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Joie Watanbe

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Joie Watanbe Empty Joie Watanbe

Post by JerriLeah7 20th April 2017, 7:45 pm

Joie Watanabe, the Scout


Name: Joie Watanabe (Joy l Wah - tah - nuh - bay)
Age: 214 Galactic Eververse Years l 107 Human Years
Gender: Female-Omega
Species: Rynarian
Appearance: Height: 3.57 Units (5'6ft Tall) l Weight: 12.8 Kerats (128lbs.) l Hair: Light Blue l Eyes: Blue
Joie looks fully humanoid to the naked eye, but her skeletal system differs slightly from homo sapiens and has somewhat pointed, "Elven" ears.  Other differences between her and homo sapiens would be that she has four fingers and toes on each appendage, her entire nervous system mapping, and her weak/vulnerable spots and locations.  (For example, one of the weakest spots on a Rynarian is their throat--specifically, in the front.  This location holds more than just the food and air pathways, but also a primary artery.)

Joie in Uniform:

Personality: Elegant, Refined, Graceful, and Kind.  Joie is a determined individual who rarely expresses her emotions for more than a few seconds if they are negative, due to her AI symbiosis.  She usually has a stiff, upright posture, despite her graceful movements and she rarely smiles.  However, this doesn't mean that she's "tense" all of the time--it's simply how she was raised to hold herself.  Overall, she's a very relaxed and at ease kind of lady with dignity and an almost constant calm demeanor.
Hobbies: Rishaar Fishing, Shooting Games & Competitions, Archery, Sciaric Meditation, & Working Out
Combat Skills: Basic Military Training (Specialty: Lone Scout Skills), Pistol Training, Survival Skills, Street Boxing, & the Rynaran version Defensive Tai Chi
Supernatural Skills: All supernatural-styled skills are provided to Joie via her AI, which will be explained and listed below, along with her equipment.  
Back Story: On the planet of Rynara, a child that is orphaned grows up in the governmental system where they are cared for--but they are raised for the military force--the Rynaran Armada.  Given only what they need, it is hammered into an Armada member's brain that they are freeloader until they earn their keep.  This means training to be the best and then being a part of the service with the best.  Discovered at the age of three on the streets, Joie was wrapped up into the system and immediately became part of the Armada's scouting unit when she was old enough, due to the fact that she was recognized for her skills in agility and theft for survival.  

As a scout, Joie learned how to be an individual unit--rarely paired with any other unit member or two.  She can use stealth, but that isn't Joie's style.  With her own brazen attitude, Joie scouts out ahead for missions and armies by rushing in with a few singular, quick attacks and then retreating with haste to provide information discovered during her brief skirmish with the target or enemy.  Joie isn't used to working on a team--even with paired up with a full unit, she is the flanker--the outlier that distracts, annoys, and toys with the enemy.

A Rynarian is never required to serve with the Armada for more than a hundred GE years, but Joie stayed for far more.  Due to her lack of family or connection with others (beyond the hammered-in drills of a unit's "trust" and respect for the ranking system and it's core), there wasn't much else to drive Joie into any other profession.  Unfortunately, this has slowly lead to boredom.  Wars have ended and times of peace lead to slow jobs and lower protective opportunities.

Over time, this caused her to become restless.  Backing out of the Armada, Joie has taken it upon herself to be a mercenary, performing odd jobs here and there, generally with deliveries, delivery protective detail, bodyguard detail, and so on. Although these odds and ends of jobs and employers has assisted with the boredom, Joie is still restless and she wishes to find something to fill the empty void that has slowly been eating away at her core.  She will not needlessly torture or kill individuals of any sort for sport.  Joie does not have a black and white definition between "good" or "evil" due to the fact that her entire childhood revolved on learning how to kill, but this doesn't mean she'd kill without reason.

In Rynara, civilians and Armada members without families are not allowed to interact or connect.  Orphans within the system are usually sent to war zones or outlier locations out of the way of society's life.  Due to her disconnection with civilian life, Joie has no experience in family living, nor any kind of connection past one's Armada Unit.  Despite this, young children and even civilian families seen from afar have always drawn at her attention, as if it was a world she could never understand.  Joie's wish is to go to a world where there are no armies and no regulations that separate a trained murderer like herself from the life of civilians so that she could experience what it's like to live without battle.  


Galen-I, the Artificial Intelligence


Name: "Galen," or Galen-I (Genetic Artificial Lymphocytic Enter-eliall Neurosystem - Intelligence)
Age: Approximately 100 GE Years
Gender: Male
Species: Artificial Intelligence
Appearance: A swirl of abstract lights in a somewhat spherical shape with orbiting rings of smaller light-motes.  The central swirl of lights, when visible is about the size of soccer ball and is, in all actuality, a preferential appearance formed by Galen-I, himself, via a holographic interface in Joie's suit.  When he chooses to be visible, hologram lights will light up out of the symbol on the center of Joie's chest-plate.  There, Galen-I will be visible to others for a short time, but Joie cannot move around a lot while this occurs or the hologram will have visual errors and glitches.

Additional Information:
Galen-I is an AI located within nanites throughout Joie's body, which assists in several of her bodily functions.  Additionally, many of his nanites are also located within Joie's suit, which allows for connection with the installed holographic interface and a connection with any of her equipment that can be hooked into her suit's plug port for repairs.  When he "speaks," he can only speak where anyone would hear him, through a "speaker" of sorts that is hardwired into her chest-plate.  While talking, the symbol where his holographic interface is issued also lights up and flashes on each consonant when spoken.  His voice is almost monotone and always calm with a masculine, robotic tone.  

While using the holographic interface, the symbol on Joie's suit glows a bright white coloration.  During casual speech, the symbol flashes with blue, neon light.  During alarmed or cautionary speech, it glows neon yellow, and during emergency statements, it glows with a neon red.

Through the nanites, Galen-I can read Joie's life signs, monitor her overall health, effect her mood chemically, provide holographic biometric images of Joie's various biological systems, and can activate an artificial night-vision for Joie temporarily with nanites that make her eyes glow a brilliant, neon green.  Additionally, through ninite assistance, Joie is highly resistant to basic illnesses and allergies with boosts to fighting them off and recovering more quickly from most ailments.  

Joie's and Galen-I's Equipment:
Solar Pistol-- Located on Joie's right hip holster, this weapon does not and cannot be connected to Galen-I in any fashion.  Should it become damaged, Joie will have to find a way to fix it on her own or improvise with a different weapon or style of defense.  This Pistol fires off small bolts of searing heat, which burns away at most armors and metals (but certainly not all).  The ammo is replenished by the solar panels connected around the gun's exterior design, though some suns cannot charge this weapon as efficiently as other suns.

Jet Pack-- This is located on Joie's back and is constantly connected into Joie's suit.  When she removes the suit, she removes the jet pack.  This object can be co-operated by Galen-I in times of emergencies, but it generally only operated by Joie upon request.  This jet pack has lower and side thrusters, which allow for great jumping distances, dodges to either side, and a short-term hold into the air, just a few feet above the ground.

Scanner--  Located on the outer side of her left calf, this small, metallic contraption can be connected into her suit for Galen-I diagnostics and repairs.  This scanner has a scanning radius of a 90ft cone in any one direction that is is manually faced.  It is usually hand-held, but can be placed on steady platforms or grounds.  This device can scan for life and overall material components, with minor abilities of detecting chances of diseases, poisons, etc.

Hover Disc-- This device has two components.  The thruster is located on the left side of Joie's belt, hanging from her waist and is mildly heavy.  The small white-metal slider is located on Joie's right thigh on the outer side where it can be folded out to form a disc with a 2.5 foot wide diameter that can carry up to 250lbs. at any given time.  The thruster connects to the bottom of the disc at the center of the disc fold-out release notch.

Galen-M-- Also operated by Galen-I and considered a portion of his hardware (other than what hardware he has in Joie's suit), is a giant war mecha. It is able to fly and hover, and has a wide array of beam weapons with pinpoint targeting and is capable of single-handedly wiping out most scavenger, pirate, or navy fleets. It can function underwater, but it's beam weapons do not work when submerged. Instead, Galen-M is equipped with a scale harpoon/spear when engaged in underwater combat. Lastly, it has a protective barrier that protects against high magic and all physical weapons and explosives, with the exception of a large-scale bombs.
JerriLeah7
JerriLeah7
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