman that appears to be partially human, fairy, and demon. All she is capable of getting out of the fusion so far is her skin turning a pale purplish blue, her eyes turning neon green, and butterfly/fairy wings sprouting from her back. In this form she is able to manipulate and freeze water, but only to small degrees and with a lot of concentration. Unfortunately this form doesn’t actually grant her the ability to fly, at least not yet though she is extremely hopeful in that regards for the future, but she is capable of flapping the wings with some effort.

In terms of combat Sonja directly has no ability to fight with her magic as she is yet to even manifest her horns in her fusion state let alone her clawed toes and fingers. Similarly to the lack of her horns and claws it would appear until she can fully fuse her access to combative water and ice magic is limited as well. However in extreme cases Corona can physically manifest outside of Sonja’s body to protect her using powerful water and ice magic, to manifest water the air around her must be humid, and control magic, used to manipulate existing sources of water and ice as well as water manifested from humid air. In terms of rank Corona would likely be considered A rank if she wasn’t a soul. Doing so uses up a lot of Sonja’s magical energy leaving her feeling dizzy at best after wards and quite possibly is even capable of killing her at worst. As such this is only ever done as a last resort and Corona’s physical manifestation only last as long as it has too to make sure Sonja is safe before quickly retreating back inside of Sonja’s body.

Healing Water - While any potential for combat is linked with Corona and the fusion form Sonja does have magic of a different nature she can access on her own. Similarly to the magic that Corona has it is a variant of water manifestation and control but instead of a destructive and combative nature it is linked to the softer art of healing. Sonja's healing water has a soft silvery glow that makes the effected water like back lit translucent mercury making it both beautiful and otherworldy at the same time.

This water can heal superficial external wounds via direct contact in what Sonja refers to as washing the wound. For anything else the water must be drunk for it to work. When drunk an overwhelming tiredness causes sleep within a matter of seconds as the healing magic both directly works to heal the wounds, poisons, or sickness affecting the individual while simultaneously ramping up the bodies immune systems providing for quicker than normal healing. That said the scope of the magic allows for an overall reduced healing time of one half, ex. if a wound/sickness/poison would take two weeks to heal this magic can make recovery happen in 1 week, though to reduce the healing time this much require a regime of several doses of the healing water. Sonja's healing water can exist for a single day after it is formed before becoming ordinary water, though this water is as pure as if it came from an unpolluted spring.

Sonja can use her healing water on herself only to cure or heal minor injuries and sicknesses as anything serious would prevent her from focusing enough to create any healing water. However the one exception to this is if she has on herself a vial or bottle of healing water that is less than a day old. The consumption of this will apply its healing properties, while also incapacitating her into a deep healing rest that will last for eight hours.

Non-Combative Skills/Hobbies: Dancing, reading, eating, running, playing, shopping, picking her outfit out each day, singing, and exploring the world.

History/Back Story: Sonja is the youngest cousin to the queen of Holstein and is also the youngest of 5 children. To say that she was a surprise would be an understatement as she 20 years younger than the youngest of her siblings and 32 years younger than her eldest sibling. This age gap and the fact that she has been close to death’s door her whole life has kept her from ever get to know her siblings. Fortunately this hasn’t really been an issue for Sonja as she herself finds it hard to relate to them as much as they find it hard to relate to her.

At around the time she tuned 10 Sonja started to get healthier though her parents and her nanny started to question her sanity as it was around this time she suddenly started talking to a person she called Corona. As lonely a life as she had lived up till then she had never once made up an imaginary friend so this behavior caught them off guard. Even more alarming was when Sonja first fused with Corona and her skin turned blue. Panic ensued as everyone thought she was dying, as one oft thinks at the sight of someone with blue skin, and it was only when Corona popped out of Sonja’s chest and explained what was going on that the panic subside, only to get replaced by a mixture of awe and terror.

Needless to say it was decided that it would be best for Sonja, and the court, for her to join a guild and learn to use her magic and no more fitting a guild that Quinsenterra could be found for one of her lineage. To date she has been living at the guildhall in the Gir'ratown for just over 3 months now.


Last edited by Phirron on 9th June 2017, 1:33 pm; edited 4 times in total
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Post by Phirron 21st May 2017, 11:27 pm

Non-Player Character

Name: Ms. Evaline Allegria Stidolph #a0e7c4

Gender: F

Age: 23

Alignment: Neutral Good

Guild: No direct affiliation but is the guardian of Sonja and Isabella and as such is a current long term guest of Quinsennterra.

Symbol/Tattoo Location: N/A

Desired Guild Rank: N/A

Appearance:
Spoiler:

Home Country: Holstein Kingdom

Occupation (if any): Sonja's Governess

Combat Skills/Magic Ability (if any): N/A

Non-Combative Skills/Hobbies: Teaching, diplomacy, sewing, playing the piano, reading, painting, writing poetry, dancing, singing, nurturing and caring for children.

History/Back Story: Evaline is the youngest child, and only daughter, of a well to do merchant family. She has good looks and excellent manners, but a stubborn attitude. She cares more about being a scholar than being a wife and is more comfortable sitting quietly reading a book than partaking in social functions. All attempts to arrange a match for her by her parents have failed because she will have no part in a marriage that is just good for the family business. As such her relationship with her family, especially with her father, is strained. To escape the toxic environment of her home life and to support herself and her love of knowledge she became a governess at the age of 19.

Her first job had her fill in a post after the previous governess managed to get married and so left to start her own family. With in two years her services were not needed, but the noble family she was working with had liked her so much that they spread good word about her services in an effort to get her a new posting. Word spread so far that she was invited to apply for the role of Sonja's governess now that she was increasingly becoming less and less sickly.

Under Evaline's tutelage Sonja was making quick progress and making up for the late start in her education progress. Given her sheltered life Sonja had become restless and curious about all the things in the world she had yet to witness and or learn about and Evaline was quick to pick up on that and provided the right environment for Sonja to excel in her studies.

Beyond that Sonja and Evaline wound up forming a close bond with each other. It was this bond that had Sonja asking for her governess to accompany her to Quinsenterra despite the fact that the guild would have plenty of well suited mentors for her to learn under.


Last edited by Phirron on 22nd June 2017, 11:34 pm; edited 8 times in total
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Post by Phirron 21st May 2017, 11:28 pm

Non-Player Character

Name: Lady Isabella Kathrynne Anneliese Ravenswood #ed669e

Gender: F

Age: 14

Alignment: Chaotic Good

Guild:  Quinsenterra

Symbol/Tattoo Location: Center of right palm

Desired Guild Rank: C

Appearance:
Spoiler:

Home Country:

Occupation (if any): Sonja's Lady-in-Waiting

Combat Skills/Magic Ability (if any): Telepathy, Telekenisis, and Teleportation.

Non-Combative Skills/Hobbies: Sewing, cooking, painting, gossiping, dancing, singing, day dreaming, hair braiding, shopping,

History/Back Story: Isabella has lived primarily at Quinsenterra learning to use her magic and gaining social skills to best serve her county in the future. How she would help her country exactly was a mystery for the most part, at least in the specifics, until just recently when Sonja first arrived at the guild. When the young princess came she bared a note from Isabella's mother that had informed of of her new role as Sonja's lady in waiting....


Last edited by Phirron on 9th June 2017, 12:16 pm; edited 10 times in total
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Post by JerriLeah7 22nd May 2017, 1:58 am

Player Character

Name: Allas Ruoh
Gender: Male
Age: Appears to be in his early twenty's.
Alignment: LN

Guild: Quinsenterra
Symbol/Tattoo Location: Center Back (Large Size)
Guild Rank: S

Appearance: Long, Straight, & White Hair, Gold Eyes, 5'8 Tall, Pale skin, stoic facial expression, and usually seen in fine, rich clothing of blacks, whites, greys, and always with a touch of color here or there.
Home Country: Sarrice
Occupation (if any): Quinsenterra Trustee

Combat Skills: Unknown
Magic Ability (if any): Time Magic
Non-Combative Skills/Hobbies: Musician, Painter, Clockmaker, Wood Carver

History/Back Story: Ruoh is a man of art and music. He is commissioned often, having lived in the trade area towards the town's center within his home-city. He is refined, elegant, and a true gentleman. Though he is not often seen at the Quinsenterra Guild, many of its members are aware of his Trustee position, though many are also unaware of much about the man or his abilities. He is quite the mystery, though he has always been quite respectful and kind to all who have met him and had the pleasure of his company.
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