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Moultania

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Moultania Empty Moultania

Post by JerriLeah7 21st July 2013, 12:28 pm

The Key Points to Moultania:

--Bay, Fishing
Moultania has a huge bay in its territory, which is used primarily for fishing.  However, it is not used for trade as much as the fish caught are used to feed refinery workers and other such poorer towns and cities.  Many of the citizens of Moultania have claimed never to eat a fish again, due to this development, though many still eat it, anyways.  Fishing jobs here are never hard to find.

--North Hi'Dan, Farzthetch, Brielkarta, Saiga Mirne
North Hi'Dan was once known as just "Hi'Dan," but another town was discovered in another country that had the same name.  History revealed that the two towns shared a traveling founder that was perhaps too lazy or too vain to name the towns by anything other than his last name.  As such, the two towns compromised and changed both of their names while keeping the founder's name within them.  This town is quite large for a town, and is a relevant center point between the trading routes between major cities on all sides, making it quite prosperous and renowned in the region.

Farzthetch is a small town, citizen wise, but houses many military soldiers as the patrol the border between the country of Moultania and the Free People of Genevsa.  As the country only owns a small island within the ocean, the Dictator can never be too sure that an attempt on taking land will not occur.  As such, this town consists mostly of military families, both older and newly trained.  As this town is near mountains and very northern, it is also known as the coldest town within Aria, catching the most snowfall of any other.

Brielkarta is a town that is medium in size and population, housing the least of Force Users than any other town in the country.  In fact, is nowhere near any reservations at all and has one of the lowest ether concentrations in the entire region.  As such, it is home to mostly non-force users and is known to have quite a bit of Force User discrimination, especially towards travelers that happen by.  Security here is quite decent, for a town, as they watch for any newcomer Force Users to pass by and seek shelter.

Saiga Mirne is a coastal town that has a small mountain near it.  This results in salty, colder air, with much sea breeze on a general basis.  It is not far from fresh water, however, so the town never wants for food and drink.  This town is filled with many spiritualists, and the temples of many deities can be found within it.  Additionally, the mountain nearby is used as a focal point for any spiritualist of any deity, as well as a light house for air and sea traffic.  The focal point is considered holy and divine--a place where any spiritualist may be at peace and have their words reach their deity with ease and clarity.


--Reservations/Refinery
The Reservations and Refineries of this area are very militaristic in control and style. Although there is much freedom, they are run with a strict schedule and expectations on both security and protocol for observation.  The security is high, but in military soldiers, rather than in technology.  The numbers are quite high and the men have rank over normal citizens to the degree of having both military training and law enforcement training.
JerriLeah7
JerriLeah7
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Moultania Empty Re: Moultania

Post by JerriLeah7 4th December 2013, 7:31 pm

This role-play is now closed due to the following reasons:

1. MethosArchaic no longer has time to assist as RPM.
2. Several members have voiced an opinion of keeping it private within a smaller group, defeating the purpose of this RP.
3. Inactivity; inability to get a response from inactive members.
4. Christmas Holidays require the use of the RPG stylesheet, which is currently being used by this role-play.
5. Several inactive members have implied or stated that they will not return in the near future.

This role-play may come back as a smaller role-play. No further massive role-plays will be run by Leah7 on this forum ever again. There is not enough people that are willing to work together outside of their normal, small cliques to make this kind of role-play work--especially for one of this scale. As such, never expect to see this style of role-play again, but you may see this setting again, if you are invited.

==> Moved to Role-Play Archives
JerriLeah7
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