Guilds Relevant NPC's
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Guilds Relevant NPC's
Guilds NPC Thread
Thread Information:This thread is going to consist of all relevant NPC's that will either frequent the role-play or have a relevant purpose to the role-play. I will say that you are allowed to enter characters into this thread so that you will have their information on hand, but I request that you use only NPC's that are intended to be active or extremely important to the character(s) that you have in the role-play.
Please keep in mind that as the RPM, I may or may not use any NPC's that you post in here, should you choose to do so. If you have any questions regarding this thread, feel free to ask in the Guilds Discussion thread. I also ask that no characters be posted into this thread until I have completed all of the Guild Master's information. I'd like the Guild Masters to be easy for all to find in the future. =) Thank you very much!
NPC Layout:
- Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Alignment:[/b]
[b]Guild:[/b]
[b]Symbol/Tattoo Location:[/b]
[b]Guild Rank:[/b]
[b]Appearance:[/b]
[b]Home Country:[/b]
[b]Occupation (if any):[/b]
[b]Combat Skills:[/b]
[b]Magic Ability (if any):[/b]
[b]Non-Combative Skills/Hobbies:[/b]
[b]History/Back Story:[/b]
Last edited by Leah7 on 26th August 2014, 3:11 pm; edited 2 times in total
Re: Guilds Relevant NPC's
Name: Rook "Battlemaster" De Ro'dchester
Gender: Male
Age: 32
Alignment: CG
Guild: Blazing Swords
Symbol/Tattoo Location: Upper-Left Arm
Guild Rank: S
Appearance: Very well built and muscled, tanned skin with a large jaw and a wide, playful grin. He has dark brown hair with green eyes and he is 6'3 tall with large hands and feet. He has a large form and wears simple, militaristic-like clothing filled with pockets and generally earthy colors.
Home Country: Holstein
Occupation (if any): Blazing Swords Guild Master
Combat Skills: Brawling, Street Fighting, CQC Training, Hand-to-hand Combat
Magic Ability (if any): Magic Ability Unknown (Precognition)
Non-Combative Skills/Hobbies: Drinking, Partying, Childlike Diplomacy
History/Back Story: Rook has been a member of the Blazing Swords ever since it was established twenty years ago. He was a mere boy at the time, but he learned much as he worked with Jay Parks, the head mercenary who taught him the value of military discipline and leadership. After ten years of struggling to help make the Guild reputable, Jay stepped down and handed the Guild over to Rook, even though he was only a Rank B magic user.
It took a lot of time for Rook to prove himself as a worthy Guild Master, as many of the other Guild Masters had felt he was unworthy of the position, especially considering his lackluster attitude towards doing all of the Guild Master paperwork and other suck relevant duties that he did not consider to be as "fun." Nonetheless, he worked hard at expanding and recruiting, pushing Blazing Swords into prominence within five years of his leadership. Unable to protest at his swift statistics within Guild Quest Completion and numbers, Rook has kept his position and maintains a good standing with other guilds, though he does like to occasionally start meaningless competition with the others for fun.
Gender: Male
Age: 32
Alignment: CG
Guild: Blazing Swords
Symbol/Tattoo Location: Upper-Left Arm
Guild Rank: S
Appearance: Very well built and muscled, tanned skin with a large jaw and a wide, playful grin. He has dark brown hair with green eyes and he is 6'3 tall with large hands and feet. He has a large form and wears simple, militaristic-like clothing filled with pockets and generally earthy colors.
Home Country: Holstein
Occupation (if any): Blazing Swords Guild Master
Combat Skills: Brawling, Street Fighting, CQC Training, Hand-to-hand Combat
Magic Ability (if any): Magic Ability Unknown (Precognition)
Non-Combative Skills/Hobbies: Drinking, Partying, Childlike Diplomacy
History/Back Story: Rook has been a member of the Blazing Swords ever since it was established twenty years ago. He was a mere boy at the time, but he learned much as he worked with Jay Parks, the head mercenary who taught him the value of military discipline and leadership. After ten years of struggling to help make the Guild reputable, Jay stepped down and handed the Guild over to Rook, even though he was only a Rank B magic user.
It took a lot of time for Rook to prove himself as a worthy Guild Master, as many of the other Guild Masters had felt he was unworthy of the position, especially considering his lackluster attitude towards doing all of the Guild Master paperwork and other suck relevant duties that he did not consider to be as "fun." Nonetheless, he worked hard at expanding and recruiting, pushing Blazing Swords into prominence within five years of his leadership. Unable to protest at his swift statistics within Guild Quest Completion and numbers, Rook has kept his position and maintains a good standing with other guilds, though he does like to occasionally start meaningless competition with the others for fun.
Last edited by Leah7 on 27th June 2014, 3:58 pm; edited 1 time in total
Re: Guilds Relevant NPC's
Name: Ilyana "Justice" Tsundre
Gender: Female
Age: 39
Alignment: LG
Guild: Infinity Edge
Symbol/Tattoo Location: On the back of her right shoulder.
Guild Rank: S
Appearance: Silver Hair, Pale Skin, Violet Eyes, and standing at 5'8 tall. She is a small woman with a slim figure and is usually seen in skirts and shirts of various designs and colors. Despite her femininity, Ilyana is usually holding a militaristic stance and can be quite brazen in her expressions.
Home Country: Sarrice
Occupation (if any): Infinity Edge Guild Master
Combat Skills: Magic Weapon Proficiency
Magic Ability (if any): Demon Slayer Magic/Holy Blade Magic
Non-Combative Skills/Hobbies: Diplomacy, Law Knowledge & Training, Playing Guitar
History/Back Story: Ilyana took over Infinity Edge sixteen years ago, trusted with the position after a daring fight within the Guild's very main hall when it was attacked and polluted by hundreds of demons. Though her fellow Guild members fought bravely, Ilyana's specific powers are holy and smite demons with such ease that she conquered.
Immediately, Ilyana changed the direction of the Guild, which had primarily been directed towards completing quests as their only goal. Standing proudly for Justice and Honor, Ilyana has been viewed as the female knight of the city, enforcing laws and protecting citizens becoming top priority. Loved by the people, she is forceful and merciless towards criminals and she does not believe in second chances for most cases.
Gender: Female
Age: 39
Alignment: LG
Guild: Infinity Edge
Symbol/Tattoo Location: On the back of her right shoulder.
Guild Rank: S
Appearance: Silver Hair, Pale Skin, Violet Eyes, and standing at 5'8 tall. She is a small woman with a slim figure and is usually seen in skirts and shirts of various designs and colors. Despite her femininity, Ilyana is usually holding a militaristic stance and can be quite brazen in her expressions.
Home Country: Sarrice
Occupation (if any): Infinity Edge Guild Master
Combat Skills: Magic Weapon Proficiency
Magic Ability (if any): Demon Slayer Magic/Holy Blade Magic
Non-Combative Skills/Hobbies: Diplomacy, Law Knowledge & Training, Playing Guitar
History/Back Story: Ilyana took over Infinity Edge sixteen years ago, trusted with the position after a daring fight within the Guild's very main hall when it was attacked and polluted by hundreds of demons. Though her fellow Guild members fought bravely, Ilyana's specific powers are holy and smite demons with such ease that she conquered.
Immediately, Ilyana changed the direction of the Guild, which had primarily been directed towards completing quests as their only goal. Standing proudly for Justice and Honor, Ilyana has been viewed as the female knight of the city, enforcing laws and protecting citizens becoming top priority. Loved by the people, she is forceful and merciless towards criminals and she does not believe in second chances for most cases.
Last edited by Leah7 on 6th May 2015, 7:34 pm; edited 1 time in total
Re: Guilds Relevant NPC's
Name: Lady Aurella De Gant
Gender: Female
Age: 43
Alignment: NG
Guild: Quinsenterra
Symbol/Tattoo Location: On the back of her right hand.
Guild Rank: S
Appearance: Pink, straight hair that stretches down past her back, brilliant blue eyes, and standing at 5'4 tall. She has a thin, curvacious form and is always seen in lady-like clothing. She is never seen without makeup and looks quite young for her age.
Home Country: Holstein
Occupation (if any): Quinsenterra Guild Master
Combat Skills: Rapier Proficiency, Bow Proficiency
Magic Ability (if any): Truthsayer Magic
Non-Combative Skills/Hobbies: Diplomacy, Fine Dining, Tailoring, Writing Music, Ballroom Dancing, etc.
History/Back Story: Lady Aurella has been an avid hand in popular culture and diplomatic relations long before she established the Quinsenterra Guild. When she did so, many of her friends and acquaintances from the nobility and upper-level society easily backed it with pride. Lady Aurella has made her desires known with obvious intent to promote culture and refinement and she possesses an unusual amount of political clout and influence.
For the most part, she leaves the members to their own devices, unless it interferes with her or her Guild's appearance/reputation. At times, she can be overbearing and can force members of her Guild into positions or tasks that they would not normally wish to be a part of. Quinsenterra is less concerned with Quest Completion or Guild Games as other Guilds are, preferring instead, to focus on class and diplomacy. Many non-Guild members can be found in her company at her guild and the Guild hall is meant to hold many outsiders so that they may teach many the manners and polite society rules that they may or may not have learned in their lives beforehand.
Gender: Female
Age: 43
Alignment: NG
Guild: Quinsenterra
Symbol/Tattoo Location: On the back of her right hand.
Guild Rank: S
Appearance: Pink, straight hair that stretches down past her back, brilliant blue eyes, and standing at 5'4 tall. She has a thin, curvacious form and is always seen in lady-like clothing. She is never seen without makeup and looks quite young for her age.
Home Country: Holstein
Occupation (if any): Quinsenterra Guild Master
Combat Skills: Rapier Proficiency, Bow Proficiency
Magic Ability (if any): Truthsayer Magic
Non-Combative Skills/Hobbies: Diplomacy, Fine Dining, Tailoring, Writing Music, Ballroom Dancing, etc.
History/Back Story: Lady Aurella has been an avid hand in popular culture and diplomatic relations long before she established the Quinsenterra Guild. When she did so, many of her friends and acquaintances from the nobility and upper-level society easily backed it with pride. Lady Aurella has made her desires known with obvious intent to promote culture and refinement and she possesses an unusual amount of political clout and influence.
For the most part, she leaves the members to their own devices, unless it interferes with her or her Guild's appearance/reputation. At times, she can be overbearing and can force members of her Guild into positions or tasks that they would not normally wish to be a part of. Quinsenterra is less concerned with Quest Completion or Guild Games as other Guilds are, preferring instead, to focus on class and diplomacy. Many non-Guild members can be found in her company at her guild and the Guild hall is meant to hold many outsiders so that they may teach many the manners and polite society rules that they may or may not have learned in their lives beforehand.
Re: Guilds Relevant NPC's
Name: Connor Elriddien, "The Shield"
Gender: Male
Age: 37
Alignment: CG
Guild: Rhodes
Symbol/Tattoo Location: Underside of Right Forearm
Guild Rank: S
Appearance: Black & Grey Hair, 5'10 tall, Brown Eyes, Lean built, slim and small compared to how most visualize him when they have yet to meet him. He has a kind face, but a stern tone and loves simple clothes that don't impede him in battle.
Home Country: Holstein
Occupation (if any): Rhodes Guild Master
Combat Skills: Unknown
Magic Ability (if any): Shield/Barrier/Wall Magic
Non-Combative Skills/Hobbies: Competitive Gaming, Board Games, Strategy Games, etc.
History/Back Story: Connor has headed the Rhodes Guild for eight years, continuing a somewhat brutal process of inner-competition that his previous Guild Master had held onto throughout the Guild daily life. As far as he is concerned, if you cannot compete, you shouldn't be in this Guild.
Every guild member has a rank, but within that rank is another ranking that compares them to every other guild member within the group. Connor likes to play games with all of the Guild members, hold battle training events that will determine each member's inner rank, as well as entertain the locals that live around them.
Although the Guild strongly protects its people, many of its members are known for their competitive attitude and Connor has been known as the king of "talking trash." He enjoys being the Guild Leader, though he often wonders if he will be able to maintain the prominence of the Guild that its founder established and kept years ago.
Gender: Male
Age: 37
Alignment: CG
Guild: Rhodes
Symbol/Tattoo Location: Underside of Right Forearm
Guild Rank: S
Appearance: Black & Grey Hair, 5'10 tall, Brown Eyes, Lean built, slim and small compared to how most visualize him when they have yet to meet him. He has a kind face, but a stern tone and loves simple clothes that don't impede him in battle.
Home Country: Holstein
Occupation (if any): Rhodes Guild Master
Combat Skills: Unknown
Magic Ability (if any): Shield/Barrier/Wall Magic
Non-Combative Skills/Hobbies: Competitive Gaming, Board Games, Strategy Games, etc.
History/Back Story: Connor has headed the Rhodes Guild for eight years, continuing a somewhat brutal process of inner-competition that his previous Guild Master had held onto throughout the Guild daily life. As far as he is concerned, if you cannot compete, you shouldn't be in this Guild.
Every guild member has a rank, but within that rank is another ranking that compares them to every other guild member within the group. Connor likes to play games with all of the Guild members, hold battle training events that will determine each member's inner rank, as well as entertain the locals that live around them.
Although the Guild strongly protects its people, many of its members are known for their competitive attitude and Connor has been known as the king of "talking trash." He enjoys being the Guild Leader, though he often wonders if he will be able to maintain the prominence of the Guild that its founder established and kept years ago.
Re: Guilds Relevant NPC's
Name: "Rex"
Gender: Male
Age: 25
Alignment: NG
Guild: Sheherazade
Symbol/Tattoo Location: Right Side of Neck
Guild Rank: S
Appearance: Dark Brown Hair, Red Eyes, and stands at 5'9 feet tall. Lean and healthily built, generally seen in black clothing and is rarely found without food either in his mouth or on his person.
Home Country: Sarrice
Occupation (if any): Sheherazade Guild Master
Combat Skills: Unknown
Magic Ability (if any): Unknown Magical Ability
Non-Combative Skills/Hobbies: Archaeological skills, Museum Collection & Classification skills, History Knowledge, etc.
History/Back Story: Rex has been the leader for the Sheherazade for four years, working his hardest to gain the loyalty and respect of its members. Many were not happy with is ascension into the ranks of the Guild, specifically because most knew so little about him. Most have never seen him use his ability, and unfortunately, his background is also a mystery.
Although he has not been so forward about his past, he has shown great skill within the Archeological world, rather than in quest completion, thus proving to be a great asset to the Guild as a whole. He is friendly, respectful, and an all around helpful person, and thus far has done nothing to cause further distrust among his guild members.
Gender: Male
Age: 25
Alignment: NG
Guild: Sheherazade
Symbol/Tattoo Location: Right Side of Neck
Guild Rank: S
Appearance: Dark Brown Hair, Red Eyes, and stands at 5'9 feet tall. Lean and healthily built, generally seen in black clothing and is rarely found without food either in his mouth or on his person.
Home Country: Sarrice
Occupation (if any): Sheherazade Guild Master
Combat Skills: Unknown
Magic Ability (if any): Unknown Magical Ability
Non-Combative Skills/Hobbies: Archaeological skills, Museum Collection & Classification skills, History Knowledge, etc.
History/Back Story: Rex has been the leader for the Sheherazade for four years, working his hardest to gain the loyalty and respect of its members. Many were not happy with is ascension into the ranks of the Guild, specifically because most knew so little about him. Most have never seen him use his ability, and unfortunately, his background is also a mystery.
Although he has not been so forward about his past, he has shown great skill within the Archeological world, rather than in quest completion, thus proving to be a great asset to the Guild as a whole. He is friendly, respectful, and an all around helpful person, and thus far has done nothing to cause further distrust among his guild members.
Re: Guilds Relevant NPC's
Name: Mia Al'verowich
Gender: Female
Age: 27
Alignment: CG
Guild: Valoria
Symbol/Tattoo Location: Left Cheek
Guild Rank: S
Appearance: Extremely buff woman with red hair, green eyes, and a big smile. She is one of the manliest women you'll ever meet, standing at 5'4 and shocking her visitors with her muscle mass. She wears men's clothing only and never does anything that could ever be considered girly.
Home Country: UMS
Occupation (if any): Valoria Guild Master
Combat Skills: Boxing, Brawling, Wrestling
Magic Ability (if any): Self Duplication Magic
Non-Combative Skills/Hobbies: Competing with her "arch-enemy."
History/Back Story: Mia is not a lady that likes to be downed upon because she is so different. Many of her past friends assured her that she would never amount to anything just because she didn't wish to be a "lady." This never deterred Mia from being herself, however, in fact--it encouraged her to continue her more masculine habits and succeed at them to prove others wrong.
Mia founded and has kept the Valoria guild for an entire year, a feat that her "arch-nemesis" deemed she could not accomplish. She refers to her friend as her arch-nemesis as she desires to out-succeed her in everything, which has thus caused a great rift between the two women, though not between their Guilds. This woman that she has dubbed her enemy is also known as Lady Aurella De Gant, whom she swears to best in all Guild-like things to her members upon their joining. She does also, of course, make sure that the Guild does not become centered around her own gains alone.
Gender: Female
Age: 27
Alignment: CG
Guild: Valoria
Symbol/Tattoo Location: Left Cheek
Guild Rank: S
Appearance: Extremely buff woman with red hair, green eyes, and a big smile. She is one of the manliest women you'll ever meet, standing at 5'4 and shocking her visitors with her muscle mass. She wears men's clothing only and never does anything that could ever be considered girly.
Home Country: UMS
Occupation (if any): Valoria Guild Master
Combat Skills: Boxing, Brawling, Wrestling
Magic Ability (if any): Self Duplication Magic
Non-Combative Skills/Hobbies: Competing with her "arch-enemy."
History/Back Story: Mia is not a lady that likes to be downed upon because she is so different. Many of her past friends assured her that she would never amount to anything just because she didn't wish to be a "lady." This never deterred Mia from being herself, however, in fact--it encouraged her to continue her more masculine habits and succeed at them to prove others wrong.
Mia founded and has kept the Valoria guild for an entire year, a feat that her "arch-nemesis" deemed she could not accomplish. She refers to her friend as her arch-nemesis as she desires to out-succeed her in everything, which has thus caused a great rift between the two women, though not between their Guilds. This woman that she has dubbed her enemy is also known as Lady Aurella De Gant, whom she swears to best in all Guild-like things to her members upon their joining. She does also, of course, make sure that the Guild does not become centered around her own gains alone.
Re: Guilds Relevant NPC's
Name: Alexander H. Grey
Gender: Male
Age: 29
Alignment: NG
Guild: Walsh
Symbol/Tattoo Location: Chest, over his heart
Guild Rank: S
Appearance: Blonde Hair, Green Eyes, semi-muscular man that stands at 5'8 and never smiles. Though he is friendly, he is rarely seen with much expression, neither through facial expression nor body gestures. He is generally seen wearing high-class clothing, due to being close to nobility.
Home Country: Sarrice
Occupation (if any): Walsh Guild Master
Combat Skills: Animalistic Fighting
Magic Ability (if any): Beast Soul Magic
Non-Combative Skills/Hobbies: Hunting
History/Back Story: Unknown
Gender: Male
Age: 29
Alignment: NG
Guild: Walsh
Symbol/Tattoo Location: Chest, over his heart
Guild Rank: S
Appearance: Blonde Hair, Green Eyes, semi-muscular man that stands at 5'8 and never smiles. Though he is friendly, he is rarely seen with much expression, neither through facial expression nor body gestures. He is generally seen wearing high-class clothing, due to being close to nobility.
Home Country: Sarrice
Occupation (if any): Walsh Guild Master
Combat Skills: Animalistic Fighting
Magic Ability (if any): Beast Soul Magic
Non-Combative Skills/Hobbies: Hunting
History/Back Story: Unknown
Re: Guilds Relevant NPC's
Name: Rodimus Penn
Gender: Male
Age: 29
Alignment: True Neutral
Guild: Ferrum Coordinator
Symbol/Tattoo Location: Side of neck
Desired Guild Rank: S
Appearance: About 6ft tall. Straight, black hair that falls just below his neck and brown eyes. Fair skinned and has a thin build. Usually wears a maroon military-style overcoat with an open, raised collar, white shirt, baggy, tan pants with plenty of pockets, and leather calf-high boots.
Home Country: UMS
Occupation (if any): Guild Master for Ferrum Coordinator
Skills/Magic Ability (if any): Ability to mentally move metals. It's similar to telekinesis but it's restricted to metal objects. His abilities allow him to manipulate any kind of metal, but the lighter and more malleable, the easier to use. Rodimus can move up to 4,000 lbs (the weight of an average car) with little exertion. He can hold a 100 lbs piece of metal for 10 minutes. Any longer, and he would have to exert himself. His limit is 5,000 lbs, but Rodimus can't even lift that much unless he REALLY pushes himself. After lifting that much, he would fall into a coma. He can also apply pressure to the metal in the same way a hand holds an object. Similarly enough, he can cause malleable metals to bend or get crushed.
Rodimus can throw a small piece of metal at about 30-35mph. Larger pieces at 20-25. And huge pieces at 5, although he can only throw one thing at a time. The range of what metals he can use is based on his sight, and he's nearsighted, so he can use a metal up to 30ft away. Line of sight does have to be maintained, but if he's already manipulating some metal, he can continue using it without being able to see it. Rodimus can control up to 15 pieces of metal at a max length of 10ft. His ability causes him to have bad short term memory, so he is known for his forgetfulness. He often forgets the names of those he meets for the first time, but the names stick after a while. He also tends to forget to do important tasks as a guild master, but he has an assistant who takes care of them.
History/Back Story: The day Rodimus discovered his powers, he wanted to do great things with them. The boy's mother was also a telekinetic, but for some reason, Rodimus could only use his powers on metal. Still, he desired to develop his powers to unimaginable levels. Being a natural-born tinkerer, Rodimus quickly picked up building and engineering with his powers. One day in his youth, Rodimus noticed a boy who had trouble walking due to being crippled. The boy looked so lonely and in pain, Rodimus couldn't help but do something. He pulled out any scrap sheets of metal from a local foundry and built a homemade wheelchair for the lad. The boy didn't even know Rodimus' name when he was given the gift. The experience caused Rodimus to think that if he could use his powers to help the life of that boy, then he could use them to better the world. And that's exactly what he set out to do. During his life, Rodimus strove to advance his abilities and his metal craftsmanship. He then formed his own guild so other builders and inventors could work together to develop new technologies for the world.
Gender: Male
Age: 29
Alignment: True Neutral
Guild: Ferrum Coordinator
Symbol/Tattoo Location: Side of neck
Desired Guild Rank: S
Appearance: About 6ft tall. Straight, black hair that falls just below his neck and brown eyes. Fair skinned and has a thin build. Usually wears a maroon military-style overcoat with an open, raised collar, white shirt, baggy, tan pants with plenty of pockets, and leather calf-high boots.
Home Country: UMS
Occupation (if any): Guild Master for Ferrum Coordinator
Skills/Magic Ability (if any): Ability to mentally move metals. It's similar to telekinesis but it's restricted to metal objects. His abilities allow him to manipulate any kind of metal, but the lighter and more malleable, the easier to use. Rodimus can move up to 4,000 lbs (the weight of an average car) with little exertion. He can hold a 100 lbs piece of metal for 10 minutes. Any longer, and he would have to exert himself. His limit is 5,000 lbs, but Rodimus can't even lift that much unless he REALLY pushes himself. After lifting that much, he would fall into a coma. He can also apply pressure to the metal in the same way a hand holds an object. Similarly enough, he can cause malleable metals to bend or get crushed.
Rodimus can throw a small piece of metal at about 30-35mph. Larger pieces at 20-25. And huge pieces at 5, although he can only throw one thing at a time. The range of what metals he can use is based on his sight, and he's nearsighted, so he can use a metal up to 30ft away. Line of sight does have to be maintained, but if he's already manipulating some metal, he can continue using it without being able to see it. Rodimus can control up to 15 pieces of metal at a max length of 10ft. His ability causes him to have bad short term memory, so he is known for his forgetfulness. He often forgets the names of those he meets for the first time, but the names stick after a while. He also tends to forget to do important tasks as a guild master, but he has an assistant who takes care of them.
History/Back Story: The day Rodimus discovered his powers, he wanted to do great things with them. The boy's mother was also a telekinetic, but for some reason, Rodimus could only use his powers on metal. Still, he desired to develop his powers to unimaginable levels. Being a natural-born tinkerer, Rodimus quickly picked up building and engineering with his powers. One day in his youth, Rodimus noticed a boy who had trouble walking due to being crippled. The boy looked so lonely and in pain, Rodimus couldn't help but do something. He pulled out any scrap sheets of metal from a local foundry and built a homemade wheelchair for the lad. The boy didn't even know Rodimus' name when he was given the gift. The experience caused Rodimus to think that if he could use his powers to help the life of that boy, then he could use them to better the world. And that's exactly what he set out to do. During his life, Rodimus strove to advance his abilities and his metal craftsmanship. He then formed his own guild so other builders and inventors could work together to develop new technologies for the world.
Re: Guilds Relevant NPC's
Name: Harima Kenji
Gender: Male
Age: 22
Alignment: CN
Guild: Blazing Swords
Symbol/Tattoo Location: Over his left eye
Guild Rank: S
Appearance: Dark, Black Hair kept in a wolf tail, grey eyes, and stands at 5'11 tall. He has a stoic appearance and rarely smiles or shows expressions at all. Rather, his face looks like that of a mafia member's. Contrastingly, he moves with the grace of a swan and wears bright colors.
Home Country: Unknown
Occupation (if any): Guild Quests, Botanist, Book Doctor, Guild Master Trustee
Combat Skills: Various Weapon Proficiencies
Magic Ability (if any): Weapon Summoner
Non-Combative Skills/Hobbies: Botany, Book Doctoring, Singing
History/Back Story: Harima is a trustee for his Guild, which means that he is the Guild Master's Right-Hand man. When Rook is away, he is there to make sure the Guild is running smoothly on all effects. He is in charge of not only members and Guild Quests, but also of keeping and withholding the good standing of Blazing Swords. As such, this is a very important job--one that he hopes to keep.
However, being a Guild Trustee is never a guarantee. It shows that the Guild Master is interested in you for being his or her predecessor--but that does not mean that someone else couldn't step up and impress the master more. As such, it is still a very competitive position to be in, especially against those that want to be in the trustee's shoes. Regardless, Harima cares about the guild and will do what he can to keep Rook happy, even if that means bugging the crap out of its members. (Which he does often...)
Gender: Male
Age: 22
Alignment: CN
Guild: Blazing Swords
Symbol/Tattoo Location: Over his left eye
Guild Rank: S
Appearance: Dark, Black Hair kept in a wolf tail, grey eyes, and stands at 5'11 tall. He has a stoic appearance and rarely smiles or shows expressions at all. Rather, his face looks like that of a mafia member's. Contrastingly, he moves with the grace of a swan and wears bright colors.
Home Country: Unknown
Occupation (if any): Guild Quests, Botanist, Book Doctor, Guild Master Trustee
Combat Skills: Various Weapon Proficiencies
Magic Ability (if any): Weapon Summoner
Non-Combative Skills/Hobbies: Botany, Book Doctoring, Singing
History/Back Story: Harima is a trustee for his Guild, which means that he is the Guild Master's Right-Hand man. When Rook is away, he is there to make sure the Guild is running smoothly on all effects. He is in charge of not only members and Guild Quests, but also of keeping and withholding the good standing of Blazing Swords. As such, this is a very important job--one that he hopes to keep.
However, being a Guild Trustee is never a guarantee. It shows that the Guild Master is interested in you for being his or her predecessor--but that does not mean that someone else couldn't step up and impress the master more. As such, it is still a very competitive position to be in, especially against those that want to be in the trustee's shoes. Regardless, Harima cares about the guild and will do what he can to keep Rook happy, even if that means bugging the crap out of its members. (Which he does often...)
Re: Guilds Relevant NPC's
Name: Miriam ‘Mimi’ Monte
Gender: Female
Age: 23
Alignment: True Neutral
Guild: Sheherazade
Symbol/Tattoo Location: Back of her left shoulder
Guild Rank: S
Appearance: Blonde hair in a ponytail and hazel eyes behind rectangular glasses. She stands at 5’8” and has a slim build. She tends to wear very practical clothes in earth tones, usually pants and a button down shirt.
Home Country: Sarrice
Occupation (if any): Guild Trustee
Combat Skills: Fencing, acrobatics
Magic Ability (if any): Foresight
Non-Combative Skills/Hobbies: Archaeology, fiction writing
History/Back Story: Mimi is the Guild Trustee of Sheherazade, making her Rex’s right hand girl. She’s a skilled and enthusiastic archaeologist, and she uses her magic both to get an idea of where they will find artifacts on digs and to predict potential future combat situations. She’s nice enough, but since being named Trustee she’s become much more stiff and by-the-books – possibly out of fear of losing her new status.
Gender: Female
Age: 23
Alignment: True Neutral
Guild: Sheherazade
Symbol/Tattoo Location: Back of her left shoulder
Guild Rank: S
Appearance: Blonde hair in a ponytail and hazel eyes behind rectangular glasses. She stands at 5’8” and has a slim build. She tends to wear very practical clothes in earth tones, usually pants and a button down shirt.
Home Country: Sarrice
Occupation (if any): Guild Trustee
Combat Skills: Fencing, acrobatics
Magic Ability (if any): Foresight
Non-Combative Skills/Hobbies: Archaeology, fiction writing
History/Back Story: Mimi is the Guild Trustee of Sheherazade, making her Rex’s right hand girl. She’s a skilled and enthusiastic archaeologist, and she uses her magic both to get an idea of where they will find artifacts on digs and to predict potential future combat situations. She’s nice enough, but since being named Trustee she’s become much more stiff and by-the-books – possibly out of fear of losing her new status.
Last edited by Red on 14th May 2014, 7:18 pm; edited 1 time in total
Red- VIP
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Posts : 5096
Re: Guilds Relevant NPC's
Name: Isadora L'Estelle
Gender: Female
Age: 29
Alignment: Chaotic good
Guild: Rhodes
Symbol/Tattoo Location: Upper left thigh
Guild Rank: S
Appearance: She is 5'6". Here's a pic.
Home Country: Holstein
Occupation (if any): Guild Trustee
Combat Skills: Proficient with whips, chains, and similar weapons.
Magic Ability (if any): Chain magic. She can shoot chains from her hands which she can then manipulate to restrain enemies and slam them into things.
Non-Combative Skills/Hobbies: Challenging anyone she meets to some kind of competition, her favourites being magic-related. She also likes running and word games.
History/Back Story: Coming from a wealthy family in Holstein, it was always assumed that Isadora would inherit the family business. However, her need for competition and adventure led her away from that life and into the Rhodes guild. She very easily fit in and quickly became Connor's trustee. She can be very harsh, however her intentions are almost always good.
Gender: Female
Age: 29
Alignment: Chaotic good
Guild: Rhodes
Symbol/Tattoo Location: Upper left thigh
Guild Rank: S
Appearance: She is 5'6". Here's a pic.
Home Country: Holstein
Occupation (if any): Guild Trustee
Combat Skills: Proficient with whips, chains, and similar weapons.
Magic Ability (if any): Chain magic. She can shoot chains from her hands which she can then manipulate to restrain enemies and slam them into things.
Non-Combative Skills/Hobbies: Challenging anyone she meets to some kind of competition, her favourites being magic-related. She also likes running and word games.
History/Back Story: Coming from a wealthy family in Holstein, it was always assumed that Isadora would inherit the family business. However, her need for competition and adventure led her away from that life and into the Rhodes guild. She very easily fit in and quickly became Connor's trustee. She can be very harsh, however her intentions are almost always good.
Holsety- VIP
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Posts : 8820
Re: Guilds Relevant NPC's
Name: Pan Aires
Gender: Male
Age: 31
Alignment: Lawful Good
Guild: Infinity Edge
Symbol/Tattoo Location:Back of left wrist
Guild Rank: A
Appearance: 6ft tall. Muscular and a little burly. Fair skinned. Curly, brown hair that falls to his cheeks. Green eyes and bronze, rectangular glasses. Often wears loose fitting pants with a belt, strapped sandals, tunics of various colors and designs, and a cream, wool cloak with the guild symbol on the back in red
Home Country: Perta City
Occupation (if any): Guild Master’s Assistant
Combat Skills: Close quarters combat. Knowledgeable in battlefield tactics and formations. Able to come up with group-based strategies and is a novice at figuring out opponent's plans.
Magic Ability (if any): Able to play a special flute that alters the weather within a 1mile diameter. Different tunes cause different weather conditions
“Pioggia”: Rainy
“Pioggia Forte”: Downpour
“Vento”: Windy
“Sole”: Sunny
“Tempesta”: Thunderstorm
“Neve”: Snowy
“Bufera di Neve”: Blizzard
“Nebbia”: Fog
“Grandine”: Hailing
Non-Combative Skills/Hobbies: Traveling, Climbing, Surviving in nature, Highly literate, Quick witted, Experienced in guild management and customs
History/Back Story: Pan grew up in a small town not too far from the Infinity Edge guild. He had developed an interest in the outdoors with an adventurous spirit. When he first heard of the guild, he became very intrigued. It sounded just like the kind of group he wanted to join. As Pan grew older, he picked up an interest in military combat and music. He discovered his magical ability one evening as he was playing around with his flute. The weather changed from its normal state at the time to a blustery shower every time Pan played a particular melody. That's when he was sure in his mind he would join Infinity Edge.
When Pan came of age, he immediately registered to join the guild, and made himself useful wherever he could, learning some combat practice too. Eventually, the main hall was attacked by demons, leading Pan to use the little combat training he had to defend the guild. His actions caused him to become the guild master's assistant. Even though Ilyana is newer to the guild than Pan, the humble flute player continues to look up to her as a mentor and a companion.
Gender: Male
Age: 31
Alignment: Lawful Good
Guild: Infinity Edge
Symbol/Tattoo Location:Back of left wrist
Guild Rank: A
Appearance: 6ft tall. Muscular and a little burly. Fair skinned. Curly, brown hair that falls to his cheeks. Green eyes and bronze, rectangular glasses. Often wears loose fitting pants with a belt, strapped sandals, tunics of various colors and designs, and a cream, wool cloak with the guild symbol on the back in red
Home Country: Perta City
Occupation (if any): Guild Master’s Assistant
Combat Skills: Close quarters combat. Knowledgeable in battlefield tactics and formations. Able to come up with group-based strategies and is a novice at figuring out opponent's plans.
Magic Ability (if any): Able to play a special flute that alters the weather within a 1mile diameter. Different tunes cause different weather conditions
“Pioggia”: Rainy
“Pioggia Forte”: Downpour
“Vento”: Windy
“Sole”: Sunny
“Tempesta”: Thunderstorm
“Neve”: Snowy
“Bufera di Neve”: Blizzard
“Nebbia”: Fog
“Grandine”: Hailing
Non-Combative Skills/Hobbies: Traveling, Climbing, Surviving in nature, Highly literate, Quick witted, Experienced in guild management and customs
History/Back Story: Pan grew up in a small town not too far from the Infinity Edge guild. He had developed an interest in the outdoors with an adventurous spirit. When he first heard of the guild, he became very intrigued. It sounded just like the kind of group he wanted to join. As Pan grew older, he picked up an interest in military combat and music. He discovered his magical ability one evening as he was playing around with his flute. The weather changed from its normal state at the time to a blustery shower every time Pan played a particular melody. That's when he was sure in his mind he would join Infinity Edge.
When Pan came of age, he immediately registered to join the guild, and made himself useful wherever he could, learning some combat practice too. Eventually, the main hall was attacked by demons, leading Pan to use the little combat training he had to defend the guild. His actions caused him to become the guild master's assistant. Even though Ilyana is newer to the guild than Pan, the humble flute player continues to look up to her as a mentor and a companion.
Last edited by Vye-Avis on 15th May 2014, 5:32 pm; edited 2 times in total
Vye- Senior Member
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I'm just a Grasshopper
Posts : 2642
Re: Guilds Relevant NPC's
Name: Darius Ferapoint
Gender: Male
Age: 20
Alignment: Chaotic Good
Guild: Walsh
Symbol/Tattoo Location: Back of his left hand
Guild Rank: S
Appearance: 6’0” athletic build. Sandy blonde messy hair with light blonde highlights. Brown eyes. Generally seen in practical but nice clothing.
Home Country: Holstein
Occupation (if any): Guild Trustee
Combat Skills: Proficient in close combat as well as various weaponry. He is also a skilled strategist.
Magic Ability (if any): Transformation Magic. He is at an advanced level of shapeshifting. He is able to completely transform into various forms. Darius must only picture in his mind the form he wishes to take on.
Non-Combative Skills/Hobbies: Exploring, Writing, Socializing, Caring for animals
History/Back Story: Darius is the Guild Trustee for Walsh and despite his young age, he handles the position with little difficulties. Being very protective of his guild and his guild members, he does whatever he can to help assist and improve the guild.
While Darius was born in Holstein, he grew up mainly in the UMS after leaving his family though he chooses not to share why. He joined Walsh at a young age and has come to think of the guild as his family. Having a charismatic personality and genuinely caring for the guild members have led to him being well-liked by those within.
Gender: Male
Age: 20
Alignment: Chaotic Good
Guild: Walsh
Symbol/Tattoo Location: Back of his left hand
Guild Rank: S
Appearance: 6’0” athletic build. Sandy blonde messy hair with light blonde highlights. Brown eyes. Generally seen in practical but nice clothing.
Home Country: Holstein
Occupation (if any): Guild Trustee
Combat Skills: Proficient in close combat as well as various weaponry. He is also a skilled strategist.
Magic Ability (if any): Transformation Magic. He is at an advanced level of shapeshifting. He is able to completely transform into various forms. Darius must only picture in his mind the form he wishes to take on.
Non-Combative Skills/Hobbies: Exploring, Writing, Socializing, Caring for animals
History/Back Story: Darius is the Guild Trustee for Walsh and despite his young age, he handles the position with little difficulties. Being very protective of his guild and his guild members, he does whatever he can to help assist and improve the guild.
While Darius was born in Holstein, he grew up mainly in the UMS after leaving his family though he chooses not to share why. He joined Walsh at a young age and has come to think of the guild as his family. Having a charismatic personality and genuinely caring for the guild members have led to him being well-liked by those within.
Skylar- Senior Member
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Posts : 2596
Re: Guilds Relevant NPC's
Name: Allas Ruoh
Gender: Male
Age: Appears to be in his early twenty's.
Alignment: LE
Guild: Quinsenterra
Symbol/Tattoo Location: Back
Guild Rank: A
Appearance: Long, Straight, & White Hair, Gold Eyes, 5'8 Tall, Pale skin, stoic facial expression, and usually seen in fine, rich clothing of blacks, whites, greys, and always with a touch of color here or there.
Home Country: Sarrice
Occupation (if any): Quinsenterra Trustee
Combat Skills: None
Magic Ability (if any): Time Magic
Non-Combative Skills/Hobbies: Musician, Painter, Clockmaker, Wood Carver
History/Back Story: Ruoh is a man of art and music. He is commissioned often, having lived in the trade area towards the town's center within his home-city. He is refined, elegant, and a true gentleman. Though he is not often seen at the Quinsenterra Guild, many of its members are aware of his Trustee position, though many are also unaware of much about the man or his abilities. He is quite the mystery, though he has always been quite respectful and kind to all who have met him and had the pleasure of his company.
Gender: Male
Age: Appears to be in his early twenty's.
Alignment: LE
Guild: Quinsenterra
Symbol/Tattoo Location: Back
Guild Rank: A
Appearance: Long, Straight, & White Hair, Gold Eyes, 5'8 Tall, Pale skin, stoic facial expression, and usually seen in fine, rich clothing of blacks, whites, greys, and always with a touch of color here or there.
Home Country: Sarrice
Occupation (if any): Quinsenterra Trustee
Combat Skills: None
Magic Ability (if any): Time Magic
Non-Combative Skills/Hobbies: Musician, Painter, Clockmaker, Wood Carver
History/Back Story: Ruoh is a man of art and music. He is commissioned often, having lived in the trade area towards the town's center within his home-city. He is refined, elegant, and a true gentleman. Though he is not often seen at the Quinsenterra Guild, many of its members are aware of his Trustee position, though many are also unaware of much about the man or his abilities. He is quite the mystery, though he has always been quite respectful and kind to all who have met him and had the pleasure of his company.
The Brynes
Name: Nicol Alister Byrne
Gender: Male
Age: 35
Alignment: Chaotic Neutral
Guild: Sheherazade
Symbol/Tattoo Location: Back of his left hand.
Guild Rank: A
Appearance:
(Ignis Stupeo Scientia from FFXV, will add full body pic as soon as available.)
Home Country: Sarrice Kingdom
Occupation (if any): Archaeologist
Combat Skills: None as he grew up in a scholarly family and thus strongly believes in brain over brawns. That being said he is quite strong and should he punch a person they are going to come away with a nasty bruise, though his punches are quite clumsy and easy to dodge by anyone with real combat skills.
Magic Ability (if any): Nicole has the magical ability called Object Link. This ability allows him to peer into the "memories" of objects. This allows him to see who was the last person to touch an object was and what they did with it. As such he has no control over what he sees when using this ability. He primarily uses it on mysterious artifacts found at archaeological dig sites, though naturally he has found other times in which his ability has proven useful.
Non-Combative Skills/Hobbies: Reading, cooking, exercising, studying ancient artifacts, archeology, exploring ruins.
History/Backstory: Born into a scholarly family Nicole knew from a young age that his future was to be in academia. For most of his childhood he was hardly with out his nose in a book or scroll. It wasn't until he turned 16 that he discovered his magical gift while helping out a dig crew excavate some small ruins near his home town. From that moment on he was hooked into archeology. It was several years later at a dig that he first met a young woman named Mairenn who would go on to become his wife.
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Name: Mairenn Andraste Byrne
Gender: Female
Age: 30
Alignment: Chaotic Neutral
Guild: Sheherazade
Symbol/Tattoo Location: On her right cheek.
Guild Rank: B
Appearance:
Home Country: Sarrice Kingdom
Occupation (if any): Archaeologist
Combat Skills: Having grown up in a military family Mairenn is quite able in a fight. She knows a handful of martial arts
Magic Ability (if any): Mairenn has the ability of "Equip and Requip," which allows her to summon her armor and weapons when needed, rather than carrying them around. However, it costs her a lot of money to purchase each suit of armor and weapon that she owns, as well as to repair them when damaged. She also uses this ability to quickly access her archaeology equipment as well as to transport various archaeological finds as well.
Non-Combative Skills/Hobbies: Weapon training, reading, researching, weapon and armor designing, weapon and armor shopping.
History/Backstory: Mairenn grew up in a military family and as such from a young age was taught how to fight. Originally it was just hand to hand combat but when it was discovered that she could use the ability of "Equip and Requip" this soon progressed into weapon and armor lessons as well. She was quite gifted at this causing a steady stream of trainer to come and go as she would catch up to their skill levels within a year or 2 tops, usually less. While her family expected her to go into the military Mairenn wanted to do something else so as to give herself more of a challenge. Up until a archaeology team came to some ruins out near her town she had no clue what it was she did want to do, but after meeting Nicole she decided to go into archeology.
Gender: Male
Age: 35
Alignment: Chaotic Neutral
Guild: Sheherazade
Symbol/Tattoo Location: Back of his left hand.
Guild Rank: A
Appearance:
(Ignis Stupeo Scientia from FFXV, will add full body pic as soon as available.)
Home Country: Sarrice Kingdom
Occupation (if any): Archaeologist
Combat Skills: None as he grew up in a scholarly family and thus strongly believes in brain over brawns. That being said he is quite strong and should he punch a person they are going to come away with a nasty bruise, though his punches are quite clumsy and easy to dodge by anyone with real combat skills.
Magic Ability (if any): Nicole has the magical ability called Object Link. This ability allows him to peer into the "memories" of objects. This allows him to see who was the last person to touch an object was and what they did with it. As such he has no control over what he sees when using this ability. He primarily uses it on mysterious artifacts found at archaeological dig sites, though naturally he has found other times in which his ability has proven useful.
Non-Combative Skills/Hobbies: Reading, cooking, exercising, studying ancient artifacts, archeology, exploring ruins.
History/Backstory: Born into a scholarly family Nicole knew from a young age that his future was to be in academia. For most of his childhood he was hardly with out his nose in a book or scroll. It wasn't until he turned 16 that he discovered his magical gift while helping out a dig crew excavate some small ruins near his home town. From that moment on he was hooked into archeology. It was several years later at a dig that he first met a young woman named Mairenn who would go on to become his wife.
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Name: Mairenn Andraste Byrne
Gender: Female
Age: 30
Alignment: Chaotic Neutral
Guild: Sheherazade
Symbol/Tattoo Location: On her right cheek.
Guild Rank: B
Appearance:
Home Country: Sarrice Kingdom
Occupation (if any): Archaeologist
Combat Skills: Having grown up in a military family Mairenn is quite able in a fight. She knows a handful of martial arts
Magic Ability (if any): Mairenn has the ability of "Equip and Requip," which allows her to summon her armor and weapons when needed, rather than carrying them around. However, it costs her a lot of money to purchase each suit of armor and weapon that she owns, as well as to repair them when damaged. She also uses this ability to quickly access her archaeology equipment as well as to transport various archaeological finds as well.
Non-Combative Skills/Hobbies: Weapon training, reading, researching, weapon and armor designing, weapon and armor shopping.
History/Backstory: Mairenn grew up in a military family and as such from a young age was taught how to fight. Originally it was just hand to hand combat but when it was discovered that she could use the ability of "Equip and Requip" this soon progressed into weapon and armor lessons as well. She was quite gifted at this causing a steady stream of trainer to come and go as she would catch up to their skill levels within a year or 2 tops, usually less. While her family expected her to go into the military Mairenn wanted to do something else so as to give herself more of a challenge. Up until a archaeology team came to some ruins out near her town she had no clue what it was she did want to do, but after meeting Nicole she decided to go into archeology.
Phirron- Junior Member
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Posts : 382
Re: Guilds Relevant NPC's
Name: Nadleeh Thessalonica ((Nod-lay))
Gender: Female
Age: 23
Alignment: LG
Guild: White Cross
Symbol/Tattoo Location: Center Back (Enlarged & White w/ Purple Hues)
Guild Rank: B
Appearance: Short, black hair, 6'1 Tall, Blue-Grey Eyes, Deep Voice (Often mistaken for a man.)
Home Country: Holstein Kingdom
Occupation (if any): Priestess/Evangelist of the Viorian Church
Combat Skills: Gauntlet Fighting & Defense Skills
Magic Ability (if any): Viorian Link Magic (Holy Scripture Magic)
Non-Combative Skills/Hobbies: Preaching, Wood Carving, Holy Symbol Creation
History/Back Story: Nadleeh is rather new to the Guild, but she is not new to her magic or to her business with Exorcism. Though she does separate her religion from the Guild entirely and never preaches within the Guild Hall, she does still do a lot of work within her own Church on the side. As someone with a lot of experience with spirits and demons, she usually also has a few contacts from the Church that assist her in gaining certain materials, such as Holy Water.
Nadleeh usually receives "quests" or jobs through her Church, rather than the Guild, since most of the people commonly link an Exorcism to her religion and Deity, Vioria. Vioria is the Deity of Justice and Light, and Nadleeh's magic has allowed her to link with her Deity and her Domains to use the words of the Holy Scripture to exorcise, temporarily bind, and guide spirits to the proper realm where spirits belong. However, this does not stop Nadleeh from trying to bring clients to the Guild, rather than her Church, when the spirit is not entirely evil after investigation.
Gender: Female
Age: 23
Alignment: LG
Guild: White Cross
Symbol/Tattoo Location: Center Back (Enlarged & White w/ Purple Hues)
Guild Rank: B
Appearance: Short, black hair, 6'1 Tall, Blue-Grey Eyes, Deep Voice (Often mistaken for a man.)
- Spoiler:
Home Country: Holstein Kingdom
Occupation (if any): Priestess/Evangelist of the Viorian Church
Combat Skills: Gauntlet Fighting & Defense Skills
Magic Ability (if any): Viorian Link Magic (Holy Scripture Magic)
Non-Combative Skills/Hobbies: Preaching, Wood Carving, Holy Symbol Creation
History/Back Story: Nadleeh is rather new to the Guild, but she is not new to her magic or to her business with Exorcism. Though she does separate her religion from the Guild entirely and never preaches within the Guild Hall, she does still do a lot of work within her own Church on the side. As someone with a lot of experience with spirits and demons, she usually also has a few contacts from the Church that assist her in gaining certain materials, such as Holy Water.
Nadleeh usually receives "quests" or jobs through her Church, rather than the Guild, since most of the people commonly link an Exorcism to her religion and Deity, Vioria. Vioria is the Deity of Justice and Light, and Nadleeh's magic has allowed her to link with her Deity and her Domains to use the words of the Holy Scripture to exorcise, temporarily bind, and guide spirits to the proper realm where spirits belong. However, this does not stop Nadleeh from trying to bring clients to the Guild, rather than her Church, when the spirit is not entirely evil after investigation.
Last edited by Leah7 on 2nd July 2014, 12:42 pm; edited 3 times in total
Re: Guilds Relevant NPC's
Name: Zeddicus, AKA "Zedd"
Gender: Male?
Age: Unknown
Alignment: CN
Guild: White Cross
Symbol/Tattoo Location: N/A
Guild Rank: D
Appearance: 5'4 Tall, No Hair, No Eyes, Faceless
Home Country: Unknown
Occupation (if any): Guild Hall Guardian
Combat Skills: Longsword Proficiency, Armour Proficiency, Shortsword & Scimitar Proficiency
Magic Ability (if any): Spirit Analysis Magic
Non-Combative Skills/Hobbies: Reading, Scare Pranks, Attempts to talk to animals, Levitation Meditation
History/Back Story: Several years ago, Zedd was a ghost--a simple spirit that was lost and alone and left wondering why and how it remained in the realm of the living. Eventually, he made a mortal friend when a young man was able to see and speak with him. It was unexpected and frightening, at first, as well as an experience that taught him more about himself. Unbeknownst to him, Zedd had been going mad over the years of his haunting, mad from the constant silence and loneliness of the Spirit Realm with its insanely nonsensical landscapes and strange, constant sounds.
Ryushi slowly helped him as time passed, assisting in overcoming that madness with conversation and the willingness to put up with his rambling, even when it went off topic and sometimes sounded as insane as Zedd sometimes felt. When Ryushi made plans to create a Guild, Zedd knew he would haunt the temple that his friend planned to build--it was the first goal that he had ever made for himself since his own mortal death. (That he could recall, anyway.)
A year later, a Guild member joined that manage to cast a spell upon some armor and clothing as a gift to him when she learned about Zedd--it took the young lady several months (almost a year) of work and concentration to make just this one armor, imbued with magic that pulled his soul into it and kept his possession permanent. Of course, she did warn that if anything should happen to the armor, he will again become an invisible spirit to the mortal realm. However, with his armor, Zedd has found the ability to interact and even speak with those that are the living, as well as fight clumsily with the armor he possess.
Gender: Male?
Age: Unknown
Alignment: CN
Guild: White Cross
Symbol/Tattoo Location: N/A
Guild Rank: D
Appearance: 5'4 Tall, No Hair, No Eyes, Faceless
- Spoiler:
Home Country: Unknown
Occupation (if any): Guild Hall Guardian
Combat Skills: Longsword Proficiency, Armour Proficiency, Shortsword & Scimitar Proficiency
Magic Ability (if any): Spirit Analysis Magic
Non-Combative Skills/Hobbies: Reading, Scare Pranks, Attempts to talk to animals, Levitation Meditation
History/Back Story: Several years ago, Zedd was a ghost--a simple spirit that was lost and alone and left wondering why and how it remained in the realm of the living. Eventually, he made a mortal friend when a young man was able to see and speak with him. It was unexpected and frightening, at first, as well as an experience that taught him more about himself. Unbeknownst to him, Zedd had been going mad over the years of his haunting, mad from the constant silence and loneliness of the Spirit Realm with its insanely nonsensical landscapes and strange, constant sounds.
Ryushi slowly helped him as time passed, assisting in overcoming that madness with conversation and the willingness to put up with his rambling, even when it went off topic and sometimes sounded as insane as Zedd sometimes felt. When Ryushi made plans to create a Guild, Zedd knew he would haunt the temple that his friend planned to build--it was the first goal that he had ever made for himself since his own mortal death. (That he could recall, anyway.)
A year later, a Guild member joined that manage to cast a spell upon some armor and clothing as a gift to him when she learned about Zedd--it took the young lady several months (almost a year) of work and concentration to make just this one armor, imbued with magic that pulled his soul into it and kept his possession permanent. Of course, she did warn that if anything should happen to the armor, he will again become an invisible spirit to the mortal realm. However, with his armor, Zedd has found the ability to interact and even speak with those that are the living, as well as fight clumsily with the armor he possess.
Re: Guilds Relevant NPC's
Name: Gren Ivenhalt
Gender: Male
Age:35
Alignment: Lawful Neutral
Guild: Blazing Swords
Symbol/Tattoo Location:Has the Guild Tattoo on his left shoulder, and also has his right shoulder branded in the more traditional sense of hot iron and blood.
Guild Rank: A-rank, though often out at sea. Has in the past participated in several S-Ranked missions and sometimes undertakes them at Rooks insistence.
Appearance: Gren has short blue hair atop his disfigured face, he is missing most of his nose, an ear and his jaw is lopsided as if it was brutally broken and tended to poorly in the field. He is often seen in the standard issue scaled lamellar of his guilds always in immaculate condition, complete with a closed helm free of adornment, his red dueling cloak, and a spiked basket hilt broadsword at his hip. He is rarely seen without at least standard military dress unless he is on shore-leave with his wife and son. He holds several badges and merits, though his current stationing is as a Naval Captain.
It should be noted that Gren speaks in slurs and broken words, this is due to his jaw.
Home Country: Holstein, though his estate where his Wife and Son live is in Gir'ratown.
Occupation (if any): Forward Recon, Special Forces, Naval Captain, and Pirate Hunter.
Combat Skills: CQC Training, Hand-to-hand Combat, Sword Fighting, Teleportation tactics and fighting, skilled at naval combat and fighting at sea. He tends to favor using his sword and disorienting his opponents with teleporting than engage in hand to hand, due to his long service he has accumulated a far amount of damage and dulled his use of those skills.
Magic Ability (if any): Gren commands Quantum Teleportation magic that deals with establishing your existence from the realm of possibility.
Non-Combative Skills/Hobbies: Psychology, counseling, Accounting, Astronomy, Nautical Navigation, and Stealth, Survial, and Tracking. His life is his family and his Duty to the Guild. He enjoys training his son in the use of the sword and mastery of his magic use in combat.
Notable Equipment: Gren has two wrist bands that are reservoirs of magic, and can be refilled using the magic of others. Each can store the entire magic he could produce in a day. Gren's sword is also aside from it's normal function is a flaming force weapon.
History/Back Story: Gren Ivenhalt is a long term member of blazing swords, belonging to the original company before it became a guild. He served alongside Rook during those times, and through the formation of the guild. Even though he has wife and a son he continues to serve the Guild despite being injured in service. He has hopes that his son, who also possess more limited teleportation magic will also follow his footsteps and serve in the guild, though he fears his wife may ruin the poor boy with her Quinsenterra friends.
Though friends with Rook, Gren isn't as reckless or as childish. Those where younger days, and now he's much more ingrained with the military aspect and his sense of duty/honor.
Gender: Male
Age:35
Alignment: Lawful Neutral
Guild: Blazing Swords
Symbol/Tattoo Location:Has the Guild Tattoo on his left shoulder, and also has his right shoulder branded in the more traditional sense of hot iron and blood.
Guild Rank: A-rank, though often out at sea. Has in the past participated in several S-Ranked missions and sometimes undertakes them at Rooks insistence.
Appearance: Gren has short blue hair atop his disfigured face, he is missing most of his nose, an ear and his jaw is lopsided as if it was brutally broken and tended to poorly in the field. He is often seen in the standard issue scaled lamellar of his guilds always in immaculate condition, complete with a closed helm free of adornment, his red dueling cloak, and a spiked basket hilt broadsword at his hip. He is rarely seen without at least standard military dress unless he is on shore-leave with his wife and son. He holds several badges and merits, though his current stationing is as a Naval Captain.
It should be noted that Gren speaks in slurs and broken words, this is due to his jaw.
Home Country: Holstein, though his estate where his Wife and Son live is in Gir'ratown.
Occupation (if any): Forward Recon, Special Forces, Naval Captain, and Pirate Hunter.
Combat Skills: CQC Training, Hand-to-hand Combat, Sword Fighting, Teleportation tactics and fighting, skilled at naval combat and fighting at sea. He tends to favor using his sword and disorienting his opponents with teleporting than engage in hand to hand, due to his long service he has accumulated a far amount of damage and dulled his use of those skills.
Magic Ability (if any): Gren commands Quantum Teleportation magic that deals with establishing your existence from the realm of possibility.
- Spoiler:
- He can teleport other people and objects, and the largest he has ever done is an entire ship and it's crew a couple miles. He can transport small groups of people much farther. Side effects include, phantom memories of the alternate existence, mental trauma from conflict with that existence and yourself though they fade in time (usually a few days at most). Extreme fatigue and exhaustion, partly physical though mostly mental, extreme nausea often new people exposed vomit.
Resistance to side effects builds with exposure, that's it. Unless you have some similar power that lets you experience the life/memories of others as your own.
Non-Combative Skills/Hobbies: Psychology, counseling, Accounting, Astronomy, Nautical Navigation, and Stealth, Survial, and Tracking. His life is his family and his Duty to the Guild. He enjoys training his son in the use of the sword and mastery of his magic use in combat.
Notable Equipment: Gren has two wrist bands that are reservoirs of magic, and can be refilled using the magic of others. Each can store the entire magic he could produce in a day. Gren's sword is also aside from it's normal function is a flaming force weapon.
History/Back Story: Gren Ivenhalt is a long term member of blazing swords, belonging to the original company before it became a guild. He served alongside Rook during those times, and through the formation of the guild. Even though he has wife and a son he continues to serve the Guild despite being injured in service. He has hopes that his son, who also possess more limited teleportation magic will also follow his footsteps and serve in the guild, though he fears his wife may ruin the poor boy with her Quinsenterra friends.
Though friends with Rook, Gren isn't as reckless or as childish. Those where younger days, and now he's much more ingrained with the military aspect and his sense of duty/honor.
MethosArchaic- Senior Member
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THE Forum Player Killer
Posts : 2441
Re: Guilds Relevant NPC's
Name:Amelia Golderia
Gender:Female
Age:24
Alignment:Lawful Good
Guild: White Cross
Symbol/Tattoo Location:On top of her left hand
Guild Rank: A
Appearance:
Home Country:Sarrice Kingdom
Occupation (if any):She think of herself as the left hand of Ryushi and helps him with anything needed to be done toward the guild. Her and Chirron are both seen as guild trustee, but she often propose to handle the job considering she like having Chirron close to their guildmaster considering he can be a bit careless sometimes and Chirron was a doctor that could help well with such situations. When she's not helping with guild matter however, she usually practicing her swordplay or some spells she may have found to protect herself from evil spirit as well as others. Amelia also often takes some time to play the violin.
Combat Skills:She is a master at fighting with a sword. Very acrobatic and agile as well.
Magic Ability (if any):Knows how to make magic circle that will make any spirits that step inside it visible to others. Also able to enchant her sword with sacred energy to fight evil spirits. She cannot see them naturally however and so she usually have to lure them in her circle or work in team with others. She does sense them when they are really close however and would feel it if one touched her. Sometimes she can see a little blur of something moving, but it is often hard to say for her.
Non-Combative Skills/Hobbies:Knows first aid, likes to draw when she have the time to. Also likes to practice her swordplay or even play music. She is the one who showed Ryushi how to play the violin, it is something she learned young and she likes to play it at least once every two days to not lost her touch. Except when in mission of course.
History/Back Story: Amelia used to live alone with her father since him and her mother were divorced. This one taught her of many things including violin and the existence of spirit and how she had to be careful about some. However someday an evil spirit had cursed her when this one stepped in her circle which she was practicing with and noticed that she could see him. She was pursued by this evil spirit many times and weird things were reported to happen due to all the circles she was drawing to see it in order to try to slice it in two. But the spirit knew better and wouldn't walk on it. Others did however and normal civilians reported seeing weird creatures and seeing a girl drawing weird spell circle. It's in those hard time that Ryushi had found her asking why she was drawing those circles, apparently he had been guided by spirits toward her since spirits were also complaining about this situation. When he learned of her situation he mentioned his powers and said he would help her no matter what happened. Working together they managed to seal the spirit into a mirror, but it had not been an easy job and Ryushi had to rest for a full two days after considering he had used up almost all of his spirit energy. Seeing how the young man was always fighting alone, she thought she would help him out from now on to repay her debt to him, but also to help him as a friend.
Gender:Female
Age:24
Alignment:Lawful Good
Guild: White Cross
Symbol/Tattoo Location:On top of her left hand
Guild Rank: A
Appearance:
- Spoiler:
Home Country:Sarrice Kingdom
Occupation (if any):She think of herself as the left hand of Ryushi and helps him with anything needed to be done toward the guild. Her and Chirron are both seen as guild trustee, but she often propose to handle the job considering she like having Chirron close to their guildmaster considering he can be a bit careless sometimes and Chirron was a doctor that could help well with such situations. When she's not helping with guild matter however, she usually practicing her swordplay or some spells she may have found to protect herself from evil spirit as well as others. Amelia also often takes some time to play the violin.
Combat Skills:She is a master at fighting with a sword. Very acrobatic and agile as well.
Magic Ability (if any):Knows how to make magic circle that will make any spirits that step inside it visible to others. Also able to enchant her sword with sacred energy to fight evil spirits. She cannot see them naturally however and so she usually have to lure them in her circle or work in team with others. She does sense them when they are really close however and would feel it if one touched her. Sometimes she can see a little blur of something moving, but it is often hard to say for her.
Non-Combative Skills/Hobbies:Knows first aid, likes to draw when she have the time to. Also likes to practice her swordplay or even play music. She is the one who showed Ryushi how to play the violin, it is something she learned young and she likes to play it at least once every two days to not lost her touch. Except when in mission of course.
History/Back Story: Amelia used to live alone with her father since him and her mother were divorced. This one taught her of many things including violin and the existence of spirit and how she had to be careful about some. However someday an evil spirit had cursed her when this one stepped in her circle which she was practicing with and noticed that she could see him. She was pursued by this evil spirit many times and weird things were reported to happen due to all the circles she was drawing to see it in order to try to slice it in two. But the spirit knew better and wouldn't walk on it. Others did however and normal civilians reported seeing weird creatures and seeing a girl drawing weird spell circle. It's in those hard time that Ryushi had found her asking why she was drawing those circles, apparently he had been guided by spirits toward her since spirits were also complaining about this situation. When he learned of her situation he mentioned his powers and said he would help her no matter what happened. Working together they managed to seal the spirit into a mirror, but it had not been an easy job and Ryushi had to rest for a full two days after considering he had used up almost all of his spirit energy. Seeing how the young man was always fighting alone, she thought she would help him out from now on to repay her debt to him, but also to help him as a friend.
HikariKuragari- VIP
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Posts : 7028
Re: Guilds Relevant NPC's
Name:Valentino Agape
Gender: Male
Age: 23
Alignment: Neutral Good
Guild: White Cross
Symbol/Tattoo Location: On the right side of the neck.
Guild Rank: A
Appearance:
Home Country:Sarrice Kingdom
Occupation (if any): Flirting with girls, helping out in some acting plays from the village as he love acting as well. Collect information on possible evil spirits that may be trouble. Being a big womanizer he can get a lot of information from women.
Combat Skills:He knows how to fight with his hands well as he always thought that if he couldn't even protect a pretty lady behind him he wouldn't be able to accomplish much.
Magic Ability (if any):Knows many exorcist spells as well as things like placing energy in paper dummies that could capture a spirit or even a human if wanted to. He knows how to make traps and how to seal doors or anything to keep a spirit from escaping or entering. He is also able to make barriers, but not up to the point of Ryushi. He can also see well the spirits, but only with the help of his glasses, without them they appear as a bit foggy.
Non-Combative Skills/Hobbies:Playing the flute to charm the ladies, helping with theater play, reading about various spirits and spells, practicing them. Also know basic of first aid.
History/Back Story:Born in Sarrice Kingdom, Valentino already had some exorcising talent and was travelling here and there to help out even at young age. However what he didn't know was that exorcism was sometimes unnecessary. He had been coldly exercising spirits like they were all evil when it wasn't the case. Until he met with this Ryushi and his other friend that sure was a fatal beauty to his eyes... but coming back to the main plot Ryushi had stopped him from exorcising a spirit that was good by stepping in the circle himself carelessly. That led the young man into having to recover for sometime after, but the spirit was out of harm as well and so was he. Valentino was surprised to learn about Ryushi's ability as well as his way of thoughts. Although he was mostly neutral, he thought it could be beneficial to follow him for if they ever had to fight something more evil. Not only that, but.... to watch his friend closely as well...but somehow that friend of his wasn't as friendly as she seemed. The one and only time he got close to Amelia's bubble, he was almost sliced in two. That was still part of her charm to him. And so he followed the two into various job until their group amplified and eventually or rather recently became a guild with a base.
Gender: Male
Age: 23
Alignment: Neutral Good
Guild: White Cross
Symbol/Tattoo Location: On the right side of the neck.
Guild Rank: A
Appearance:
- Spoiler:
Home Country:Sarrice Kingdom
Occupation (if any): Flirting with girls, helping out in some acting plays from the village as he love acting as well. Collect information on possible evil spirits that may be trouble. Being a big womanizer he can get a lot of information from women.
Combat Skills:He knows how to fight with his hands well as he always thought that if he couldn't even protect a pretty lady behind him he wouldn't be able to accomplish much.
Magic Ability (if any):Knows many exorcist spells as well as things like placing energy in paper dummies that could capture a spirit or even a human if wanted to. He knows how to make traps and how to seal doors or anything to keep a spirit from escaping or entering. He is also able to make barriers, but not up to the point of Ryushi. He can also see well the spirits, but only with the help of his glasses, without them they appear as a bit foggy.
Non-Combative Skills/Hobbies:Playing the flute to charm the ladies, helping with theater play, reading about various spirits and spells, practicing them. Also know basic of first aid.
History/Back Story:Born in Sarrice Kingdom, Valentino already had some exorcising talent and was travelling here and there to help out even at young age. However what he didn't know was that exorcism was sometimes unnecessary. He had been coldly exercising spirits like they were all evil when it wasn't the case. Until he met with this Ryushi and his other friend that sure was a fatal beauty to his eyes... but coming back to the main plot Ryushi had stopped him from exorcising a spirit that was good by stepping in the circle himself carelessly. That led the young man into having to recover for sometime after, but the spirit was out of harm as well and so was he. Valentino was surprised to learn about Ryushi's ability as well as his way of thoughts. Although he was mostly neutral, he thought it could be beneficial to follow him for if they ever had to fight something more evil. Not only that, but.... to watch his friend closely as well...but somehow that friend of his wasn't as friendly as she seemed. The one and only time he got close to Amelia's bubble, he was almost sliced in two. That was still part of her charm to him. And so he followed the two into various job until their group amplified and eventually or rather recently became a guild with a base.
HikariKuragari- VIP
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Posts : 7028
Re: Guilds Relevant NPC's
Name: Nekron "Shadow Caster" Scarlet
Gender: Male
Age: 41
Alignment: Chaotic Evil
Guild: The Darkness Shrouds
Symbol/Tattoo Location: Forehead
Desired Guild Rank: S
Appearance: 6'5", looks like this
(without the open chest that revels his heart and more like a human than a zombie.)
Home Country: Holstein Kingdom
[b]Occupation (if any): Guild Master for The Darkness Shrouds guild
Combat skills/Magic Ability: Can use Scythes and can create anything from shadows while doing this he turns more un-dead. For example he can create a scythe from the shadow of a tree or plant, but it must be the width of the shadow he is creating it from. So if he were to do this from a flower it would be very skinny, but doing it from a big tree would make it more usable by him. He can also create things like walls from the shadows, this would create a wall as strong as if it was made of stone or a metal that is used to make walls, it would last for a very long time. The duration is however long Nekron wishes for it to last or for a few minutes when out of the shadows, making the use of weapons he creates limited for a short amount of time. Downside is that living things become more dead around in a 5ft radius around him.
Non-Combative Skills/Hobbies: Reading, watching over his wife and daughters, running the guild, doing anything for his daughters, training guild members, and playing/singing songs for his kids
History/Backstory: He was a villain that has somehow escaped and no one really knows how he did or what his crime was. At least he thinks that but his daughter knows that he did something, and all the members of the unfortunate thirteen know as well.
Gender: Male
Age: 41
Alignment: Chaotic Evil
Guild: The Darkness Shrouds
Symbol/Tattoo Location: Forehead
Desired Guild Rank: S
Appearance: 6'5", looks like this
(without the open chest that revels his heart and more like a human than a zombie.)
Home Country: Holstein Kingdom
[b]Occupation (if any): Guild Master for The Darkness Shrouds guild
Combat skills/Magic Ability: Can use Scythes and can create anything from shadows while doing this he turns more un-dead. For example he can create a scythe from the shadow of a tree or plant, but it must be the width of the shadow he is creating it from. So if he were to do this from a flower it would be very skinny, but doing it from a big tree would make it more usable by him. He can also create things like walls from the shadows, this would create a wall as strong as if it was made of stone or a metal that is used to make walls, it would last for a very long time. The duration is however long Nekron wishes for it to last or for a few minutes when out of the shadows, making the use of weapons he creates limited for a short amount of time. Downside is that living things become more dead around in a 5ft radius around him.
Non-Combative Skills/Hobbies: Reading, watching over his wife and daughters, running the guild, doing anything for his daughters, training guild members, and playing/singing songs for his kids
History/Backstory: He was a villain that has somehow escaped and no one really knows how he did or what his crime was. At least he thinks that but his daughter knows that he did something, and all the members of the unfortunate thirteen know as well.
Last edited by LightningFang on 1st May 2017, 1:33 pm; edited 1 time in total
LightningFang- Junior Member
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Posts : 41
Re: Guilds Relevant NPC's
Name: Miguel Antonio "Beast Boy" Jalapeno Vanderez
Gender: Male
Age: 18
Alignment: Lawful good
Guild: The Darkness Shrouds
Symbol/Tattoo Location: On the back of his right shoulder
Desired Guild Rank: C
Appearance: Looks Brazilian (at least if he was on our earth) wears shorts and a t-shirts mostly
Home Country: Sarrice Kingdom
Occupation (if any): Works at the guild
Combat Skills/Magic Ability: Can turn into any animal he has seen (doesn't have to have been recently, just at some point in his life), downside is that must stay in that form for at a minimum of 10 minutes.
Non-Combative Skills/Hobbies: Eating, protecting his friends, reading about animals, and protecting others
History/Back Story: Is in love with Christy Night, and his dad works as an animal researcher and his mom as an archaeologist. Works to protect the guild, and joined at request of the guild master as he thought Miguel and Elizabeth were friends. He has learned about many animals on his travels being with the guild. He will protect anyone he feels has a good heart.
Gender: Male
Age: 18
Alignment: Lawful good
Guild: The Darkness Shrouds
Symbol/Tattoo Location: On the back of his right shoulder
Desired Guild Rank: C
Appearance: Looks Brazilian (at least if he was on our earth) wears shorts and a t-shirts mostly
Home Country: Sarrice Kingdom
Occupation (if any): Works at the guild
Combat Skills/Magic Ability: Can turn into any animal he has seen (doesn't have to have been recently, just at some point in his life), downside is that must stay in that form for at a minimum of 10 minutes.
Non-Combative Skills/Hobbies: Eating, protecting his friends, reading about animals, and protecting others
History/Back Story: Is in love with Christy Night, and his dad works as an animal researcher and his mom as an archaeologist. Works to protect the guild, and joined at request of the guild master as he thought Miguel and Elizabeth were friends. He has learned about many animals on his travels being with the guild. He will protect anyone he feels has a good heart.
LightningFang- Junior Member
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Posts : 41
Re: Guilds Relevant NPC's
Name: Christy Night
Gender: Female
Age: 16
Alignment: Chaotic good
Guild: The Darkness Shrouds
Symbol/Tattoo Location: Upper right thigh
Desired Guild Rank: C
Appearance: Blonde hair, green eyes, pink shirt, and white skirt
Home Country: Sarrion Kingdom
Occupation (if any): Works at the guild
Combat skills/ magic ability: Can turn her body into any material she touches at will, side effect is that she has to have the material in her hand before she can turn back, she is good with swords
Non-Combative Skills/Hobbies: Protecting her brother and Miguel, writing in her diary, talking about anything and everything
History/Back Story: Her dad died when she was young and doesn't remember him that much, she will do anything to protect her brother and keep him safe, even if it where to mean to kill someone, she currently lives with her mom and brother, she also likes Miguel Vanderez
Gender: Female
Age: 16
Alignment: Chaotic good
Guild: The Darkness Shrouds
Symbol/Tattoo Location: Upper right thigh
Desired Guild Rank: C
Appearance: Blonde hair, green eyes, pink shirt, and white skirt
Home Country: Sarrion Kingdom
Occupation (if any): Works at the guild
Combat skills/ magic ability: Can turn her body into any material she touches at will, side effect is that she has to have the material in her hand before she can turn back, she is good with swords
Non-Combative Skills/Hobbies: Protecting her brother and Miguel, writing in her diary, talking about anything and everything
History/Back Story: Her dad died when she was young and doesn't remember him that much, she will do anything to protect her brother and keep him safe, even if it where to mean to kill someone, she currently lives with her mom and brother, she also likes Miguel Vanderez
LightningFang- Junior Member
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Posts : 41
Re: Guilds Relevant NPC's
Name: Alexander (Xander) Night
Gender: Male
Age: 17
Alignment: Chaotic Neutral
Guild: The Shrouds of Darkness
Symbol/Tattoo location: Right shoulder
Guild Rank: C
Appearance: Brown hair, blue eyes, green shirt, black leather jacket, blue jeans, shoes, two pistol gun belts with two pistols in them (one black, the other white)
Home Country: Sarrice Kingdom
Occupation: Blacksmith/Gunsmith
Combat Skills/Magic Ability: Guns (mostly pistols), and a baton, magic ability is that he can put any specific magic effect on his bullet, side effect, it can only be used on pistols. The magic he can put on the bullet is fire, water, air, and earth. Fire summons a flamethrower like fire in shape and size. Water does the same as the fire, but as water. Air summons a blast of air, and earth summons a "rain" of rocks towards the opponent.
Non-Combative Skills/Hobbies: Reading, doing stuff for the guild, training with his guns, protecting his sister, and hanging out with Miguel
History/Back Story: Lost his father when he was young, he was given his father's pistol to remember him, but now uses it to protect his sister at any means necessary. He works at the guild and is in a team with his sister.
Gender: Male
Age: 17
Alignment: Chaotic Neutral
Guild: The Shrouds of Darkness
Symbol/Tattoo location: Right shoulder
Guild Rank: C
Appearance: Brown hair, blue eyes, green shirt, black leather jacket, blue jeans, shoes, two pistol gun belts with two pistols in them (one black, the other white)
Home Country: Sarrice Kingdom
Occupation: Blacksmith/Gunsmith
Combat Skills/Magic Ability: Guns (mostly pistols), and a baton, magic ability is that he can put any specific magic effect on his bullet, side effect, it can only be used on pistols. The magic he can put on the bullet is fire, water, air, and earth. Fire summons a flamethrower like fire in shape and size. Water does the same as the fire, but as water. Air summons a blast of air, and earth summons a "rain" of rocks towards the opponent.
Non-Combative Skills/Hobbies: Reading, doing stuff for the guild, training with his guns, protecting his sister, and hanging out with Miguel
History/Back Story: Lost his father when he was young, he was given his father's pistol to remember him, but now uses it to protect his sister at any means necessary. He works at the guild and is in a team with his sister.
LightningFang- Junior Member
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Posts : 41
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