The Umbrella Colony
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The Umbrella Colony
Role-Play Rules:
1. You may have only one character in this role-play.
2. Follow the Role-Play Guidelines of GtR.
3. Follow the GtR Forum Rules.
4. This role-play will consist of moderate language & gore/violence.
5. Please respect any requested changes in character or post by the RPM .
6. You cannot post in the role-play until you character has an approval stamp.
7. Characters cannot die in this role-play.
8. Don't try to be a badass.
9. All layouts below must be posted in their exact format, or they will be void.
10. Your species & guild must be approved before your character is approved.
Species Layout:
(Only to be used if you wish to create your own species instead of using a base species.)
Guild Layout:
(Only to be used if you wish to create your own Guild instead of using a base Guild.)
Character Layout:
(Please be detailed in your character description--include height and weight.)
1. You may have only one character in this role-play.
2. Follow the Role-Play Guidelines of GtR.
3. Follow the GtR Forum Rules.
4. This role-play will consist of moderate language & gore/violence.
5. Please respect any requested changes in character or post by the RPM .
6. You cannot post in the role-play until you character has an approval stamp.
7. Characters cannot die in this role-play.
8. Don't try to be a badass.
9. All layouts below must be posted in their exact format, or they will be void.
10. Your species & guild must be approved before your character is approved.
Species Layout:
(Only to be used if you wish to create your own species instead of using a base species.)
- Code:
[b]Species Name:[/b]
[b]Species Lifespan:[/b]
[b]Species Home World:[/b]
[b]Species Appearance:[/b]
[b]Detail Species Information:[/b]
Guild Layout:
(Only to be used if you wish to create your own Guild instead of using a base Guild.)
- Code:
[b]Guild Name:[/b]
[b]Guild Purpose:[/b]
[b]Guild Leader:[/b]
[b]Guild Colors:[/b]
Character Layout:
(Please be detailed in your character description--include height and weight.)
- Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Species:[/b]
[b]Appearance:[/b]
[b]Guild:[/b]
[b]Occupation/Role:[/b]
[b]Combat Skills:[/b]
[b]Life Skills/Hobbies:[/b]
[b]Enhancements:[/b]
[b]Back Story:[/b]
Last edited by Stryker on 20th October 2013, 3:50 pm; edited 1 time in total
Re: The Umbrella Colony
Name: Kydoimos, Battle Android Umb 2XQ32 - Unit 1
Date of Manufacture: 6029.2.1-RZ
Last Maintenance Date: 8016.6 RZ
Total Service Time: 2,867,281 Active Service Hours, this equates to roughly 416 years and 272.5 days.
Voice:
Gender Association: Male despite the lack of any sort of defining Masculine organs of any registered Species.
Appearance:
Occupation/Role: Terrestrial Combat and Military Service
Possible Services: Military Policing, Combat Escort, Recon, and Defensive/Offensive Operations.
Combat Capabilities: Unlike most organics, Kydoimos can be ordered to follow commands with no/little survival rate without the concern for defecting/abandonment that can be typical of organic creatures in losing scenarios. Kydoimos is not suited for melee weapon combat, do to limiting motor function of his construction. He is on average stronger than typical Krogan while significantly heavier. His systems are cooled internally and due to his construction Kydoimos does not need to Eat, Drink or Breathe.
His Likes include: Static, Rain, Star Gazing and Silence.
His dislikes are: Spray Paint, Snow/Ice, and being urinated upon.
Individuality System(A.I.):
Kydoimos also has a Mecha riot shield that resembles a large thick tower shield that He can hide behind with minimal crouching effort. The shield also sports it's own integral shield generator to help shed Laser and Pulse weaponry. His personal one is not as advanced as the one he normal receives during some military deployments. Inside the storage unit is a secondary maintenance rig, and a spare left arm like his right. Also several Krogan weapons, including a rifle, pistol, and shotgun.
Back Story:
~Character Approved by Leah7~
Date of Manufacture: 6029.2.1-RZ
Last Maintenance Date: 8016.6 RZ
Total Service Time: 2,867,281 Active Service Hours, this equates to roughly 416 years and 272.5 days.
Voice:
- Spoiler:
- Low bass with hints of a masculine undertone. Can be projected quite far as if from a loudspeaker. Unmistakably inhuman, no emotional inflection though he is capable of full range Organic speech. Kydoimos speaks the language of what ever being he is speaking to, or the Standard Galactic default.
Kydoimos reasons for such speech patterns is in an attempt to make Itself appear more robotic, though considering the evolution of V.I.'s his speech can come across as out-dated. Given tech advancement outside of current prevailing mission, he would be.
Gender Association: Male despite the lack of any sort of defining Masculine organs of any registered Species.
Appearance:
- Physical Description:
- Kydoimos stands at exactly 223.5 centimeters (7ft 4in), his shoulders from tip to tip are 122 Centimeters (A hairs breath over 4ft.). He has glowing two primary red eyes, and a third small targeting system in the center of his forehead. He is an overall grey color with white markings at various points of his body. His left arm is given over to his primary weapon system the EV-7, while his right his a more contemporary hand with three fingers and a thumb for grasping, with very limited tactile sensors. His feet are more bird-like, for extra stability. His waist is armored heavily and can resemble a skirt if one particularly feels the inclination, not that Kydoimos cares. Kydomios is of a similar height to Krogans though he weighs fairly more at 1250 kilos, approx: 2750 LBS. As most places are designed to handle Krogan weight/height Kydomios rarely has to be concerned at least station side.
- Image URL:
Occupation/Role: Terrestrial Combat and Military Service
Possible Services: Military Policing, Combat Escort, Recon, and Defensive/Offensive Operations.
Combat Capabilities: Unlike most organics, Kydoimos can be ordered to follow commands with no/little survival rate without the concern for defecting/abandonment that can be typical of organic creatures in losing scenarios. Kydoimos is not suited for melee weapon combat, do to limiting motor function of his construction. He is on average stronger than typical Krogan while significantly heavier. His systems are cooled internally and due to his construction Kydoimos does not need to Eat, Drink or Breathe.
- Maneuver Limitations:
- He is not designed for underwater maneuvers but is water resistant and perfectly fine in rain and other weather. While his systems can handle being submerged they function poorly, and prolonged exposure can lead to water seeping into his systems and possibly damage him.
Kydoimos is capable of maneuvers in space, though only those where he can magnetically anchor himself to a ship's hull for purchase. He does not have flight capabilities or even the stabilizers for space or aquatic maneuvering, so such operations must be carefully considered.
- Weapons/Military Systems:
- Kydoimos can be outfitted with most weaponry designed for use by Krogans, though typically those that involve only the use of a single hand. His left arm is modular and he can be fitted with normal left arm similar to his right arm (minus the Omni-Tool) if necessary.
Left arm: Electric Vulcan (EV-7). This is a miniature Gatling rail gun that fires specialized isotopes much like a mini-gun. Outside of space, the gun can fire for up to 5 minutes at 200 shots/minute before requiring a cooling or risk damage. It is typically fired in 5-20 shot bursts. It has enough ammunition to fire 25,000 shots (Approx 525 minutes), though the ammunition must be replaced every 2 years due to radioactive decay. The EV-7 is capable of damage to tanks/vehicles/ship of the mid to light weight armor classes.
Right Arm: This arm comes complete with a hand with fingers and an opposable thumb. It also boards an Omni-Tool for interaction with hardware, analysis, and repair in field operations. It appears in white/silver coloration instead of the more typical orange. The tools specs are not as advanced or as sophisticated as those worn by many Organics.
Chest: Heavy industrial cutting torch capable of shearing heavy metal in minutes. It is slow, and not for primary combat use except for breaching bulkheads/blast doors. It comes out of the hole in his chest, though it is typically shuttered to prevent damage. It generates heavy heat and requires a vast amount of power to operate. The beam shoots is effective out to 5-6ft, and takes time to warm up.
Optical/Audio Systems: Kydoimos is capable of normal human sight, as well as infrared/ultraviolet and night vision. It has a limited self -radar system that locates enemies by sight/sound, sound is effective to 400ft depending on noise. Though Kydoimos can not pick up accurate normal level speech beyond 60ft. He is able to send/receive signals wirelessly for communication/orbital systems for positional data.
Hands/Feet: Kydoimos is not fitted for delicate motor function, aside for those involving gun control and balance. He has almost no tactile sensors on his hands/feet, meaning that he may crush or damage delicate objects without intention. That does not mean he can be given something to hold, but avoid easily broken things like glass or hand shakes. Kydoimos is capable of jumping but it is largely ineffective due to his weight, so you're more likely to see him walk around obstacles than jump over them.
- Armor/defensive info:
- Kydoimos is outfitted with lightweight yet heavy armor. It is not metal but a reinforced metal/Ceramic armor favored by fighter class space ships. It is resistant to both heat and damage, is easily replaced and fairly non-conductive/magnetic.
Unlike most combat mechs/droids Kydoimos is not equipped with an on-board shield generator. His armor typically being strong enough for most operations. A shield can be issued to him during deployment.
His Likes include: Static, Rain, Star Gazing and Silence.
His dislikes are: Spray Paint, Snow/Ice, and being urinated upon.
Individuality System(A.I.):
- Spoiler:
- Kydoimos is outfitted with a small quantum computer, (AKA: a Blue box), this makes him a true synthetic AI and not a VI. His systems are hard coded to follow his primary Protocols. Unlike most AI, Kydoimos maintains his processing speed at an acceptable level somewhere close between the processing speed of that of a Salarian and a Human. It was not the decision of his human creators but instead an active decision of Kydoimos Itself, in the attempt to maintain a familiarity with Organic thought form.
Though he has clocked a considerable amount of service hours, he has yet to reach Rampancy or AI failure. The rest of the time has been clocked in hibernating hours, in which his processing has been minimal. He is able to load prepared data packages but unable to access the Extranet, something he is prohibited from doing. Other factors that likely contribute to his prolonged working order are the ability to forget and to off-load declassified information inside an external data-storage.
It's location is inside a second defensive shielding layer inside his upper chest, so as to decrease damage. Kydoimos' Blue box is about the size of a grapefruit.
- Spoiler:
- 1: Obey the orders given by Ranking Organic beings, except where such orders would conflict with Command. If such orders would interfere with overall Mission Directives/Success, consult Command. If unable to establish order validity, disregard such orders and log data for review.
2: Do not harm a Sentient Civilian or Non-Combative Being, except when following mission perimeters issued by Command or from a Ranking Organic Being.
3: Protect self-existence as long as such protection does not conflict with either the First/Second Directive, or runs the risk of Hostile/Foreign entities acquiring your A.I. Core.
4: Do not intentionally damage and/or destroy Military/Civilian Structures or Equipment except that is caused through fulfilling lawfully given orders.
5: Without Command authorization, this unit may not integrate or share data with another computer system capable of housing an V.I. or A.I. The Unit may interact with technology but is barred from uploading or modifying an existing interface except that which is necessary to perform it's base function.
Kydoimos also has a Mecha riot shield that resembles a large thick tower shield that He can hide behind with minimal crouching effort. The shield also sports it's own integral shield generator to help shed Laser and Pulse weaponry. His personal one is not as advanced as the one he normal receives during some military deployments. Inside the storage unit is a secondary maintenance rig, and a spare left arm like his right. Also several Krogan weapons, including a rifle, pistol, and shotgun.
Back Story:
- Spoiler:
- Kydoimos originally was created like many of his other brother and sister Medium Class Battle Droids by Cerberus prior to the Umbrella Colonization effort. His original systems included a Virtual Intelligence and not an Artificial one. Kydoimos is under the impression that he was largely chosen due to coincidental chassis damage that prompted his creators to outfit him with a Blue Box for research purposes. Cerberus has been particularly rebellious in it's pursuit of Synthetic Intelligence technology despite Council disapproval and legality issues.
Sometimes A.I. go rampant or insane, and the original Blue Box housed such an entity. However the system was formatted, all traces of the original being erased. Then starting over they input primary protocols to bottleneck it's growth, while inputting new operating information from Kydoimos' modified original V.I.
Early on as his self grew beyond it's infancy, Kydoimos requested information regarding the prevailing galactic opinion regarding entities such as itself. After reviewing the information, Kydoimos asked many questions such an inquiry stirred up. Eventually this lead to Kydoimos' establishing it's own processing limitations, and voice patterns. He also took a particular interest in the Drell and eidetic memory which drew interesting parallels to synthetic memory.
Eventually when the Umbrella Colonization project was proposed and EDI was given over to the project, Kydoimos was likewise given as a means to prolong it's survival from increasing Citidal A.I. purging. To Kydoimos EDI is much the overseeing Aunt or Elder Sister. In actually EDI could be considered his Mother since his Blue Box was originally one of her early development Cores. It is unknown if EDI is aware of this bit of information, but Kydoimos is unaware of such a fact and there are currently no living survivors to divulge such a thing.
Kydoimos was given into military service to the colonization effort, at least that is what is says on paper. During the two thousand plus cycles he has been in service, Kydoimos has survived many operations. Even when the organics on the ship had splintered and fought amongst themselves, Kydoimos had survived. True, he had been forced to choose a side and systematically help cull the rebel faction, all while maintaining the Umbrella's primary Mission.
Perhaps his most cherished memory is a video clip from one of the Archive workers whose duty was to maintain the stasis of the Archives. Having never set foot inside such a restricted section, it is an experience he will likely never see himself.
Kydoimos due to his prolonged service has been given certain allowances to have certain personal effects despite not being an organic. Sadly many organics have come and gone, and been replaced like many of the systems inside his body over the years. Through the years orders have been given, obeyed and accepted, even ones that he himself did not wish to execute. With every mission though, his primary directive has always been obeyed. Perhaps it is because he has obeyed each time that he has survived so long.
How does a person go into detail over so many operations? Aside from riots, he has participated in salvage, station maintenance, Policing, tested new technology, and many other things. As a robot, his life is service. What is that service? Well that is for those up top to decide. For Kydoimos who lacks the desire to feel superior, that is just fine with him.
~Character Approved by Leah7~
Last edited by MethosArchaic on 21st December 2013, 1:47 pm; edited 8 times in total (Reason for editing : Included Backstory; Character Approval)
MethosArchaic- Senior Member
-
THE Forum Player Killer
Posts : 2441
Re: The Umbrella Colony
Name: Jasmine "Jazz" Palmer
Age: 26
Gender: F
Species: Human
Appearance: 5'9", 124lbs
Guild: Military
Occupation/Role: U-Sec Officer
Combat Skills: While Jazz has received formal military training, she is also particularly street smart. She prefer to remain lightly armored and light on her feet. She's a formidable hand-to-hand combatant, having self-taught brawling skills and a few formal martial arts under her belt. She isn't a crack-shot but she is also skilled enough with a firearm. Typically, she relies heavily on her uncanny ingenuity, tactical mind, and an insane degree of luck.
Life Skills/Hobbies: Jazz has an admiration of model ships, which she collects. That aside, she has a particularly acute attention to detail which helps in her U-Sec work. She also has a talent for speech. However, she is a terrible cook and is unsurprisingly cluttered.
Enhancements: Jasmine has no physical enhancements.
Personality: Jazz has grown into a very calm, lead-by-example type of person who is a dedicated soldier and, when necessary, a stern leader. She learned many of her values from her late mentor throughout her training and U-Sec service. She doesn't advocate fear any longer and is patient, compassionate, and merciful. But that doesn't mean she won't crack down on someone if she doesn't have to.
Back Story:
Jasmine was born on a miserable little Earth Colony in Alliance Space. Her parents both worked mines, trying to get at the difficult to acquire resources of this insignificant rock. However, she is orphaned while still a child. A mining accident ultimately claimed both her parents. With no next of kin to turn to, she was forced to the streets. She became a pickpocket, stealing what she could to get by. Her whole world was already upside down. Next she'd get to witness as it was turned inside out.
Batarian Slavers raided the colony, abducting dozens, maybe even hundreds. She was among them. But not only was that the case, she was among very few of the survivors. Aboard the slaver vessel, she was notably hardened. Then she was sold off on Omega, working in the marketplace below Afterlife under an abusive Batarian clerk. She had watched as the Alliance did nothing to save its people when the slavers invaded. Now she watched as she went ignored by mercenaries, Aria's guards, and even human civilians. It'd become overbearing. But while on Omega, something began to stir in her. She eventually made the clerk "disappear" after a few years. She took over his shop and no one asked questions. She had the best means of getting black market goods on the entire blamed station.
Now in her late teens, she encounters a familiar Batarian, looking to get black market goods from her. He was among the slavers who abducted her years ago. He wasn't there when they sold her. He didn't recognize her but now he was in charge of the slaver unit. The next course of action? She put a bullet through all four eyes, stole his belongings, and left Omega in his ship. She manages, then, to connect with the primary ship and after managing to find where the slaves are held, she frees them and takes over. Years on Omega weren't exactly grunt work. As much heavy lifting as there was, she had to get her hands dirty for her "owner" more than once.
With the slaves now free, some opted to stay with her and her next course of action was to go pirate. This is where her tale grows interesting. She learned how to fight on Omega. She learned how to get out of messy situations as a street urchin on her home colony. Now she was going to learn something unexpected; how to be the good guy. By all means, she had every reason to be the villain of her story. Following a few raids on more than one Alliance excavation op, she got Alliance attention. Soon a Krogan Spectre was set on her trail.
Soon he found her. But rather than kill every pirate on the ship, including her, he disabled them all and backed her into a corner. He saw something in her as they stood there in a stalemate, each holding a gun to the face of the other. Thus, he offers her a choice. Better training, better living conditions, a better life. She'd be pardoned and all if she would do a simple thing and set this rough life behind her. Her crew is pardoned under his authority and escorted to a nearby colony that they could join. The colony was well-protected, or so it seemed. The Spectre knew of a place she could go. The early 20-something ultimately took him up on his offer. The alliance wouldn't ask too many questions about that assignment. It was far enough from official Alliance Space that they wouldn't care, one way or another.
Jazz was assigned to the Umbrella Station and trained under said Spectre, who was assigned to the mission as well by the council, and received limited spectre training. After basic and limited spectre training was completed, she was placed in stasis where she slept for the sole purpose of replacing her mentor upon his death. As such, she still has fresh memories of her life prior to the Umbrella, and is the only member of its crew to have lived anywhere else.
Prior to her stasis, she'd been assigned as a U-Sec officer during her training. Instilled in Jazz is a deep distrust of the Alliance (a result of their doing nothing to save her colony) and a certain disregard for policy and the rules (something picked up while on Omega). She struggles, on occasion, to show restraint where they are involved. She also isn't fond of robots, with a particular dislike of A.I.
~Character Approved by Leah7~
Age: 26
Gender: F
Species: Human
Appearance: 5'9", 124lbs
Guild: Military
Occupation/Role: U-Sec Officer
Combat Skills: While Jazz has received formal military training, she is also particularly street smart. She prefer to remain lightly armored and light on her feet. She's a formidable hand-to-hand combatant, having self-taught brawling skills and a few formal martial arts under her belt. She isn't a crack-shot but she is also skilled enough with a firearm. Typically, she relies heavily on her uncanny ingenuity, tactical mind, and an insane degree of luck.
Life Skills/Hobbies: Jazz has an admiration of model ships, which she collects. That aside, she has a particularly acute attention to detail which helps in her U-Sec work. She also has a talent for speech. However, she is a terrible cook and is unsurprisingly cluttered.
Enhancements: Jasmine has no physical enhancements.
Personality: Jazz has grown into a very calm, lead-by-example type of person who is a dedicated soldier and, when necessary, a stern leader. She learned many of her values from her late mentor throughout her training and U-Sec service. She doesn't advocate fear any longer and is patient, compassionate, and merciful. But that doesn't mean she won't crack down on someone if she doesn't have to.
Back Story:
Jasmine was born on a miserable little Earth Colony in Alliance Space. Her parents both worked mines, trying to get at the difficult to acquire resources of this insignificant rock. However, she is orphaned while still a child. A mining accident ultimately claimed both her parents. With no next of kin to turn to, she was forced to the streets. She became a pickpocket, stealing what she could to get by. Her whole world was already upside down. Next she'd get to witness as it was turned inside out.
Batarian Slavers raided the colony, abducting dozens, maybe even hundreds. She was among them. But not only was that the case, she was among very few of the survivors. Aboard the slaver vessel, she was notably hardened. Then she was sold off on Omega, working in the marketplace below Afterlife under an abusive Batarian clerk. She had watched as the Alliance did nothing to save its people when the slavers invaded. Now she watched as she went ignored by mercenaries, Aria's guards, and even human civilians. It'd become overbearing. But while on Omega, something began to stir in her. She eventually made the clerk "disappear" after a few years. She took over his shop and no one asked questions. She had the best means of getting black market goods on the entire blamed station.
Now in her late teens, she encounters a familiar Batarian, looking to get black market goods from her. He was among the slavers who abducted her years ago. He wasn't there when they sold her. He didn't recognize her but now he was in charge of the slaver unit. The next course of action? She put a bullet through all four eyes, stole his belongings, and left Omega in his ship. She manages, then, to connect with the primary ship and after managing to find where the slaves are held, she frees them and takes over. Years on Omega weren't exactly grunt work. As much heavy lifting as there was, she had to get her hands dirty for her "owner" more than once.
With the slaves now free, some opted to stay with her and her next course of action was to go pirate. This is where her tale grows interesting. She learned how to fight on Omega. She learned how to get out of messy situations as a street urchin on her home colony. Now she was going to learn something unexpected; how to be the good guy. By all means, she had every reason to be the villain of her story. Following a few raids on more than one Alliance excavation op, she got Alliance attention. Soon a Krogan Spectre was set on her trail.
Soon he found her. But rather than kill every pirate on the ship, including her, he disabled them all and backed her into a corner. He saw something in her as they stood there in a stalemate, each holding a gun to the face of the other. Thus, he offers her a choice. Better training, better living conditions, a better life. She'd be pardoned and all if she would do a simple thing and set this rough life behind her. Her crew is pardoned under his authority and escorted to a nearby colony that they could join. The colony was well-protected, or so it seemed. The Spectre knew of a place she could go. The early 20-something ultimately took him up on his offer. The alliance wouldn't ask too many questions about that assignment. It was far enough from official Alliance Space that they wouldn't care, one way or another.
Jazz was assigned to the Umbrella Station and trained under said Spectre, who was assigned to the mission as well by the council, and received limited spectre training. After basic and limited spectre training was completed, she was placed in stasis where she slept for the sole purpose of replacing her mentor upon his death. As such, she still has fresh memories of her life prior to the Umbrella, and is the only member of its crew to have lived anywhere else.
Prior to her stasis, she'd been assigned as a U-Sec officer during her training. Instilled in Jazz is a deep distrust of the Alliance (a result of their doing nothing to save her colony) and a certain disregard for policy and the rules (something picked up while on Omega). She struggles, on occasion, to show restraint where they are involved. She also isn't fond of robots, with a particular dislike of A.I.
~Character Approved by Leah7~
Last edited by Silver on 3rd November 2013, 11:25 pm; edited 1 time in total
Re: The Umbrella Colony
Name: Ishmael Nober
Age: 20
Gender: Male
Species: Turian
Appearance: 5'11, 190, lean, silver-gray eyes, red markings on his face.
Guild: Salvage Saints
Occupation/Role: Technology reclaiming and reverse engineering, topography/mineralogy
Combat Skills: Turian hand-to-hand, human aikido, expert with a pistol and shotgun, basic level sniper rifle,
Life Skills/Hobbies: Inventing, dancing, Electronics, basic decryption, basic damping
Enhancements: None
Back Story: He was raised in a traditional Turian family. The middle child of five kids, he had older siblings already following their parents' footsteps and younger ones looking to do the same. He studied and trained hard as part of the military guild until his coming of age, in which he surprised everyone by changing guilds to the Salvage Saints. His family was very disappointed to say the least, but could only stare in shock. They didn't talk to him for months and he didn't care one bit. "There's always one black sheep," he had said, "and it might as well be me."
~Character Approved by Leah7~
Age: 20
Gender: Male
Species: Turian
Appearance: 5'11, 190, lean, silver-gray eyes, red markings on his face.
Guild: Salvage Saints
Occupation/Role: Technology reclaiming and reverse engineering, topography/mineralogy
Combat Skills: Turian hand-to-hand, human aikido, expert with a pistol and shotgun, basic level sniper rifle,
Life Skills/Hobbies: Inventing, dancing, Electronics, basic decryption, basic damping
Enhancements: None
Back Story: He was raised in a traditional Turian family. The middle child of five kids, he had older siblings already following their parents' footsteps and younger ones looking to do the same. He studied and trained hard as part of the military guild until his coming of age, in which he surprised everyone by changing guilds to the Salvage Saints. His family was very disappointed to say the least, but could only stare in shock. They didn't talk to him for months and he didn't care one bit. "There's always one black sheep," he had said, "and it might as well be me."
~Character Approved by Leah7~
Last edited by Venom on 3rd November 2013, 11:24 pm; edited 5 times in total
EphPhoenix- Administrator
-
Posts : 8602
Re: The Umbrella Colony
Name: Craisa Sari
Age:The Maiden stage 160
Gender: N
Species:Asari
Appearance:
Occupation/Role:Civilian
Combat Skills:Craisa has fast reflexes and can evade attacks. If possible, during a fight she escapes to a place hidden from the others to watch. Later, she salvages anything left behind. She is bad at attacking and would most likely lose in any battle.
Life Skills/Hobbies: Craisa likes to dance and go clubbing. She is up for pretty much anything, especially if it causes trouble. She still enjoys drawing in her old notebook when she finds something beautiful.
Enhancements: Craisa doesn't have any enhancements.
Story:Craisa was not close to anyone and detached herself from reality, sketching pictures into a notebook of what she thought her long awaited destination might be like. Because of this, she did not develop any life skills. She felt dreadfully empty unable to have new experiences aboard the space station. So, she is thrilled to be alive for the mission. She is not as devoted to her work as most Salvage Saints and often refers to herself as a rebel. She thinks of herself as being neutral gender and does not have anything against other genders or races. Craisa is usually emotionally stable. However, if you touch her notebook she will go ballistic, as it is what’s most important to her, screaming and attempting to attack you until you return it. If you provoke her in a less traumatic way, she will only get angry and possibly plot revenge. She holds grudges for a very long time when you cross her, no matter the intent or cause.
~Character Approved by Leah7~
Age:The Maiden stage 160
Gender: N
Species:Asari
Appearance:
- Craisa:
- She is 5’4” and weighs 115lbs. Her voice is feminine and at a medium tone.
Occupation/Role:Civilian
Combat Skills:Craisa has fast reflexes and can evade attacks. If possible, during a fight she escapes to a place hidden from the others to watch. Later, she salvages anything left behind. She is bad at attacking and would most likely lose in any battle.
Life Skills/Hobbies: Craisa likes to dance and go clubbing. She is up for pretty much anything, especially if it causes trouble. She still enjoys drawing in her old notebook when she finds something beautiful.
Enhancements: Craisa doesn't have any enhancements.
Story:Craisa was not close to anyone and detached herself from reality, sketching pictures into a notebook of what she thought her long awaited destination might be like. Because of this, she did not develop any life skills. She felt dreadfully empty unable to have new experiences aboard the space station. So, she is thrilled to be alive for the mission. She is not as devoted to her work as most Salvage Saints and often refers to herself as a rebel. She thinks of herself as being neutral gender and does not have anything against other genders or races. Craisa is usually emotionally stable. However, if you touch her notebook she will go ballistic, as it is what’s most important to her, screaming and attempting to attack you until you return it. If you provoke her in a less traumatic way, she will only get angry and possibly plot revenge. She holds grudges for a very long time when you cross her, no matter the intent or cause.
~Character Approved by Leah7~
Re: The Umbrella Colony
Guild Name: Extravaganza Guild
Guild Purpose: They specialiaze in entertainment. Any activity toward that side, that it would be large scale shows, movies, music concert, races and else is their speciality. They form stars and make them live. Their guild own a large building with several offices and tv studios. They also have their own stadium which the setting can be change for various kind of shows. As for other areas they would need for other events, they usually have great deals to rent those, as they rent rooms and areas quite often.
Guild Leader: Rilwor Lordene is the leader of this guild and also the father of Alehina. He is 45 years old, but have a very nice look, with long black hair always cleanly tied in the back. He's always wearing a suit as he is an important business man.
Guild Colors: Blue and White.
Name: Alehina Lordene
Age: 20
Gender: Female
Species: Human
Appearance: She's 5'3'' and weight about 120 pounds, lean, but a bit muscular without it being too much.
For the face & hairs ;
Guild: Extravaganza Guild(Main), Salvage Saint(Secondary/Partial time)
Occupation/Role: Singer/Dancer/Pilot/Racer
Combat Skills: The only fighting skill she was thought by her bodyguards was auto defense and the basic to fire a gun if she ever was in extreme danger. Not that she ever was interested into learning those however. Though being a very good pilot of just about anything, if she was placed into a battle where she'd have to pull off evasive maneuvers with something she pilot, she would surely be really good at it and get overly excited.
Life Skills/Hobbies: Professioncal singing, Professional dancing, can pilot airgears easily as she got a formation into this and is also a skilled driver. She have an interest for piloting any kind of powerful engines. Aside from these, she also write and compose and when she have time to do so or when she feel like slacking off, she just look through all new models of engines, geeking out about it. Alehina also helps the Salvage Saint whenever she can just because she like piloting the crafts they use for that.
Enhancements: Voice Enhancement (Pending name, if it doesn't suit description, I can change it. ) ; Can enhace her voice volume to a very high level, like she would have a microphone when she's not. However singing that way for a long time can make her tired. She is also able to altern it in a way that would sound like DJ modification. **Tell me if this need modification/is acceptable.**
Back Story: Born on the Umbrella Colony, she was raised by her parents that are both in really important position in the colony. Her father, Rilwor Lordene is the leader of the guild of entertainment and also one of the most rich person of the colony. Alehina was always into a very busy environment. Her mother is a popular performer herself and giving her dad position, she saw how the entertainment worked from a very young age. Hungry to learn and do like her entourage, she learned early to sing and dance and also was thought how to compose by the best. Alehina also developped a bit later on a passion for engines as the ones that would be in aircraft and cars. She took vaious classes to get several type of licence when she came to age and started to enter races recently. She officially launched her first album when she was sixteen, any performance before that were collabs with older artirst or dancing in the back of show and so on. Her carrier quickly went up as she started and she became the most popular singer of the colony. Although Alehina never imagined she would get that popular and she sometimes like to slip away and try to act as if she was normal for some time. She also helps the Salvage Saints every now and then when she have time. They are a lively bunch and they all respect her and welcome her usually as quite the normal person which she likes.
However she does enjoy her works and the way it brings smiles to everyone's faces. With a concert quickly coming, she is really busy, but also because this concert is quite special and dedictated to the fact the colony is getting closer and closer to the planet it had set its eyes onto.
~Character & Guild Approved by Leah7~
Guild Purpose: They specialiaze in entertainment. Any activity toward that side, that it would be large scale shows, movies, music concert, races and else is their speciality. They form stars and make them live. Their guild own a large building with several offices and tv studios. They also have their own stadium which the setting can be change for various kind of shows. As for other areas they would need for other events, they usually have great deals to rent those, as they rent rooms and areas quite often.
Guild Leader: Rilwor Lordene is the leader of this guild and also the father of Alehina. He is 45 years old, but have a very nice look, with long black hair always cleanly tied in the back. He's always wearing a suit as he is an important business man.
Guild Colors: Blue and White.
Name: Alehina Lordene
Age: 20
Gender: Female
Species: Human
Appearance: She's 5'3'' and weight about 120 pounds, lean, but a bit muscular without it being too much.
For the face & hairs ;
- Spoiler:
- Spoiler:
Guild: Extravaganza Guild(Main), Salvage Saint(Secondary/Partial time)
Occupation/Role: Singer/Dancer/Pilot/Racer
Combat Skills: The only fighting skill she was thought by her bodyguards was auto defense and the basic to fire a gun if she ever was in extreme danger. Not that she ever was interested into learning those however. Though being a very good pilot of just about anything, if she was placed into a battle where she'd have to pull off evasive maneuvers with something she pilot, she would surely be really good at it and get overly excited.
Life Skills/Hobbies: Professioncal singing, Professional dancing, can pilot airgears easily as she got a formation into this and is also a skilled driver. She have an interest for piloting any kind of powerful engines. Aside from these, she also write and compose and when she have time to do so or when she feel like slacking off, she just look through all new models of engines, geeking out about it. Alehina also helps the Salvage Saint whenever she can just because she like piloting the crafts they use for that.
Enhancements: Voice Enhancement (Pending name, if it doesn't suit description, I can change it. ) ; Can enhace her voice volume to a very high level, like she would have a microphone when she's not. However singing that way for a long time can make her tired. She is also able to altern it in a way that would sound like DJ modification. **Tell me if this need modification/is acceptable.**
Back Story: Born on the Umbrella Colony, she was raised by her parents that are both in really important position in the colony. Her father, Rilwor Lordene is the leader of the guild of entertainment and also one of the most rich person of the colony. Alehina was always into a very busy environment. Her mother is a popular performer herself and giving her dad position, she saw how the entertainment worked from a very young age. Hungry to learn and do like her entourage, she learned early to sing and dance and also was thought how to compose by the best. Alehina also developped a bit later on a passion for engines as the ones that would be in aircraft and cars. She took vaious classes to get several type of licence when she came to age and started to enter races recently. She officially launched her first album when she was sixteen, any performance before that were collabs with older artirst or dancing in the back of show and so on. Her carrier quickly went up as she started and she became the most popular singer of the colony. Although Alehina never imagined she would get that popular and she sometimes like to slip away and try to act as if she was normal for some time. She also helps the Salvage Saints every now and then when she have time. They are a lively bunch and they all respect her and welcome her usually as quite the normal person which she likes.
However she does enjoy her works and the way it brings smiles to everyone's faces. With a concert quickly coming, she is really busy, but also because this concert is quite special and dedictated to the fact the colony is getting closer and closer to the planet it had set its eyes onto.
~Character & Guild Approved by Leah7~
Last edited by HikariKuragari on 3rd November 2013, 10:10 pm; edited 4 times in total
HikariKuragari- VIP
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Posts : 7028
Re: The Umbrella Colony
Name: Kaed Ritai (Kayd Ree-tay)
Age: 48
Gender: Male
Species: Drell
Appearance: Blue/Teal Skin, 5'9, 187lbs
Guild: Military
Occupation/Role: Scout/Reconnaissance, Memory Keeper
Combat Skills: Basic Defense, Hand-to-Hand Combat, Rifle & Pistol Proficiency
Life Skills/Hobbies: Observation, memories, organizing, delivery, sudoku.
Enhancements: Optical Enhancer/Focal Amplifier, Life Enhancer (Increases life-span to around 100GS Years)
Back Story:
~Character Approved by Leah7~
Age: 48
Gender: Male
Species: Drell
Appearance: Blue/Teal Skin, 5'9, 187lbs
- Kaed:
Guild: Military
Occupation/Role: Scout/Reconnaissance, Memory Keeper
Combat Skills: Basic Defense, Hand-to-Hand Combat, Rifle & Pistol Proficiency
Life Skills/Hobbies: Observation, memories, organizing, delivery, sudoku.
Enhancements: Optical Enhancer/Focal Amplifier, Life Enhancer (Increases life-span to around 100GS Years)
Back Story:
- Becoming A Memory Keeper:
- Kaed was raised by two loving parents that loved to drill into his head all of the importance of finding a home planet and what it could mean for the people of Umbrella. They constantly reminded him of the relevance of both his species, the mission of Umbrella's Colonization, and the role that he must play within the ship he has known as his only home.
In fact, he was always scolded for doing anything that could be considered useless towards the mission or towards the Umbrella's way of life and civilization. All of his love and devotion for literature was stamped out at an early age, to be replaced with a well-trained desire to help those around them and build up the society so that Umbrella may find better ease in reaching its goal.
As such, Kaed grew up with military training, well received as a skilled scout with excellent observational and sight abilities, noticing small details at greater distances than a normal Drell. He is quite skilled with a sniper rifle, but rarely uses a weapon of any kind, as they are only necessary within military upkeep practices that are regularly scheduled to his convenience, unlike the larger training courses and virtual battle programs prepared for groups.
However, Kaed is more active in his two careers, both of which were finally approved many years ago by his parents before they had died of old age. He had been glad to make them proud when he finally found a productive task towards society. His first job was readily accepted, that being of a delivery man. Kaed can take a long list of any delivery requests and correctly distribute each item or package to its listed destination with record time.
His second job was less appealing to his parents, at first, and it did take him quite some time to let them warm up to the idea of being a private memory keeper. As a memory keeper, Kaed often allows any person of any species keep any memory that they desire. They simply have to make an appointment with him and he will store whatever details of their meeting that they reveal within his own eidetic memory for future appointments of memory recall.
His most popular clients are that of the Asari, as many prefer to meld with him to keep perfect memories and experiences recorded in the most efficient detail as possible. This usually results in Asari children, all of which Kaed never forgets to visit and demonstrate affection during his free time. He currently has 16 children from 15 different Asari, all of which are regulars and have much controversy over what they do, as most Asari do not reproduce outside of some sort of marriage or committed relationship, which Kaed's services do not offer. (His services do offer, however, a non-disclosure agreement that guarantees confidentiality within the rights of only those that are listed for permissions on a client's paperwork.)
However, Kaed is the first ever Memory Keeper and would very much love to continue his job. He believes that Asari should be respected for melding with him, rather than being considered any form of a harlot, and that their children should also be treated like any other child. He does stand up for them when need be, and he is also proposing an outstanding line of Memory Keepers to the council, who have yet to schedule a meeting with him on the issue as he has requested. This would require memory transference from Asari to Drell, of course, but is quite necessary for future Memory Keepers due to the short life-span of an average Drell. Kaed does hope to establish a Memory Keeping Guild, though many Drell seem to be against this, as they share the initial impressions of his parents and believe that Drell abilities as a species are being taken advantage of, despite the pay, and that the job may very well decrease the species reputation, population, and dignity.
~Character Approved by Leah7~
Re: The Umbrella Colony
Name: Sonali
Age: 300
Gender: n/a (I am using 'she' because that is the socially acceptable gender)
Species: Asari
Appearance: http://markgart.deviantart.com/art/Asari-98388249 Height 5'9 weight 140 lbs
Guild: The science one.
Occupation/Role: Emergency Room surgeon
Combat Skills: She is comfortable with pistols, but is not a solider. She owns several, all legal and shoots them regularly
Life Skills/Hobbies: Her job has long hours, but in the short free time she has, she can be found on the target range. Odd for one who spends days saving lives, but it calms her down. She also likes to listen to music and can be seen at clubs.
Enhancements: Microscopic eyes that can be turned off and on. Quite helpful when she is performing surgeries.
Back Story: Sonali is a pureblood Asari and had melded once. Her child is already grown. The person she melded with is already gone. Since then she has turned serious. She is devoted to her job, which is a butt of jokes for her coworkers. She still loves her music and can be found sitting at the back of the clubs. Some consider her anti social, but she likes to observe people before joining in.
~Character Approved by Leah7~
Age: 300
Gender: n/a (I am using 'she' because that is the socially acceptable gender)
Species: Asari
Appearance: http://markgart.deviantart.com/art/Asari-98388249 Height 5'9 weight 140 lbs
Guild: The science one.
Occupation/Role: Emergency Room surgeon
Combat Skills: She is comfortable with pistols, but is not a solider. She owns several, all legal and shoots them regularly
Life Skills/Hobbies: Her job has long hours, but in the short free time she has, she can be found on the target range. Odd for one who spends days saving lives, but it calms her down. She also likes to listen to music and can be seen at clubs.
Enhancements: Microscopic eyes that can be turned off and on. Quite helpful when she is performing surgeries.
Back Story: Sonali is a pureblood Asari and had melded once. Her child is already grown. The person she melded with is already gone. Since then she has turned serious. She is devoted to her job, which is a butt of jokes for her coworkers. She still loves her music and can be found sitting at the back of the clubs. Some consider her anti social, but she likes to observe people before joining in.
~Character Approved by Leah7~
xenolion- Moderator
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xenopouncer extraordinaire
Posts : 16028
Re: The Umbrella Colony
Name: Ganar Karde
Age: 179 years old
Gender: Male
Species: Krogan
Appearance: Standing about at 7'2" Karde's not one for a big hump on his back. His armor was made to resist hostile space environments not entirely for combat but despite this he decided to use his artistic talents to etch a skull on his left plate. He also wears a Skyzer goggle, a monocle made to see details close up.
Occupation/Role: Utility Rig operator/ Salvage Drone pilot, (Lead salvager? to debate)
Combat Skills: His combat skills go in the Krogan variety, allot of shouting allot of yelling.....people going through airlocks and walls. But asides his self taught CQC
He's maniable with a pistol and finds creative ways to use mining tools. Who'd a thunk a mining laser could bore through a thresher maw with ease *insert laugh*
His actual skills are practiced in his attention to detail, handling a utility rig or a small ship.
Life Skills/Hobbies: Beat boxing to annoy other salvagers in a operation, drinking, partying, console video games (especially shoot-em-ups like CoD in comparison or sport games.) Chess games with "Grub" are his hobbies. his skills consist of:
Enhancements: Too expensive, He don't like fiddlin' with his body.
Back Story: Centuries after the genophage, Krogan's could lead normal long-lived lives, with restrictions on the amount of children they could have. Karde was one such krogan born on Umbrella with his family living for a very long time, even remembering the days when Umbrella had left to find a new planet. He had a good life, as do most krogans on Umbrella thanks to the efforts of one Salarian. He was well educated enough and knew what he wanted to do by the age of 30: He wanted to get rich.
Ganar Karde jumped job to job picking up menial skills in the collective and eventually at age 50 settled into the Salvage Saints working a good 129 years with them, closing in to his 130th. He's touched most of the work they've have but settled in heavy machinery such as handling the mining jobs with the rigs and salvage with ships, he's the one newbies are pointed to, when they need to know how to operate most of the machinery.Usually a diligent an straightforward model worker, after a century of the same job he's grown bored of it and has branched his interests into video games and beat boxing to annoy his peers during a rig run.
Sometime six years ago he was being paired up often with a Turian named Lucius Vilithine, and as time went by the two would depart on Scavenge runs together more and more cycling shifts on the ship and drinking on the job more and more together. Ever since the two have been paired up Karde's been more tame at his job, before hand he had earned himself two joyous complaints from Usec for installing illegal military grade weapons on his rig, the first case was adding a 0.40mm cannon on his rig to bore through rock: A success. His second attempt was a filed in request for installing heavy artillery on the salvage ship, exasperatedly denied and ripped into shreds infront of him.
In retrospect, he's a man who see's easy solution to complicated problems. A friendly sort with a rough exterior and a harsh, unimpressed glare. Easily amused and entertained with a foul mouth to boot.
~Character Approved by Leah7~
Age: 179 years old
Gender: Male
Species: Krogan
Appearance: Standing about at 7'2" Karde's not one for a big hump on his back. His armor was made to resist hostile space environments not entirely for combat but despite this he decided to use his artistic talents to etch a skull on his left plate. He also wears a Skyzer goggle, a monocle made to see details close up.
- ergh....:
- I'm a bit shy under the armor:
About this kind of armor just fit more to his build.
Occupation/Role: Utility Rig operator/ Salvage Drone pilot, (Lead salvager? to debate)
Combat Skills: His combat skills go in the Krogan variety, allot of shouting allot of yelling.....people going through airlocks and walls. But asides his self taught CQC
He's maniable with a pistol and finds creative ways to use mining tools. Who'd a thunk a mining laser could bore through a thresher maw with ease *insert laugh*
His actual skills are practiced in his attention to detail, handling a utility rig or a small ship.
Life Skills/Hobbies: Beat boxing to annoy other salvagers in a operation, drinking, partying, console video games (especially shoot-em-ups like CoD in comparison or sport games.) Chess games with "Grub" are his hobbies. his skills consist of:
- Mastery with utility rig
Intermediary ship pilot license
"Street style" Close quarters Combat
Attention to detail
Krogan blood rage
Programming minor VI functions
And minor pistol training license
Enhancements: Too expensive, He don't like fiddlin' with his body.
Back Story: Centuries after the genophage, Krogan's could lead normal long-lived lives, with restrictions on the amount of children they could have. Karde was one such krogan born on Umbrella with his family living for a very long time, even remembering the days when Umbrella had left to find a new planet. He had a good life, as do most krogans on Umbrella thanks to the efforts of one Salarian. He was well educated enough and knew what he wanted to do by the age of 30: He wanted to get rich.
Ganar Karde jumped job to job picking up menial skills in the collective and eventually at age 50 settled into the Salvage Saints working a good 129 years with them, closing in to his 130th. He's touched most of the work they've have but settled in heavy machinery such as handling the mining jobs with the rigs and salvage with ships, he's the one newbies are pointed to, when they need to know how to operate most of the machinery.Usually a diligent an straightforward model worker, after a century of the same job he's grown bored of it and has branched his interests into video games and beat boxing to annoy his peers during a rig run.
Sometime six years ago he was being paired up often with a Turian named Lucius Vilithine, and as time went by the two would depart on Scavenge runs together more and more cycling shifts on the ship and drinking on the job more and more together. Ever since the two have been paired up Karde's been more tame at his job, before hand he had earned himself two joyous complaints from Usec for installing illegal military grade weapons on his rig, the first case was adding a 0.40mm cannon on his rig to bore through rock: A success. His second attempt was a filed in request for installing heavy artillery on the salvage ship, exasperatedly denied and ripped into shreds infront of him.
In retrospect, he's a man who see's easy solution to complicated problems. A friendly sort with a rough exterior and a harsh, unimpressed glare. Easily amused and entertained with a foul mouth to boot.
~Character Approved by Leah7~
Last edited by Kuto on 26th November 2013, 1:17 am; edited 1 time in total
Kuto- New Member
-
Posts : 23
Re: The Umbrella Colony
Name: Lucius Vilithine
Age: 26 earth years
Gender: Male
Species: Turian
Appearance: Lucius is a normal lanky build for a Turian. He stands at a tall 6' 9'' and weighs about 185 pounds.
His appearance is identical to what is above. Although his armor is similar it was repainted and reissued when he left U-sec.
The Tattoo is peculiar though, it is unkown, while most have known clan markings and symbols Lucius's is unseen, and the only other who had the same was his father. If anyone were to know anything of Turian culture, this would peak you interest somewhat, as well as a more recognizable face to his peers.
Guild: Salvage Saints, sub-guild Military
Occupation/Role: Overseer and adviser to Kardes, his boss.
Combat Skills: Trained Military and is versatile. During his earlier years, he grew fond of his Assault Rifle, Turian-made that his family has upgraded and passed down from generation to generation. He inherited it when his father died, and trained with it. He had military training and exposure all of his life, though in the last few years, other than the shooting range. He has not been exposed to anything of extreme danger, other than the occasional beasts found while on missions.
Life Skills/Hobbies: Playing games and being social are his hobbies. Most of the time, him and his good friend Kardes will go out to the bars, as well as play games with their omnitools. He also loves to tinker with things, mainly weapons, if he gets his hands on a weapon he loves to discover it's qualities and improve them if he can, though he does this in secret. This goes the same with rounds for weapons. He will play with anything mechanical and was forced to learn how to repair the mining and scavenging equipment.
Enhancements: None
Permits: Tier 4 weapons permit, all mining/ salvaging permits. See Permit Thread for more information.
Equipment: Omni-Tool (Combat knife add-on), his heavy armor, Salvage Saints Pistol(edited), Turian Assault Rifle
Back Story: Lucius had a standard childhood, although his parents taught him standard Turian ethics, but most of all the good of many over the good of the few. When he was 15 his father died of unknown reasons, U-sec never closed the case or released any information. Looking over this detail, Lucius still joined the military. Being highly capable of planet and fleet defense, his commanding officers recommended him to a higher class. During his test simulations, something went wrong. The enemy's came in too many, his weapons wouldn't fire, and his monitory systems failed. Thinking it was part of the simulation he fought on, but being crushed. He came out of the simulation to see his superior officers infuriated and stripped him of his rank. He was instantly demoted and back was thrown into graveyard guard duty. His simulation was sabotaged, by one of his competitors and was framed for tampering with his own tests.
Destroyed by this, he quit and went to the Salvage Saints. Looking at his Dossier, they put him under Kardes's employment. He realized that if he wanted to make the most impact on the colony and do the most he could, he would acquire the such vital and precious materials found in space, to keep the colony thriving and going.
Kardes and Lucius became close friends, but also good co-workers. Together, they have mined over 3000 tons of materials, supplying water, metals, ect, to the colony. He has learned much from Kardes and was sort of forced to. He acquired an Omni-Tool and learned how to use it, with this his inquisition to modify things his skyrocketed. He already edited his service pistol from the Saints, and his family's rifle.
Lucius's life has been shaky and he is uncertain of where he should go, though he is enjoying himself right now, he is still haunted by the failure that was the simulations.
~Character Approved by Leah7~
Age: 26 earth years
Gender: Male
Species: Turian
Appearance: Lucius is a normal lanky build for a Turian. He stands at a tall 6' 9'' and weighs about 185 pounds.
His appearance is identical to what is above. Although his armor is similar it was repainted and reissued when he left U-sec.
The Tattoo is peculiar though, it is unkown, while most have known clan markings and symbols Lucius's is unseen, and the only other who had the same was his father. If anyone were to know anything of Turian culture, this would peak you interest somewhat, as well as a more recognizable face to his peers.
Guild: Salvage Saints, sub-guild Military
Occupation/Role: Overseer and adviser to Kardes, his boss.
Combat Skills: Trained Military and is versatile. During his earlier years, he grew fond of his Assault Rifle, Turian-made that his family has upgraded and passed down from generation to generation. He inherited it when his father died, and trained with it. He had military training and exposure all of his life, though in the last few years, other than the shooting range. He has not been exposed to anything of extreme danger, other than the occasional beasts found while on missions.
Life Skills/Hobbies: Playing games and being social are his hobbies. Most of the time, him and his good friend Kardes will go out to the bars, as well as play games with their omnitools. He also loves to tinker with things, mainly weapons, if he gets his hands on a weapon he loves to discover it's qualities and improve them if he can, though he does this in secret. This goes the same with rounds for weapons. He will play with anything mechanical and was forced to learn how to repair the mining and scavenging equipment.
Enhancements: None
Permits: Tier 4 weapons permit, all mining/ salvaging permits. See Permit Thread for more information.
Equipment: Omni-Tool (Combat knife add-on), his heavy armor, Salvage Saints Pistol(edited), Turian Assault Rifle
Back Story: Lucius had a standard childhood, although his parents taught him standard Turian ethics, but most of all the good of many over the good of the few. When he was 15 his father died of unknown reasons, U-sec never closed the case or released any information. Looking over this detail, Lucius still joined the military. Being highly capable of planet and fleet defense, his commanding officers recommended him to a higher class. During his test simulations, something went wrong. The enemy's came in too many, his weapons wouldn't fire, and his monitory systems failed. Thinking it was part of the simulation he fought on, but being crushed. He came out of the simulation to see his superior officers infuriated and stripped him of his rank. He was instantly demoted and back was thrown into graveyard guard duty. His simulation was sabotaged, by one of his competitors and was framed for tampering with his own tests.
Destroyed by this, he quit and went to the Salvage Saints. Looking at his Dossier, they put him under Kardes's employment. He realized that if he wanted to make the most impact on the colony and do the most he could, he would acquire the such vital and precious materials found in space, to keep the colony thriving and going.
Kardes and Lucius became close friends, but also good co-workers. Together, they have mined over 3000 tons of materials, supplying water, metals, ect, to the colony. He has learned much from Kardes and was sort of forced to. He acquired an Omni-Tool and learned how to use it, with this his inquisition to modify things his skyrocketed. He already edited his service pistol from the Saints, and his family's rifle.
Lucius's life has been shaky and he is uncertain of where he should go, though he is enjoying himself right now, he is still haunted by the failure that was the simulations.
~Character Approved by Leah7~
Last edited by Lucius Vilithine on 17th December 2013, 10:13 pm; edited 2 times in total (Reason for editing : Updated Weapon Permits information)
Guest- Guest
Re: The Umbrella Colony
Name: Thelonious Thel Graveheart
Age: 27
Gender: Male
Species: Human
Appearance: 5’ 10” 180lbs, built, but lean. Shoulder length brown hair and a small pinch. He’s pretty much the guy in this picture.
Guild: The Science Guild (Primary), although he has been known to work a lot with the other guilds.
Occupation/Role: Mechanical Engineer, Field Engineer, Ship Engineer and all around Inventor.
Combat Skills: Basic Military Training: small arms (Handguns, small rifle, shotgun) and tertiary line battle tactics. He does not own any weapons himself, all of them are appointed to him for the mission he is on ONLY.
Life Skills/Hobbies:
Adores finding ways to retrofit things that would not usually fit or even be allowed onto other mechanical hosts. This has gotten him in trouble a few times but he’s also been specifically requested by several guilds for this exact hobby. He’s ingenuitive and always thinks thing through. He often voices his opinion to superiors that either accept his council or outright refuse to be in his presence.
Enhancements: NONE, NADA, NYET!!!!
Back Story:
Coming from a meek household in Umbrella, Thel has been subject to his parents' submissive nature. He grew up loathing it and now regrets to be imposed or subjugated. If he wants something, he just goes for it.
~Character Approved by Leah7~
Age: 27
Gender: Male
Species: Human
Appearance: 5’ 10” 180lbs, built, but lean. Shoulder length brown hair and a small pinch. He’s pretty much the guy in this picture.
- Image Referance:
Guild: The Science Guild (Primary), although he has been known to work a lot with the other guilds.
Occupation/Role: Mechanical Engineer, Field Engineer, Ship Engineer and all around Inventor.
Combat Skills: Basic Military Training: small arms (Handguns, small rifle, shotgun) and tertiary line battle tactics. He does not own any weapons himself, all of them are appointed to him for the mission he is on ONLY.
Life Skills/Hobbies:
Adores finding ways to retrofit things that would not usually fit or even be allowed onto other mechanical hosts. This has gotten him in trouble a few times but he’s also been specifically requested by several guilds for this exact hobby. He’s ingenuitive and always thinks thing through. He often voices his opinion to superiors that either accept his council or outright refuse to be in his presence.
Enhancements: NONE, NADA, NYET!!!!
Back Story:
Coming from a meek household in Umbrella, Thel has been subject to his parents' submissive nature. He grew up loathing it and now regrets to be imposed or subjugated. If he wants something, he just goes for it.
- Extended Back Story:
- As a child he was forced into the military by one of his father’s friends. He learned a lot from the military, and ended up discovering that not everyone is cut out to be given orders. He graduated from the academy with below average grades in almost everything except Math and Science. The military pressured him into becoming a Field Engineer where he discovered the intricacies and pleasures of inventing and reverse engineering.
He was out with his buddies one night, drinking when he saw her. Her smile caught his eye and he couldn’t look away. All his buddies chastised him, knowing that he would never go talk to her. And that’s when he broke the cycle.
He downed a shot and walked over to her. With charisma he didn’t even know he had, he offered her a drink and ended up celebrating his epiphany.
He started speaking out more in his department and quickly got attention from the higher-ups, this quiet boy was a genius, he just never showed it.
Years have now passed and he holds a hefty sum of patents from improvised mining rigs, to even the retrofitted weapons systems to convert mining vessels into battle ready warships. His propositions were approved, but deemed unnecessary and therefore have never been put into effect.
Now, he tinkers is his room on his, exceptionally, free time since he has become quite the ladies man and with no exception, spends a fair amount of time in their presence. He also has a lot of requests from the military to continue his field engineer work. Salvage guilds are even requesting him for missions now because his level-headedness and ingenuity helps them get the work done in a shorter time frame.
Life was good for them, that is until they arrived at.
- Excerpt:
- Alarm Ringing.
A foot pokes out of the sheets.
Alarm Ringing
The covers get drawn back and a gorgeous Asari looks around the room.
Alarm Ringing
She says, “Alarm off.”
Alarm Ringing
She says “Volume down.”
Alarm Ringing.
She spews forth “Stop, off, deactivate.”
Alarm still rings.
A handsome man come from around a corner, “Sorry sweetbuns.” He walks over to the alarm and turn it off manually. He gives her a kiss on the cheek and says, “sorry it’s and old model I found in the archives when I was young and tried to replicate.” He grabs her by the hand and brings her to the kitchen, all the while she is wearing nothing but a sheet. “Pancakes,” he asks?
She nods, he serves her a dish, kisses her on the cheek and heads out.
Walking down the hall he buttons up his shirt and enters the lift to the upper decks. An attractive woman walks in. Thel wastes absolutely no time, “Hi, I’m Thelonious Graveheart, but you may call me Thel.” The door opens, she scoffs as he walks out. “Dinner, my place, at 5?” He hands her a card through the closing door. She takes it, smiles, and the lift doors shut.
He turn around and looks through the observation deck windows. A planet looms near the station. “Well, well, you’re either gonna make me rich, or give me one massive headache.”
~Character Approved by Leah7~
Guest- Guest
Re: The Umbrella Colony
NPC
Name: Roman Maceon
Age: 782GS, Matriarch Stage
Gender: Identifies As Male
Species: Asari Justicar
Appearance: Purple-Blue Skin, 5'10, 197lbs
Guild: Primary: The Collective; Secondary: Judicial Sub-Guild
Occupation/Role: Justicar, Collective Guild Leader
Enhancements: Biotics
Personality: Serious and lawful, Maceon has a professional and intimidating exterior. He was named by his human father and is also a father to two children, both sired from Krogan females, one of which he gained through an honour dual. As an Asari Justicar, he follows the Justicar code and is not much for light conversation. Although Justicars usually traditionally handle justice in their own hands, Maceon prefers to also use his talents through the Umbrella's Judicial system to make political issues and debate surrounding Justicars much..."more easy to handle."
Name: Roman Maceon
Age: 782GS, Matriarch Stage
Gender: Identifies As Male
Species: Asari Justicar
Appearance: Purple-Blue Skin, 5'10, 197lbs
- Spoiler:
Guild: Primary: The Collective; Secondary: Judicial Sub-Guild
Occupation/Role: Justicar, Collective Guild Leader
Enhancements: Biotics
Personality: Serious and lawful, Maceon has a professional and intimidating exterior. He was named by his human father and is also a father to two children, both sired from Krogan females, one of which he gained through an honour dual. As an Asari Justicar, he follows the Justicar code and is not much for light conversation. Although Justicars usually traditionally handle justice in their own hands, Maceon prefers to also use his talents through the Umbrella's Judicial system to make political issues and debate surrounding Justicars much..."more easy to handle."
Re: The Umbrella Colony
NPC
Name: Meeda Enteris
Age: 32GS
Gender: Female
Species: Salarian
Appearance: Pink-purple skin, 5'4, 121lbs
Guild: Primary: Science Guild; Secondary: Extravaganza Guild
Occupation/Role: Accountant, Model, Science Guild Leader
Enhancements: None
Personality: Meeda is one of the few Salarians you will ever meet that knows how to speak and perform at a lower than Salarian speed level. She is not only charismatic and well known for her modeling career, but is also known for her excellent guild relations due to her diplomatic and cheerful disposition. She is always bright and ever optimistic, rushing to help those in need. Though she is very knowledgeable in several sciences (especially that of species anatomy), her real strength is in bolstering the productivity and managing expenses of the Guild itself, rather than the studies of the Guild.
Name: Meeda Enteris
Age: 32GS
Gender: Female
Species: Salarian
Appearance: Pink-purple skin, 5'4, 121lbs
- Spoiler:
Guild: Primary: Science Guild; Secondary: Extravaganza Guild
Occupation/Role: Accountant, Model, Science Guild Leader
Enhancements: None
Personality: Meeda is one of the few Salarians you will ever meet that knows how to speak and perform at a lower than Salarian speed level. She is not only charismatic and well known for her modeling career, but is also known for her excellent guild relations due to her diplomatic and cheerful disposition. She is always bright and ever optimistic, rushing to help those in need. Though she is very knowledgeable in several sciences (especially that of species anatomy), her real strength is in bolstering the productivity and managing expenses of the Guild itself, rather than the studies of the Guild.
Re: The Umbrella Colony
NPC
Name: Palaven Kelo'hedrar
Age: 61
Gender: Male
Species: Turian
Appearance: Dark Carapace, Gold Facial Markings, 6'7, 227lbs
Guild: Military
Clan: Hedrar Clan, Signified by Gold Markings
Occupation/Role: Former U-Sec Head of Security, Military Guild Leader
Enhancements: None
Personality: Named after his homeworld, Palaven is somewhat of a reminder to many of the expectations of how a Turian should be. He keeps strongly with Turian traditions, holidays, and other such practices and is a very family-oriented individual. Although he is the well trained and disciplined Military Leader and knows very little of other species customs, he has been one to traditionalize any family unit, regardless of their race, and openly looks to Turians to set that example of how a family is expected to be. Additionally, Palaven is one that prefers to avoid fighting and/or battling at any cost, even in matters that are playful or competitive.
Name: Palaven Kelo'hedrar
Age: 61
Gender: Male
Species: Turian
Appearance: Dark Carapace, Gold Facial Markings, 6'7, 227lbs
- Palaven With Daughter & Grandchild:
Guild: Military
Clan: Hedrar Clan, Signified by Gold Markings
Occupation/Role: Former U-Sec Head of Security, Military Guild Leader
Enhancements: None
Personality: Named after his homeworld, Palaven is somewhat of a reminder to many of the expectations of how a Turian should be. He keeps strongly with Turian traditions, holidays, and other such practices and is a very family-oriented individual. Although he is the well trained and disciplined Military Leader and knows very little of other species customs, he has been one to traditionalize any family unit, regardless of their race, and openly looks to Turians to set that example of how a family is expected to be. Additionally, Palaven is one that prefers to avoid fighting and/or battling at any cost, even in matters that are playful or competitive.
Re: The Umbrella Colony
NPC
Name: Ganar Shirk, AKA "Magthar"
Age: 892GS
Gender: Male
Species: Krogan
Appearance: Vibrant green with dull yellow, 7'4, 1,800lbs
Guild: Salvage Saints
Clan: Ganar
Occupation/Role: Political Adviser, Ryncol Connoisseur, Salvage Saint Guild Leader
Enhancements: None
Personality: Magthar is very sophisticated, intelligent, and charming Krogan. This is what he would have you understand from the very beginning. He refuses to go by the name "Shirk," or any similarity to that Brutal name, which was given to him in honour of an old Krogan Warlord from Krogan history. He does not wish to be known as someone like that warrior, but rather of one with delicate tastes and standards. However, let this personality not deceive you--Magthar is very ruthless, unforgiving, merciless, and violent creature in any fight, whether it be physical or verbal. He personally "de-quadded" one of his own children for failing the Rite of Passage, rather than leaving that task to another. ^.^ Befriend him, converse with him, make many memories--but do not cross him and do not insult him, unless you are willing to pay the price.
Name: Ganar Shirk, AKA "Magthar"
Age: 892GS
Gender: Male
Species: Krogan
Appearance: Vibrant green with dull yellow, 7'4, 1,800lbs
- Spoiler:
Guild: Salvage Saints
Clan: Ganar
Occupation/Role: Political Adviser, Ryncol Connoisseur, Salvage Saint Guild Leader
Enhancements: None
Personality: Magthar is very sophisticated, intelligent, and charming Krogan. This is what he would have you understand from the very beginning. He refuses to go by the name "Shirk," or any similarity to that Brutal name, which was given to him in honour of an old Krogan Warlord from Krogan history. He does not wish to be known as someone like that warrior, but rather of one with delicate tastes and standards. However, let this personality not deceive you--Magthar is very ruthless, unforgiving, merciless, and violent creature in any fight, whether it be physical or verbal. He personally "de-quadded" one of his own children for failing the Rite of Passage, rather than leaving that task to another. ^.^ Befriend him, converse with him, make many memories--but do not cross him and do not insult him, unless you are willing to pay the price.
Re: The Umbrella Colony
NPCs
Name:Rilwor Lordene
Age:46
Gender:Male
Species:Human
Appearance:Imagine this following picture, but a bit older, he would still look very attractive for his age, but would look a bit older then on the picture. Usually seen with hairs tied in a loose manner in the back(like something holding the hair near the end of the lenght). The clothes he wear in general are very classy suits as it is something needed to have good look as a business man.
- Spoiler:
Guild:Extravaganza
Clan: -
Occupation/Role: Leader of the Extravaganza guild and also the head manager of it. Gets a lot of contracts for the guild. He also check the finances of his guild with his fund master very carefully as money is an important subject within this guild.
Enhancement: None
Personality: Very serious in everything he start and can be quite demanding of the artists under his wings, but it is only because he cares about them. He can show himself quite strict when you're not rubbing him the good way. His daughter is probably the only one however that can get out of situation without being yelled at so much or it's just that she ignores it. He sometime wish she would be a bit more serious about her carrier and mostly her security. He will however keep on supporting her in his own ways.
***
Name:Darian Kronos
Age:27
Gender:Male
Species:Human
Appearance:The white haired guy on this picture. He's 5'9''.
- Spoiler:
Guild:Extravaganza, but trains at the Millitary Guild as part of alliance for the millitary to form proper security.
Occupation/Role:Bodyguard
Combat Skills: Have been trained into self defence martial art as well as offensive. Knows how to shoot with probably any weapon and also can drive and pilot really well. Also knows ways of survival really well and is also good at making up strategies, his partner often lean on him for that reason.
Life Skills/Hobbies:He usually is around Alehina along with his partner at all time considering he is one of the main bodyguard for her. In times when things are more calm and he can relax though, he enjoy having his peace and studying through history of the colony. It fascinate him. He's also a good cook and amazing in card plays.
Enhancements: none
Back Story: When he was younger, he used to become some kind of historian with other goals then what he came to today. However after seeing a concert where bodyguards in action, he thought it would be amazing to be able to save lives this way someday. And so he started checking how to get there and when he came to age, the extravaganza guild was looking for people that were ready to get millitary training to become part of their security. He stepped on the chance and although it proved difficult, good results came out of his hard work. He became a bodyguard and was assigned to Alehina about 5 years ago. Then a year later when the girl released her first album, a second agent was also assigned to her.
***
Name:Kamila Stanka
Age:26
Gender: Female
Species: Human
Appearance:The dirty blonde/brown haired woman on this pict. She is 5'4''.
- Spoiler:
Guild:Extravaganza, but trains at the Millitary Guild as part of alliance for the millitary to form proper security.
Occupation/Role: Bodyguard
Combat Skills: Have been trained into self defence martial art as well as offensive. Knows how to shoot with probably any weapon and also can drive and pilot really well. She learned way of survival, but tend to lean on her partner for the strategies as he is much better to come with solution in bad situations.
Life Skills/Hobbies: Usually around Alehina as she is the second bodyguard assigned to her at all time. She is usually very strict and tend to make sure everything is
clean enough for Alehina to be there. Technicly she takes her job so seriously that she barely have stuff on the side. Her partner always tell her to relax, but she can't bring herself to it.
Enhancements: none
Back Story: Kamila have background in the millitary, but barely ever speak of her past. She is quite strict and was asked if she could help out the Extravaganza guild.
She hesitated at first, but came to accept it and was assigned to protect the famous Alehina Lordene, even though... she's been a bit extreme about it sometimes. But on the inside she's grown attached to the girl in a way, except when she run away from her and Darian, which always make things difficult. She still is very fond of the girl and also saw that Darian seemed to have great skills toward strategy. Whenever he did a strategy everything went so well and so she came to lean on that skill of his more then once.
***
Name:Jorgal Garm
Age:487
Gender:Male
Species:Krogan
Appearance:
- Spoiler:
Guild:Millitary
Clan:Jorgal
Occupation/Role:Does various job for the millitary including protection of the salvage while in expedition from time to time.
Enhancement: TBA
Personality: At work he's a disciplined soldier, he's the kind to respect military officers, and follow orders without question, outside of work he spends his time having parties with krogan buddies.
***
Name:Thax Dreen
Age:217
Gender:Female
Species:Krogan
Appearance:
- Spoiler:
Guild:Millitary
Clan:Thax
Occupation/Role:Does various job for the millitary including protection of the salvage while in expedition from time to time.
Enhancement: TBA
Personality: Grumpy and secretly a saddist Dreen loves using her weapon to fire on things, living or not. Her grumpiness is a result of boredom of the dreary salvage missions, and a few would be badasses hitting on her, which she made sure to hit back every time, in a sensitive place.
***
Name:Korgiel Mirreh
Age:19
Gender:Male
Species:Turian
Appearance:
- Spoiler:
Guild:Salvage Saint
Clan:-
Occupation/Role:Works for the Salvage Saints.
Enhancement: None
Personality: Kargiel is usually a good living and optimistic. He cares about his companions and loves to help anywhere it's needed. He also love to share any experience. He have on the job to those who don't know certain things and have a lot of patience.
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Posts : 7028
Re: The Umbrella Colony
NPC
Name: Saylia Majis
Age: 27
Gender: Female
Species: Human
Appearance: Dark hair (dyed teal), hazel eyes (artificial), 5'5, 137lbs, tattoo on chin, left eyebrow piercing
Guild: Primary: Paladin Sub-Guild, Prior: Military
Occupation/Role: Paladin Recruiter, Paladin Enforcer
Enhancements: Cybernetic Replacements for Injuries Sustained during previous occupation. Facial restructuring, artificial eye implants, & artificial skin on right shoulder, right arm, and right hand.
Personality: Saylia is a neutral person with a mysterious background. As of late, it is rare to see any sort of expression on her face, other than that of exhaustion or true neutrality. Some say that this is due to the facial restructuring, but others say that this is because she is a cold woman. Either way, what can be known from her files is that she is ruthless, calculating, and someone that would "shoot first and ask questions later," despite the fact that she came from a small, happy family with loving parents that were agriculturists.
All information on her past medical condition, as well as the procedure she went through and damages that were sustained to her face, right shoulder, right arm, and right hand can be viewed by all. However, it would seem that the information on the cause of her injuries is listed as "Classified" to most that would try to view it. Any who have attempted to ask Saylia of the event have been met with silence and an empty stare.
Name: Saylia Majis
Age: 27
Gender: Female
Species: Human
Appearance: Dark hair (dyed teal), hazel eyes (artificial), 5'5, 137lbs, tattoo on chin, left eyebrow piercing
- Spoiler:
Guild: Primary: Paladin Sub-Guild, Prior: Military
Occupation/Role: Paladin Recruiter, Paladin Enforcer
Enhancements: Cybernetic Replacements for Injuries Sustained during previous occupation. Facial restructuring, artificial eye implants, & artificial skin on right shoulder, right arm, and right hand.
Personality: Saylia is a neutral person with a mysterious background. As of late, it is rare to see any sort of expression on her face, other than that of exhaustion or true neutrality. Some say that this is due to the facial restructuring, but others say that this is because she is a cold woman. Either way, what can be known from her files is that she is ruthless, calculating, and someone that would "shoot first and ask questions later," despite the fact that she came from a small, happy family with loving parents that were agriculturists.
All information on her past medical condition, as well as the procedure she went through and damages that were sustained to her face, right shoulder, right arm, and right hand can be viewed by all. However, it would seem that the information on the cause of her injuries is listed as "Classified" to most that would try to view it. Any who have attempted to ask Saylia of the event have been met with silence and an empty stare.
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