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Post by JerriLeah7 14th March 2012, 9:41 am

As you may have read in the discussion thread, I'm making this RP over the world in the video games of Mass Effect I and II. As such, my registration will include a few requirements:

--No matter your race, you must choose one of the three for your background: Colonist, Spacer, or Planetborn. If you are Planetborn, that means you were born on the home planet of your species, so for Humans, Earthborn. If you are a colonist, you were born on a different planet where you species left their home and moved to another planet to colonize, thus where you may have grown up. If you are a Spacer, then you were born a spacer, either born on the Citadel itself, or on a space station of some other kind, due to a military/scientific family history.
--You can only be one of the following species: Asari, Salarian, Turian, Batarian, Elcor, Hanar, Krogan, Quarian, Volus, Vorcha, Human, or Drell. (Note that Hanar and Volus are non-combatants.)
--You may have only one character.
--Some plasma, melee weapons may be allowed in this RP, so long as they are approved by me beforehand.
--You may be one of the following classes: Soldier, Infiltrator, Adept, Vanguard, Engineer, and Sentinel.

Soldier- Combat Specialist. The soldier is a tough warrior able to deal with a range of combat situations. The soldier gets improved health, has the widest selection of weapons, and is eventually able to wear heavy armor. Their focus is getting into the thick of the fight, picking the right weapon for tactical situations, and outlasting opponents. Weapon Prof: Pistol, Shotgun, Assault Rifle, Sniper Rifle

Engineer- Tech Specialist. The engineer is a tech specialist able to quickly and easily manipulate the environment with specific skills. Their focus is on shaping the battlefield during combat, healing the party, and debuffing enemies (disabling weapons and lowering shields). Weapon Prof: Pistol, Shotgun

Adept- Biotic Specialist. The adept is the ultimate biotic, able to affect the physical world with the power of the mind. They can use biotics to violently manipulate objects in the environment, including nearby enemy targets. Their focus is on disabling and debuffing enemies while dealing massive amounts of damage. Weapon Prof: Pistol, SMG

Infiltrator- Combat/Tech. The infiltrator is a tech-savvy warrior able to win battles by quickly disabling and killing enemies and by trickery with cloaking themselves. Their focus is on unlocking alternate routes, gaining access to good equipment and obtaining an advantageous positions over enemies in combat. Weapon Prof: Pistol, Sniper Rifle, SMG

Vanguard- Biotic/Combat. The vanguard is a powerful combatant, able to combine the offensive power of the adept and the soldier. They have access to various weapons and armor, as well as biotic powers. Their focus is on taking down enemies with quick and brutal force. Weapon Prof: Pistol, Shotgun, Assault Rifle

Sentinel- Biotic/Tech. The sentinel is the most flexible class, able to combine tech and biotics to manipulate the environment, disable and attack enemies, or defend the party. Their focus is on protecting the party using kinetic barriers and healing the party with advanced medical training. Weapon Prof: Pistol, Cryo (Ice) Gun

Biotic Abilities are: Pull (Pulling an enemy to you and while paralyzing them in the air), Slam (lifting a paralyzed enemy into the air and slamming them back into the ground), Throw (pushing an enemy from you with such force as to knock them to the ground or into a wall), Barrier (creating a kinetic barrier, which appears like a second skin around the body or as a shield wall for yourself), Singularity (creates a warp field that draws enemies in and implodes), Reave (inflicts damage to the neuro system of an enemy, taking away their regenerative abilities for a time without affecting barriers).

Tech Abilites Are: AI Hacking (hacks VI and AI alike, such as synthetics and turrets), Combat Drone (creates a small, sphere shaped drone that seeks enemies to annoy them and attract attention with small electrical current attacks and explosions), Electronics Hacking (hacks computer systems, doors, etc.)

**Each character of the appropriate classes may have up to two of the biotic and tech abilities each, except for Sentinels, who may only have one of each.**

Please use the following Character Layout when Registering for this RP:

Code:
[b]Name:[/b]

[b]Age:[/b]

[b]Gender:[/b]

[b]Species:[/b]

[b]Class and Abilities:[/b]

[b]Distinguishing Features:[/b]

[b]Weapons:[/b]

[b]Back Story:[/b]

Any and all registration questions may be asked in the discussion thread, so feel free to ask!


Last edited by Leah7 on 24th March 2012, 9:40 am; edited 3 times in total
JerriLeah7
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Post by Tokahia 14th March 2012, 2:23 pm

Name: Garrith

Age: 25

Gender: Male

Species: Turian

Class and Abilities: Soldier, Overload, Concussive shot, Armor Piercing rounds

Distinguishing Features: Three red lines that go over his eyes. On both sides of his face.

Weapons: Sniper rifle, Assault Rifle, shotgun, pistol

Back Story: He was born on the Citadel. Once he was old enough he worked worked on the Citadel for the Alliance. After encountering his fair share of political bullshit he left and became a freelancer. He hold a strong honorable moral code. During his travels he fell in love with someone but he was listed "MIA" after fighting in the battle of the Citadel. Cerberus offered him a job but he turned the offer down, he has been jumping from ship to ship trying to find his lost lover, though he has gotten sidetracked every time he got on a new ship.
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Post by JerriLeah7 23rd March 2012, 10:28 pm

Name: Saerya

Age: Unknown

Gender: Female

Species: Asari

Class and Abilities: Vanguard: Barrier, Reave, Cyro Rounds, Incendiary Rounds

Distinguishing Features: Dark blue tattoo of an odd design on the right temple.

Weapons: Pistol, Shotgun, Assault Rifle

Back Story: As a spacer, Saerya doesn't know much about what it's like for the colonists that she tries to assist with her work--think of her as a delivery lady. Whereas many colonies rely on trade to survive, she is the one to bring it to them all across the Terminus systems.

As a trusted carrier cargo ship, (that also happens to be well armed) the Amaranth is a ship that not only warms Saerya's heart, but also keeps a smile on her face as she moves from place to place delivering goods and packages in record times.
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