Soul Wrought NPC's
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Soul Wrought NPC's
Soul Wrought NPC'S
This thread is dedicated to relevant NPC's. This means that the characters must have world relevance or plot relevance in order to be added into this topic. You must have permission to use this topic to post an NPC from either myself, @JerriLeah7 or @MethosArchaic. Lesser NPC's without a role can be posted in the regular registry thread.- Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Gender/Sexuality:[/b]
[b]Appearance:[/b]
[b]Tribe Title:[/b]
[b]Tribe Skills:[/b]
[b]Personal Skills:[/b]
[b]Realm Rates:[/b]
[b]Soularm:[/b]
[b]Magician Type & Class:[/b]
[b]Magic/Fighting Style:[/b]
[b]Living Relatives:[/b] [color=#ff6600]Unknown unless discovered through role-play.[/color]
[b]Mentor(s):[/b] [color=#ff6600]Unknown unless discovered through role-play.[/color]
[b]Back Story:[/b] [color=#ff6600]Unknown unless discovered through role-play.[/color]
[b]Random Starter Facts:[/b]
Re: Soul Wrought NPC's
Name: Azgedus
Age: 47
Gender/Sexuality: Male, Heterosexual
Appearance: Height: 5'0, Weight: 210lbs., Hair: White, Eyes: Teal
Generally seen in commoner's simplistic clothing, but never without weapons on hand. Most frequently wears tribal colors and furs.
Tribe Title: Cinema Tribe Elder
Tribe Skills: Tribal Law, Leadership, Sentinel Training, Advising, Mediating, Forest Management, Herbology (Tree Specification), Carpentry, Dragonology, Survival
Personal Skills: Blanket Weaving, Singing, Hair Grooming, Sewing, Bed Rolling, Material/Food Gathering, Babysitting, Songwriting, Woodcarving, Counseling, Archery Education, Stocks Holder, Book Binding, Paper Making, Ropecaster Proficiency, Spear Proficiency, Axe Proficiency, Longbow Proficiency, Shortbow Proficiency, Sling Proficiency
Realm Rates: Corporea: 4, Archeron: 1, Leveates: 2, Mezzetez: 1
Living Relatives: Four Sons: Nameko, Fert, Ankir, Anris; Wife: Rila Two Grandchildren: Hilde & Renske
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Azgedus has almost lost his left arm in the same battle three times. It is still debated on whether or not he was just lucky or unlucky.
--He is now and always will be afraid of the Avera. He does not take kindly to this fear or the subject of these creatures being mentioned around him.
--As an Elder, Azgedus has many expectations and duties, but this does not stop him from his well organized schedule. He keeps a tight appointment for everything and he keeps everything in its owed time. He does everything from smaller tasks like weaving to larger tasks like sitting in on criminal trials and weighing in on punishments decided when necessary.
Age: 47
Gender/Sexuality: Male, Heterosexual
Appearance: Height: 5'0, Weight: 210lbs., Hair: White, Eyes: Teal
Generally seen in commoner's simplistic clothing, but never without weapons on hand. Most frequently wears tribal colors and furs.
- Azgedus:
Tribe Title: Cinema Tribe Elder
Tribe Skills: Tribal Law, Leadership, Sentinel Training, Advising, Mediating, Forest Management, Herbology (Tree Specification), Carpentry, Dragonology, Survival
Personal Skills: Blanket Weaving, Singing, Hair Grooming, Sewing, Bed Rolling, Material/Food Gathering, Babysitting, Songwriting, Woodcarving, Counseling, Archery Education, Stocks Holder, Book Binding, Paper Making, Ropecaster Proficiency, Spear Proficiency, Axe Proficiency, Longbow Proficiency, Shortbow Proficiency, Sling Proficiency
Realm Rates: Corporea: 4, Archeron: 1, Leveates: 2, Mezzetez: 1
Living Relatives: Four Sons: Nameko, Fert, Ankir, Anris; Wife: Rila Two Grandchildren: Hilde & Renske
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Azgedus has almost lost his left arm in the same battle three times. It is still debated on whether or not he was just lucky or unlucky.
--He is now and always will be afraid of the Avera. He does not take kindly to this fear or the subject of these creatures being mentioned around him.
--As an Elder, Azgedus has many expectations and duties, but this does not stop him from his well organized schedule. He keeps a tight appointment for everything and he keeps everything in its owed time. He does everything from smaller tasks like weaving to larger tasks like sitting in on criminal trials and weighing in on punishments decided when necessary.
Last edited by JerriLeah7 on 3rd October 2018, 3:28 pm; edited 1 time in total
Re: Soul Wrought NPC's
Name:Telona
Age:38
Gender/Sexuality:Female; Bisexual, Polyamorous
Appearance: Fairly tall but not unusually so among those of Cinema at 5' 1'', Telona sticks out more for her blacksmith built upper body. While she is easily over 160lbs she refuses to find out her true weight. She keeps her blonde hair braided, and has very dark brown eyes. She also has several blue tribal tattoos that are most easily noticed on her exposed arms as well as the blue flame tattoo on her forehead. However much of her body has tattoos, as she likes them very much. She prefers the traditional tribal colors and tends to stick with those over others.
Tribe Title:Elder Blacksmith/Cinema Mage-Smith;
Tribe Skills:Blacksmithing/Redsmithing; Exuma-working; Smelting; Metallurgy; Weaponsmithing; Dentistry; Lockmaking; Engineering;
Personal Skills:Cooking; Dye-making/Dyeing; Drawing; Housekeeping; Florist; Fire-twirling/Fire-juggling
Realm Rates: Unknown though reportedly low.
Soularm:
Magic/Fighting Style: Fire Elementalist/Smith-mage; While Telona understands the workings of many weapons and has constructed many over the years, she isn't really skilled when it comes to actual fighting. Over the years her actual proficiency has declined that she could little more than instruct the basics at best. Her first and foremost duty has been blacksmithing like her father and mother before her.
As a Fire elementalist she can summon and control fire and heat. She can channel that heat through her skin and into things she touches or as more mundane fire. With years of practice she can control the temperature to a fine degree and work them to the best of her ability. While she is immune to heat and fire, her clothes are not. She still chooses to wear the protective clothing of her trade when working metal but often removed the gloves to heat the metal back up. In combat she often heats up Vulcaregina to a glowing cherry-red and inflicts burns with the heavy Maul.
Living Relatives: Wife: Sesilly 23 - Farmer/Dyer; Husband: Jebal 41 - Farmer; Children in order of age: Fraternal twins Bael & Glorea 16, Dela 8; Xerxes 4; Porsch 4 (Sesilly's first); ??? and ??? <1 (One from both Sessily and Herself)
Mentor(s): Xerx her father (Deceased, her youngest son is named after him; Non-magician); Corindom (Smith-mage mentor; Deceased; Aura-Manifestor)
Back Story: Native born Cinema mage and traditionalist. Is fine with fostering saplings who could become the next generation of mage-smiths. Her two apprentices however have both left to continue their education in other villages rather than stay in Cinema. While her powers aren't particularly strong due to her poor realm rates, she still however makes an accomplished mage-smith in her home village.
Random Starter Facts:
--Is one of the few mages-smiths able to smelt britemetal and reforge it, though the process is long an arduous.
--Is allergic to red meats which developed into an issue in her early childhood, and as such tends to be mostly vegetarian. This also makes her cautious to try new dishes at feasts and gatherings, but as she enjoys to cook, she and her family often bring dishes she can eat without concern just in-case.
--Keeps and Writes a book on various metals and minerals with lavish illustrations. As well as sketches/copies of various soularms she has helped saplings with.
Age:38
Gender/Sexuality:Female; Bisexual, Polyamorous
Appearance: Fairly tall but not unusually so among those of Cinema at 5' 1'', Telona sticks out more for her blacksmith built upper body. While she is easily over 160lbs she refuses to find out her true weight. She keeps her blonde hair braided, and has very dark brown eyes. She also has several blue tribal tattoos that are most easily noticed on her exposed arms as well as the blue flame tattoo on her forehead. However much of her body has tattoos, as she likes them very much. She prefers the traditional tribal colors and tends to stick with those over others.
- In typical work attire:
Tribe Title:Elder Blacksmith/Cinema Mage-Smith;
Tribe Skills:Blacksmithing/Redsmithing; Exuma-working; Smelting; Metallurgy; Weaponsmithing; Dentistry; Lockmaking; Engineering;
Personal Skills:Cooking; Dye-making/Dyeing; Drawing; Housekeeping; Florist; Fire-twirling/Fire-juggling
Realm Rates: Unknown though reportedly low.
Soularm:
- Vulcaregina/Vulca for short:
- Is her self-made soularm that is a maul made almost entirely from iron/steel. While she isn't particularly strong as a mage that weakness allowed her ample time to gather the necessary iron by assisting in hunting down the materials, by salvaging bits of metal from the britemetal creatures as well as mixing it with ordinary iron to make it more workable. The Soularm is almost always hot to the touch making it uncomfortable to hold except on the coolest of days. The exuma contained in it is engraved into the head and glows a golden bronze even in the dark, otherwise it has no obvious aura.
Vulca is evoke by slapping her chest with either hand and drawing it in a shower of sparks from her chest. Vulca is hardly drawn except to work or if she is forced to combat. Telona describes her soularm as stubborn, and that stubbornness shows up in the fact that it is impossible to reforge her at all. Vulca is fine with who she is and is most happy when used for work.
Magic/Fighting Style: Fire Elementalist/Smith-mage; While Telona understands the workings of many weapons and has constructed many over the years, she isn't really skilled when it comes to actual fighting. Over the years her actual proficiency has declined that she could little more than instruct the basics at best. Her first and foremost duty has been blacksmithing like her father and mother before her.
As a Fire elementalist she can summon and control fire and heat. She can channel that heat through her skin and into things she touches or as more mundane fire. With years of practice she can control the temperature to a fine degree and work them to the best of her ability. While she is immune to heat and fire, her clothes are not. She still chooses to wear the protective clothing of her trade when working metal but often removed the gloves to heat the metal back up. In combat she often heats up Vulcaregina to a glowing cherry-red and inflicts burns with the heavy Maul.
Living Relatives: Wife: Sesilly 23 - Farmer/Dyer; Husband: Jebal 41 - Farmer; Children in order of age: Fraternal twins Bael & Glorea 16, Dela 8; Xerxes 4; Porsch 4 (Sesilly's first); ??? and ??? <1 (One from both Sessily and Herself)
Mentor(s): Xerx her father (Deceased, her youngest son is named after him; Non-magician); Corindom (Smith-mage mentor; Deceased; Aura-Manifestor)
Back Story: Native born Cinema mage and traditionalist. Is fine with fostering saplings who could become the next generation of mage-smiths. Her two apprentices however have both left to continue their education in other villages rather than stay in Cinema. While her powers aren't particularly strong due to her poor realm rates, she still however makes an accomplished mage-smith in her home village.
Random Starter Facts:
--Is one of the few mages-smiths able to smelt britemetal and reforge it, though the process is long an arduous.
--Is allergic to red meats which developed into an issue in her early childhood, and as such tends to be mostly vegetarian. This also makes her cautious to try new dishes at feasts and gatherings, but as she enjoys to cook, she and her family often bring dishes she can eat without concern just in-case.
--Keeps and Writes a book on various metals and minerals with lavish illustrations. As well as sketches/copies of various soularms she has helped saplings with.
Last edited by MethosArchaic on 7th October 2018, 3:08 pm; edited 1 time in total
MethosArchaic- Senior Member
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THE Forum Player Killer
Posts : 2441
Re: Soul Wrought NPC's
Name:Kemshara
Age:52
Gender/Sexuality:Female; Heterosexual
Appearance: Kemshara has aged rather gracefully despite her rugged lifestyle. One might not know she is a gruff and tumble kind of gal given her diminutive stature. At 4ft 2 inches, Kemshare doesn't have many people except for the young who are shorter than her. She still is a bit stocky for her height at 140lbs, though most of that is muscle. She has long black hair done in dreadlocks, and often sports a fair or large amount of silver jewelry or ornaments. She often wears muted colors, and face paint done in the Plaza colors of Red, Blue and White. She often also carries an arsenal of weapons and her soularm is almost never seen unless she plans to use it.
Tribe Title:First Plaza Tribe Proxy/Elder; Mezzetez Traveler/Hunter/Trader
Tribe Skills:Sentinel Training/Instruction; Mezzetez Specialist; Tribal Law; Leadership; Survialist; Trapper; Tracker; Hunter; Trade.
Personal Skills:Acrobatics; Stealth; Weapon Proficiency/Instructor: Bolas, Boomerang, Chains, Crossbows, Daggers, Maces, Ropecaster, Spears, and 1 handed Swords; First-aid; Midwifing; Yoga; Mezzetez Geography; Us-Ro'sa Geography; Demon-lore
Realm Rates:Corporea: ???, Leveates: ???, Archeron: ???, and Mezzetez: High
Soularm:
Magic/Fighting Style:Kemshara fights with many varied and diverse weapons, and tactics. She is a dirty fighter and is known to be ruthless in battle, employing ambushes and traps frequently. Kemshara specializes in warpstrike combat and can be fiercely hard to pin down or trap. She isn't above hit and run tactics and employs them whenever it best suits her. She does love ropecasters due to how they can be used to make improve tripwires, and entangle foes together.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
-- Reportedly proposed to Stormy Demandred, and continues to propose whenever they meet to this day, even a couple times while she was married.
-- Specializes in teaching Travelers, and will take any number of apprentices . She largely specializes in Mezzetez herself, but does not force this upon her students.
Age:52
Gender/Sexuality:Female; Heterosexual
Appearance: Kemshara has aged rather gracefully despite her rugged lifestyle. One might not know she is a gruff and tumble kind of gal given her diminutive stature. At 4ft 2 inches, Kemshare doesn't have many people except for the young who are shorter than her. She still is a bit stocky for her height at 140lbs, though most of that is muscle. She has long black hair done in dreadlocks, and often sports a fair or large amount of silver jewelry or ornaments. She often wears muted colors, and face paint done in the Plaza colors of Red, Blue and White. She often also carries an arsenal of weapons and her soularm is almost never seen unless she plans to use it.
- Kemshara:
Tribe Title:First Plaza Tribe Proxy/Elder; Mezzetez Traveler/Hunter/Trader
Tribe Skills:Sentinel Training/Instruction; Mezzetez Specialist; Tribal Law; Leadership; Survialist; Trapper; Tracker; Hunter; Trade.
Personal Skills:Acrobatics; Stealth; Weapon Proficiency/Instructor: Bolas, Boomerang, Chains, Crossbows, Daggers, Maces, Ropecaster, Spears, and 1 handed Swords; First-aid; Midwifing; Yoga; Mezzetez Geography; Us-Ro'sa Geography; Demon-lore
Realm Rates:Corporea: ???, Leveates: ???, Archeron: ???, and Mezzetez: High
Soularm:
- Moondrop:
- This is Kemshara's soularm, it originally took the form of a knife but later was reforged into the boomerang it is today to more accurately fit her fighting style. It is forged from solid exuma, It is transparent and it's aura glows faintly like it was carved from moonlight. It is somewhat flexible and does flex slightly if left lying about. It can be hard to see given it's appearance and faint aura, however it is hard to conceal at night once thrown as the normal aura of it actually glows and can tend to draw attention to it.
To Kemshara, Moondrop is a treasure as well as a reliquary. Having lived a long time, and having a large family, Moondrop is infused with the souls of her deceased decendents and as such possesses a substantial ego. It is able to move and flex on it's own to aid Kemshara, and is treated like a age ol' friend and sister.
When used to perform Warpstrikes or Slipstrikes as Moondrop has coined them, Kemshara transforms into a swarm of moths that chase after it. So far Kemshara is the only Traveler she knows of that can catch her soularm before completing the warpstrike. This gives her considerable versatility and flexibility in combat.
When opening a portal Kemshara has to trace the opening with Moondrop and Moths will appear defining the border, while the opening becomes completely reflective like water. To close a portal she has to cut the surface with Moondrop which causes the moths to scatter and disappear.
Magic/Fighting Style:Kemshara fights with many varied and diverse weapons, and tactics. She is a dirty fighter and is known to be ruthless in battle, employing ambushes and traps frequently. Kemshara specializes in warpstrike combat and can be fiercely hard to pin down or trap. She isn't above hit and run tactics and employs them whenever it best suits her. She does love ropecasters due to how they can be used to make improve tripwires, and entangle foes together.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
-- Reportedly proposed to Stormy Demandred, and continues to propose whenever they meet to this day, even a couple times while she was married.
-- Specializes in teaching Travelers, and will take any number of apprentices . She largely specializes in Mezzetez herself, but does not force this upon her students.
MethosArchaic- Senior Member
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THE Forum Player Killer
Posts : 2441
Re: Soul Wrought NPC's
Name: Ritu
Age: 32
Gender/Sexuality: Female, Heterosexual
Appearance: Height: 5'7, Weight: 170lbs., Hair: Dark Brown, Eyes: Amber
Typically seen in tans, browns, and blacks. She's always seen in her short, lucky cape and you'll never see her without it. She's also known to tell others to not even touch it or get close to it. Additionally, she is always seen with at least two ropecasters and at least two melee weapons.
Tribe Title: Olice Stati Proxy, Chief Britemetal Scout
Tribe Skills: Tribal Law, Leadership, Sight Training, Survival, Scouting, Britemetal Hunting, Us Ro'da Geography, Fort'wren Geography, Ropecaster Education, Ritual Dance, Firefighting Education & Management, Diplomacy
Personal Skills: Stealth, Ropecaster Proficiency, Whip Proficiency, Spear Proficiency, Climbing Training, Endurance Training, Water Dancing, Blindfight Training, Storytelling, Bat Training & Rearing, Water Color Painting
Realm Rates: Corporea: 4, Archeron: 2, Leveates: 4, Mezzetez: 1
Soularm:
Magic/Fighting Style: Ritu prefers to use her agility to her advantage in battle, employing dodges, rolls, and magical water assistance to get closer to her enemy so as to disarm and attack her foe. Unlike most water magicians, her water mostly comes from her body, which she uses to create water orbs for faster land travel, as well as to assist with dodging, causing her enemy to lose his/her footing, and so on.
Ritu's greatest disadvantage is that she cannot employ long distance water attacks. However, using water currents for travel and footing advantage, she has the mobility to get around the battlefield with strategic maneuvering and speed while also holding the opportunity to become a fountain of water on her own. Additionally, she can manipulate ice and snow and she cannot drown.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Arrigan, Polis, Etreia
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Often has plates of various meats already in her hands when walking through Cinema gates.
--She will hurt you if you try to touch Spark.
--Has an obsession with eating meat.
--Has been in and out of Cinema on multiple occasions, often dragging some Britemetal carcass behind her.
--Often seen with 3-5 bats accompanying her. You don't hurt her bats.
--Loves meat.
Age: 32
Gender/Sexuality: Female, Heterosexual
Appearance: Height: 5'7, Weight: 170lbs., Hair: Dark Brown, Eyes: Amber
Typically seen in tans, browns, and blacks. She's always seen in her short, lucky cape and you'll never see her without it. She's also known to tell others to not even touch it or get close to it. Additionally, she is always seen with at least two ropecasters and at least two melee weapons.
- Ritu & Spark:
Tribe Title: Olice Stati Proxy, Chief Britemetal Scout
Tribe Skills: Tribal Law, Leadership, Sight Training, Survival, Scouting, Britemetal Hunting, Us Ro'da Geography, Fort'wren Geography, Ropecaster Education, Ritual Dance, Firefighting Education & Management, Diplomacy
Personal Skills: Stealth, Ropecaster Proficiency, Whip Proficiency, Spear Proficiency, Climbing Training, Endurance Training, Water Dancing, Blindfight Training, Storytelling, Bat Training & Rearing, Water Color Painting
Realm Rates: Corporea: 4, Archeron: 2, Leveates: 4, Mezzetez: 1
Soularm:
- Dark Spark:
- Dark Spark is a black, short, tattered cloak with dark furs that run along the shoulder and neck area. (Can be viewed in character's image.) This particular cloak, called "Spark" for short, has a thick, black and purple aura that is both cloudy and cotton-like. If one focuses their sight upon this cloak carefully, they can see an occasional spark of what looks like smaller lightning coming off of it from time to time in various locations.
Spark is a cloak that most know nothing about, save that Ritu inherited it from one of her mentors upon his death. Spark is very dear to Ritu and while her sentimentality of it is always plainly obvious, there is something more hinted within her eyes when another attempts to touch it--what some have whispered to be "a spark of fear" that lights up within her eyes as she edges away from their touch.
Magic/Fighting Style: Ritu prefers to use her agility to her advantage in battle, employing dodges, rolls, and magical water assistance to get closer to her enemy so as to disarm and attack her foe. Unlike most water magicians, her water mostly comes from her body, which she uses to create water orbs for faster land travel, as well as to assist with dodging, causing her enemy to lose his/her footing, and so on.
Ritu's greatest disadvantage is that she cannot employ long distance water attacks. However, using water currents for travel and footing advantage, she has the mobility to get around the battlefield with strategic maneuvering and speed while also holding the opportunity to become a fountain of water on her own. Additionally, she can manipulate ice and snow and she cannot drown.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Arrigan, Polis, Etreia
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Often has plates of various meats already in her hands when walking through Cinema gates.
--She will hurt you if you try to touch Spark.
--Has an obsession with eating meat.
--Has been in and out of Cinema on multiple occasions, often dragging some Britemetal carcass behind her.
--Often seen with 3-5 bats accompanying her. You don't hurt her bats.
--Loves meat.
Re: Soul Wrought NPC's
Name: Toph
Age: 23
Gender/Sexuality: Male, Heterosexual
Appearance: Height: 5'5, Weight: 180lbs., Hair: Brown, Eyes: Blue
Often seen wearing furs and natural, earthy colors. Simplistic in design, but generally homemade by his own hands. In some colder winters, he can be viewed meditating out in the cold while being half naked. He often does this outside the doors of the nearest tribe and when this is asked about, a reply or explanation is never given.
Tribe Title: Ne'ork Proxy, Hunter, Envoy
Tribe Skills: Large Game Hunting, Tracking, Tribal Law, Tracking Education, Us Ro'da Escort/Guide, Survival, Trap Making, Trapping, Tailoring
Personal Skills: Greataxe Proficiency, Throwing Axe Training, Axe Proficiency, Spear Proficiency, Ropecaster Proficiency, War Paint Artistry, Tribal Sports Training & Participation, Scrimshaw
Realm Rates: Corporea: 3, Archeron: 4, Leveates: 1, Mezzetez: 2
Soularm:
Magic/Fighting Style: Toph is a close range specialist and has the unfortunate habit of drawing fights out by dismembering his foes rather than killing them quickly or cleanly. He often uses his magic to blind foes with his Lumos element, and although he is effective against ghosts, they creep him out, so he tends to obliterate them immediately or as quickly as possible. He seems to have an almost unending stamina in combat and has been nicknamed "the Berserker" on several occasions. He rarely comes out of a fight without being covered in blood and other battle debris.
Due to his abilities and his connection to Lumos, he is rarely sick and he recovers from his injuries much more quickly than the average human being. He also has the ability to infuse Lumos into certain areas of land, which disables ghosts and creatures from Mezzetez from entering that area. Any creatures within the area when this is done experience excruciating pain until their either leave or die. This land infusion ability does take time and it takes a special ritual unique to Toph alone.
Living Relatives: None
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--As the official Us Ro'da Envoy, Toph carries messages from Tribe to Tribe. He is best at keeping secrets and delivering messages with great speed, though he is often assisted by various Travelers.
--Despite his frequent visits to each of the Tribes, little is known about him. He's not one to share and speaks with short replies on most days--unless you catch him drinking, when he can become quite talkative.
--As a tribal hunter, Toph provides the sustenance from hunting larger game that generally come from killing bear to panther sized animals. This particular skill is what makes him a valuable asset to the region.
Age: 23
Gender/Sexuality: Male, Heterosexual
Appearance: Height: 5'5, Weight: 180lbs., Hair: Brown, Eyes: Blue
Often seen wearing furs and natural, earthy colors. Simplistic in design, but generally homemade by his own hands. In some colder winters, he can be viewed meditating out in the cold while being half naked. He often does this outside the doors of the nearest tribe and when this is asked about, a reply or explanation is never given.
- Toph:
Tribe Title: Ne'ork Proxy, Hunter, Envoy
Tribe Skills: Large Game Hunting, Tracking, Tribal Law, Tracking Education, Us Ro'da Escort/Guide, Survival, Trap Making, Trapping, Tailoring
Personal Skills: Greataxe Proficiency, Throwing Axe Training, Axe Proficiency, Spear Proficiency, Ropecaster Proficiency, War Paint Artistry, Tribal Sports Training & Participation, Scrimshaw
Realm Rates: Corporea: 3, Archeron: 4, Leveates: 1, Mezzetez: 2
Soularm:
- Bonra:
- Bonra is a wooden stake with a bone handle that is carved with a unique design. The deep engravings within the bone handle contain melted exuma, allowing it to shine against the white, dull handle in which it resides. The stake itself, wooden, straight, and pointed, is only about six inches long. Despite its simplistic, piercing purpose, Bonra was made slowly and with great, respectful care.
When evoked by her creator, Bonra begins to appear as a simple, black painting upon Toph's skin just before he tugs at her, pulling her out of the picture and into reality while surrounded by her deep, blue and grey aura. The mark upon his skin remains there for as long as she is evoked into Corporea, waiting for her return.
Magic/Fighting Style: Toph is a close range specialist and has the unfortunate habit of drawing fights out by dismembering his foes rather than killing them quickly or cleanly. He often uses his magic to blind foes with his Lumos element, and although he is effective against ghosts, they creep him out, so he tends to obliterate them immediately or as quickly as possible. He seems to have an almost unending stamina in combat and has been nicknamed "the Berserker" on several occasions. He rarely comes out of a fight without being covered in blood and other battle debris.
Due to his abilities and his connection to Lumos, he is rarely sick and he recovers from his injuries much more quickly than the average human being. He also has the ability to infuse Lumos into certain areas of land, which disables ghosts and creatures from Mezzetez from entering that area. Any creatures within the area when this is done experience excruciating pain until their either leave or die. This land infusion ability does take time and it takes a special ritual unique to Toph alone.
Living Relatives: None
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--As the official Us Ro'da Envoy, Toph carries messages from Tribe to Tribe. He is best at keeping secrets and delivering messages with great speed, though he is often assisted by various Travelers.
--Despite his frequent visits to each of the Tribes, little is known about him. He's not one to share and speaks with short replies on most days--unless you catch him drinking, when he can become quite talkative.
--As a tribal hunter, Toph provides the sustenance from hunting larger game that generally come from killing bear to panther sized animals. This particular skill is what makes him a valuable asset to the region.
Re: Soul Wrought NPC's
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Last edited by Goetia on 17th December 2018, 12:18 am; edited 3 times in total (Reason for editing : not good enough)
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Soul Wrought NPC's
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Last edited by Goetia on 17th December 2018, 12:19 am; edited 2 times in total (Reason for editing : to be removed)
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Soul Wrought NPC's
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Last edited by Goetia on 17th December 2018, 12:19 am; edited 1 time in total (Reason for editing : to be removed)
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Soul Wrought NPC's
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Last edited by Goetia on 17th December 2018, 12:20 am; edited 1 time in total (Reason for editing : to be removed)
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Soul Wrought NPC's
Name: Ayomi
Age: 43
Gender/Sexuality: Female; Heterosexual
Appearance: Height: 6'2; Weight: 162lbs.; Hair: Black; Eyes: Brown
Due to the amount of time spent underwater, Ayomi is rarely seen in any kind of leather or armor. She sticks to fanciful cloth that is always comfortable, loose, and provocative. She is almost always seen with Silt, her animal friend that is known as a Beachrat. Beachrat originate from outside of Us Ro'da and few are familiar with what they are. However, she has started a small family of them within Teak'ous.
Tribe Title: Teak'ous Tribe Proxy/Lake Warden
Tribe Skills: Fish Rearing & Breeding, Lake Management, Sailing, Ship Building, Beachrat Taming, Caravan Escort
Personal Skills: Shortsword Proficiency, Ropecaster Proficiency, Harpoon Proficiency, Net Proficiency, Fishing, Deep Diving & Swimming, Cooking Seafood, Oil Making, Perfuming, Longbow Proficiency
Realm Rates: Corporea: 4, Archeron: 1, Leveates: 4, Mezzetez: 4
Soularm:
Magician Type & Class: Dimension : Traveler
Magic/Fighting Style: Long range warp strike specialist, especially during the hunt. Her fighting style depends greatly upon which kind of whale she is hunting. Although she has no Archeron affinity or ability to hunt the whales from that realm, she has mastered the techniques required for hunting whales in any other realm and aquatic game of any type within Corporea. As such, her portals are capable of being formed and opened both above and beneath water. Due to her frequent transportation of large whales, she is capable of opening incredibly large portals.
When hunting in Leveates, air whales are fought with abmushing techniques via warp strikes using primarily nets. For Mezzetez, assistance is usually needed, as a lava whale must be lured to land out of its comfort zone before it can be successfully fought and harvested. Ropecasters are primarily used for this type of hunt. Lastly, within Corporea, boats and ships are used along with large harpoon ballistas and sometimes nets for smaller sharks and whales.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Known as the "Whaler Girl" or the "Big Fish."
--Married into the Teak'ous Tribe and originated outside of the Us Ro'da Region.
--Ayomi is a widow.
--Ayomi helped Etreia with the Teak'ous Lake Project.
--She dislikes fighting people or battle of most kinds. The hunt is all she desires.
--Ayomi's weapon, a compound longbow, is iconic and one of a kind, created by a specialized engineer from Olice Stati.
Age: 43
Gender/Sexuality: Female; Heterosexual
Appearance: Height: 6'2; Weight: 162lbs.; Hair: Black; Eyes: Brown
Due to the amount of time spent underwater, Ayomi is rarely seen in any kind of leather or armor. She sticks to fanciful cloth that is always comfortable, loose, and provocative. She is almost always seen with Silt, her animal friend that is known as a Beachrat. Beachrat originate from outside of Us Ro'da and few are familiar with what they are. However, she has started a small family of them within Teak'ous.
- Ayomi and Silt:
Tribe Title: Teak'ous Tribe Proxy/Lake Warden
Tribe Skills: Fish Rearing & Breeding, Lake Management, Sailing, Ship Building, Beachrat Taming, Caravan Escort
Personal Skills: Shortsword Proficiency, Ropecaster Proficiency, Harpoon Proficiency, Net Proficiency, Fishing, Deep Diving & Swimming, Cooking Seafood, Oil Making, Perfuming, Longbow Proficiency
Realm Rates: Corporea: 4, Archeron: 1, Leveates: 4, Mezzetez: 4
Soularm:
- Orekas:
- Orekas is a three foot long, half inch thick harpoon that is shot from a compound bow with exuma hardening its shaft to prevent shattering and easy breakage.
Magician Type & Class: Dimension : Traveler
Magic/Fighting Style: Long range warp strike specialist, especially during the hunt. Her fighting style depends greatly upon which kind of whale she is hunting. Although she has no Archeron affinity or ability to hunt the whales from that realm, she has mastered the techniques required for hunting whales in any other realm and aquatic game of any type within Corporea. As such, her portals are capable of being formed and opened both above and beneath water. Due to her frequent transportation of large whales, she is capable of opening incredibly large portals.
When hunting in Leveates, air whales are fought with abmushing techniques via warp strikes using primarily nets. For Mezzetez, assistance is usually needed, as a lava whale must be lured to land out of its comfort zone before it can be successfully fought and harvested. Ropecasters are primarily used for this type of hunt. Lastly, within Corporea, boats and ships are used along with large harpoon ballistas and sometimes nets for smaller sharks and whales.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Known as the "Whaler Girl" or the "Big Fish."
--Married into the Teak'ous Tribe and originated outside of the Us Ro'da Region.
--Ayomi is a widow.
--Ayomi helped Etreia with the Teak'ous Lake Project.
--She dislikes fighting people or battle of most kinds. The hunt is all she desires.
--Ayomi's weapon, a compound longbow, is iconic and one of a kind, created by a specialized engineer from Olice Stati.
Re: Soul Wrought NPC's
Name: Melk
Age: 48
Gender/Sexuality: Male; Asexual
Appearance: Height: 4'11; Weight: 190lbs.; Hair: Grey; Eyes: Grey
Always seen in tattered, patched clothing and furs and generally covered in scarves. He can wear leather armor, but he typically sticks to lighter clothing and armor due to the amount of equipment he is always seen carrying.
Tribe Title: Olice Stati Engineer
Tribe Skills: Engineering, First Aid, Mining, Britemetal Processing, Britemetal Component Education, Fungus Farming
Personal Skills: Painting, Trap Making, Smelting, Botany, Photographic Memory, Drafting, Coderic Lingual Researcher, Neomeric Lingual Researcher, Ropecaster Proficiency, Crossbow Proficiency
Realm Rates: Corporea: 2, Archeron: 2, Leveates: 2, Mezzetez: 1
Soularm: N/A
Magician Type & Class: N/A
Magic/Fighting Style: Melk isn't a magician, he's a scholar. Although he supports the troops of his Tribe whole-heartedly, he does not envy their positions and will never strive to rush into patrol. His duty is to learn more of the enemy so to enable his allies to know where to point their weapons. As such, he primarily studies the Britemetal beasts and encourages others to bring him the scraps so that he may tinker with them.
As someone who despises a lot of social interaction, he is a no-nonsense, quick-to-the-point kind of guy that gets what he needs and travels alone. As someone who knows he cannot survive in the wilderness by himself for long, he takes with him only those he can trust and of those, he is heavily selective. He prefers to use ropecasters and crossbows, his fighting style of defense typically an ambush or trap already prepared.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Melk is also called the "Brite Seer" due to his ability to fairly accurately detect a britemetal's oncoming presence before any other.
--Melk has difficulty reading and will often draw or sketch pictures and diagrams to use, instead. He's never without his sketch scrolls.
--He was born in the Ol'do Tribe and left in his early 20's after becoming "exhausted" with the constant need for re-building his home and equipment.
--Melk originally came to Cinema to reside, but was quickly shifted to cave Tribes due to his quirkiness and insistent involvement with the britemetals.
Age: 48
Gender/Sexuality: Male; Asexual
Appearance: Height: 4'11; Weight: 190lbs.; Hair: Grey; Eyes: Grey
Always seen in tattered, patched clothing and furs and generally covered in scarves. He can wear leather armor, but he typically sticks to lighter clothing and armor due to the amount of equipment he is always seen carrying.
- Melk:
Tribe Title: Olice Stati Engineer
Tribe Skills: Engineering, First Aid, Mining, Britemetal Processing, Britemetal Component Education, Fungus Farming
Personal Skills: Painting, Trap Making, Smelting, Botany, Photographic Memory, Drafting, Coderic Lingual Researcher, Neomeric Lingual Researcher, Ropecaster Proficiency, Crossbow Proficiency
Realm Rates: Corporea: 2, Archeron: 2, Leveates: 2, Mezzetez: 1
Soularm: N/A
Magician Type & Class: N/A
Magic/Fighting Style: Melk isn't a magician, he's a scholar. Although he supports the troops of his Tribe whole-heartedly, he does not envy their positions and will never strive to rush into patrol. His duty is to learn more of the enemy so to enable his allies to know where to point their weapons. As such, he primarily studies the Britemetal beasts and encourages others to bring him the scraps so that he may tinker with them.
As someone who despises a lot of social interaction, he is a no-nonsense, quick-to-the-point kind of guy that gets what he needs and travels alone. As someone who knows he cannot survive in the wilderness by himself for long, he takes with him only those he can trust and of those, he is heavily selective. He prefers to use ropecasters and crossbows, his fighting style of defense typically an ambush or trap already prepared.
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Melk is also called the "Brite Seer" due to his ability to fairly accurately detect a britemetal's oncoming presence before any other.
--Melk has difficulty reading and will often draw or sketch pictures and diagrams to use, instead. He's never without his sketch scrolls.
--He was born in the Ol'do Tribe and left in his early 20's after becoming "exhausted" with the constant need for re-building his home and equipment.
--Melk originally came to Cinema to reside, but was quickly shifted to cave Tribes due to his quirkiness and insistent involvement with the britemetals.
Re: Soul Wrought NPC's
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Last edited by Goetia on 17th December 2018, 12:20 am; edited 3 times in total (Reason for editing : sshhhhhh)
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Soul Wrought NPC's
Name: Femwa
Age: 29
Gender/Sexuality: Female; Homosexual
Appearance: Height: 5'2, Weight: 120lbs.; Hair: Dark Brown; Eyes: Bright Peach
Tribe Title: Ne'ork Shaman
Tribe Skills: Ritual Practices & Law, Tribal Law, Leadership, Storytelling, Advising, Mediating, Clanesh Education, Interpreter, Meric and Neomeric Language Education, Sight Training
Personal Skills: Midwife, Soapmaker, Miller, Chandler, Bee Keeper, Gardener
Realm Rates: Corporea: 3, Leveates: 2, Archeron: 1, and Mezzetez: 2
Soularm:
Magic/Fighting Style: Having recently finished her apprenticeship, Femwa is well versed in splitting, shaping, and implanting auras the Soul Wrought process. However, her specialty is unique in that her practices have gone in the direction of plant life. Oddly enough, Femway is capable of implanting a soul fragment into a tree or plant and then allowing it to grow over time and nuture what becomes a sentient treant. Most shaman are not capable of doing this or have done so with very little result.
As far as battle goes, she does not fight, herself, but she does have a shambling escort of loyal treant friends that love to "play." On a general basis, her treants are kind, good with children, and large. However, when angered or protective, they become quite aggressive and maintain a healthy, strategic fighting style due to an almost hive-mind like behavior (as well as any commands given by Femwa).
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Femwa loves Opalescent Tree Sharks.
--She is a foster mother, but she has only started this recently due to finding more time after her apprenticeship has ended.
--Femwa wishes to start her own Tribe, south of other Us Ro'da Tribes and closer to the ocean. She wishes to experience more and has expressed a desire for a fresh start with her newfound knowledge and capabilities.
Age: 29
Gender/Sexuality: Female; Homosexual
Appearance: Height: 5'2, Weight: 120lbs.; Hair: Dark Brown; Eyes: Bright Peach
- Femwa:
Tribe Title: Ne'ork Shaman
Tribe Skills: Ritual Practices & Law, Tribal Law, Leadership, Storytelling, Advising, Mediating, Clanesh Education, Interpreter, Meric and Neomeric Language Education, Sight Training
Personal Skills: Midwife, Soapmaker, Miller, Chandler, Bee Keeper, Gardener
Realm Rates: Corporea: 3, Leveates: 2, Archeron: 1, and Mezzetez: 2
Soularm:
- Ranma:
- Ranma is a ritualistic scepter used for most traditional rituals. Hand crafted with great detail and carved out of mostly wood, this dark scepter includes engravings that represent fertility, birth, marriage, community, death, a symbolization of the soul. The exuma can be found in thin rings that line the images above and below with a decorative fashion. The aura appears as a warm humming vibration, a deep low ringing sound, and a slight, fuzzy cloud of cherry pink.
Magic/Fighting Style: Having recently finished her apprenticeship, Femwa is well versed in splitting, shaping, and implanting auras the Soul Wrought process. However, her specialty is unique in that her practices have gone in the direction of plant life. Oddly enough, Femway is capable of implanting a soul fragment into a tree or plant and then allowing it to grow over time and nuture what becomes a sentient treant. Most shaman are not capable of doing this or have done so with very little result.
As far as battle goes, she does not fight, herself, but she does have a shambling escort of loyal treant friends that love to "play." On a general basis, her treants are kind, good with children, and large. However, when angered or protective, they become quite aggressive and maintain a healthy, strategic fighting style due to an almost hive-mind like behavior (as well as any commands given by Femwa).
Living Relatives: Unknown unless discovered through role-play.
Mentor(s): Unknown unless discovered through role-play.
Back Story: Unknown unless discovered through role-play.
Random Starter Facts:
--Femwa loves Opalescent Tree Sharks.
--She is a foster mother, but she has only started this recently due to finding more time after her apprenticeship has ended.
--Femwa wishes to start her own Tribe, south of other Us Ro'da Tribes and closer to the ocean. She wishes to experience more and has expressed a desire for a fresh start with her newfound knowledge and capabilities.
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